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authorSven Gothel <[email protected]>2014-01-24 05:16:05 +0100
committerSven Gothel <[email protected]>2014-01-24 05:16:05 +0100
commitfbe00e6f5dca8043b40dd96f096fecc9424e0cc3 (patch)
treee8c995014194aa672c56cc7fa6145945303195dc /.classpath
parentb7f673dad7025400e445e8796305a3ea6b7c1679 (diff)
Bug 948 - NVIDIA 331.38 (Linux X11) EGL impl. only supports _one_ EGL Display via eglGetDisplay(..)
NVIDIA 331.38 (Linux X11) EGL impl. only supports _one_ EGL Display via eglGetDisplay. - Subsequent eglGetDisplay(..) calls fail. - Using the same 'global' egl-display does work though Remedy: Add 'GLRendererQuirks.SingletonEGLDisplayOnly' Detection of quirk is done as usual in GLContextImpl.setRendererQuirks(..), and EGLDrawableFactory passes the quirk, if detected, down to EGLDisplayUtil. The latter implements the singleton eglDisplay handle. EGLDisplayUtil: Cleaned up .. - EGLDisplayRef employs the reference handling incl. eglInitialize(..) and eglTerminate(), as well as the new singleton quirk. - Mark all internal methods 'private', to remove possible [untested] sideffects.
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