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authorSven Gothel <[email protected]>2014-09-20 02:51:44 +0200
committerSven Gothel <[email protected]>2014-09-20 06:31:10 +0200
commit034d843359508833094b6a87eb4b58fd5231bafa (patch)
tree099b57d3a9a052c7393a72a4344b959e1e731c68 /.gitmodules
parent577272e55c4f0d76854ee8f8a10f49796b5014f5 (diff)
FBObject: Simplify API (init/reset); Only issue automatic resetSamplingSink(..) if required; Fix resetSamplingSink(..), isBound(), ..
- Simplify API (init/reset) - use new unique methods for init and reset: - void init(final GL gl, final int newWidth, final int newHeight, final int newSamples) - does not issue resetSamplingSink(..) - boolean reset(final GL gl, final int newWidth, final int newHeight, final int newSamples) - always issues resetSamplingSink(..) - deprecated dual-use (init/reset): - boolean reset(final GL gl, final int newWidth, final int newHeight) - boolean reset(final GL gl, int newWidth, int newHeight, int newSamples, final boolean resetSamplingSink) - reset(..) no more creates a dummy 'samplingSink' instance if sampling > 0, left up to resetSamplingSink(..) - Track 'modified' state of FBObject, if size, format or any attachment has been changed since last - use(..) - syncSamplingSink(..) - resetSamplingSink(..) - Only issue resetSamplingSink(..) from syncSamplingSink(..)/use(..) if 'modified == true' +++ - Fix setSamplingSink(..), i.e. samplingSink state handling: - Validated whether given samplingSink is initialized, throws Exception if not. - Fix resetSamplingSink(..) - resets the bound state, i.e. leaves it untouched - also unbinds the samplingSink - sampleSinkDepthStencilMismatch() also returns true if this.depth/stencil == null, but samplingSink is not. - Newly created colorbuffer/-texture matches exiting colorbuffer's internal-format, if exists. - Using simplified resetSizeImpl(..) for size mismatch - Simplified samplingColorSink init check - Fix isBound() was: 'bound = bound && fbName != gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER)' fix: 'bound = bound && fbName == gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER)' - Fix detachRenderbuffer(..) validates whether detachment was successful, similar to detachColorbuffer(..) Conflicts: src/jogl/classes/com/jogamp/opengl/FBObject.java
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