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authorSven Gothel <[email protected]>2013-10-25 04:44:06 +0200
committerSven Gothel <[email protected]>2013-10-25 04:44:06 +0200
commit5ee57df0fab57124afb31bc65fd87e9184cf8f16 (patch)
tree88f304fefaa4e9dfc325dd56c0719dd6f3189085 /.classpath
parented47ed58374fe57e2d1db9b2d0af6e29595016dd (diff)
Fix Bug 872: ES3 and ES3-GLSL Version not properly Handled
GLContext: - Proper API doc for Version* fields - getStaticGLSLVersionNumber(): ES3 -> Version300 - hasGLSL(): Add ES3 ShaderCode: - addDefaultShaderPrecision(): - ES2 default precision: Don't 'tune up' default precision for fragment shader, use 'mediump' - Add ES3 default precision (equal to ES2 default precision) - requiresDefaultPrecision(): Shall returns 'true' for ES3 as well!
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