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author | Sven Gothel <[email protected]> | 2011-04-26 07:53:27 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-04-26 07:53:27 +0200 |
commit | 360b86f4b5d0e440863c1749fe990e39fbabc51c (patch) | |
tree | 6be44962f9cf59740597e1dd745bd2204b150ac1 /.classpath | |
parent | f47230cb4649df13260ac56c5dae6c01dad7c1e7 (diff) |
ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> function; switch program enh. ; Graph lifecycle
Add 'ownUniform()/ownAttribute()' allowing to reset all bound uniforms/attributes,
not just active ones plus handling the lifecycle of the owned attributes (destroy).
This simplifies the lifecycle of all shader attributes.
Rename glFunction -> function .. well, the GL attribute marks them GL related already
Switch program enhancement. If switching to new program (unlinked), issue glBindAttributeLocation ..
Graph lifecycle cleanup using the above ..
Diffstat (limited to '.classpath')
0 files changed, 0 insertions, 0 deletions