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author | Sven Gothel <[email protected]> | 2012-01-23 00:55:44 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-01-23 00:55:44 +0100 |
commit | aed2c7f2919d8b6d3de5b1a1dd9ab260f0c3663c (patch) | |
tree | 50b04771e307e9a748b51c39e5a8cd7795b60457 /.project | |
parent | c0d20361c059a97d008c561dac4f6f74e3e267cb (diff) |
Use glFlush() in favor of glFinish() for bug 548 and bug 533 fix - due to performance issues.
Chris reported a better performance using glFlush() instead of glFinish()
while maintaining stability in respect to the NV bug on OSX 10.6.8.
Even though this is at release() where we would assume a passed GL sync point (swap buffers)
the driver may involve a whole I/O roundtrip .. well.
Diffstat (limited to '.project')
0 files changed, 0 insertions, 0 deletions