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authorSven Gothel <[email protected]>2008-06-03 10:20:57 +0000
committerSven Gothel <[email protected]>2008-06-03 10:20:57 +0000
commitc1672c1eacd7a7f90c66d748840978a66aaf4163 (patch)
treeddcfb0cb73ee1f484874fb0e1b16b827d2496501
parent9583bd12ed22ece50ff6d1f40fc5a31ce1f96e6d (diff)
Added Immediate Mode Sink (ImmModeSInk)
to allow ES 1.1 to use immediate mode rendering. It uses VBO which can also be cached, see GLUquadric 'hack'. GLUquadrics are now enabled for ES 1. Added Sync to Newt's X11Window setVisible, to make sure the window is established for the GLdrawable. TODO: proper distinguishing of GL profiles and ImmModeSink usage .. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1661 232f8b59-042b-4e1e-8c03-345bb8c30851
-rw-r--r--make/build.xml10
-rwxr-xr-xmake/glu-CustomJavaCode-gles1.java72
-rw-r--r--src/classes/com/sun/javafx/newt/KeyEvent.java2
-rwxr-xr-xsrc/classes/com/sun/javafx/newt/Window.java2
-rw-r--r--src/classes/com/sun/opengl/impl/GLUquadricImpl.java366
-rwxr-xr-xsrc/classes/com/sun/opengl/util/ImageUtil.java1
-rw-r--r--src/classes/com/sun/opengl/util/ImmModeSink.java318
-rw-r--r--src/classes/com/sun/opengl/util/VBOBufferDraw.java389
-rwxr-xr-xsrc/classes/javax/media/opengl/glu/GLUquadric.java11
-rwxr-xr-xsrc/native/jogl/X11Window.c2
10 files changed, 1014 insertions, 159 deletions
diff --git a/make/build.xml b/make/build.xml
index 464e24a11..b5ab51f3b 100644
--- a/make/build.xml
+++ b/make/build.xml
@@ -53,10 +53,10 @@
jogl.es1
jogl.es2
jogl.noAWT
- jogl.noX11WindowsMacOsX
- jogl.noX11
- jogl.noWindows
- jogl.noMacOsX
+ jogl.noX11WindowsMacOsX, which implies:
+ jogl.noX11
+ jogl.noWindows
+ jogl.noMacOsX
-->
<project name="JOGL" basedir="." default="all">
@@ -346,7 +346,7 @@
<target name="declare.gl.gles1" if="isGLES1">
<property name="gl.headers" value="${stub.includes.dir}/opengl/GLES/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform -->
- <property name="java.excludes.gles" value="com/sun/opengl/util/texture/**, com/sun/opengl/util/Animator.java, com/sun/opengl/util/FPSAnimator.java, com/sun/opengl/util/*Rec.java, com/sun/opengl/util/GLUT*.java, com/sun/opengl/util/Gamma.java, com/sun/opengl/util/ImageUtil.java, com/sun/opengl/util/Screenshot.java, com/sun/opengl/util/TGAWriter.java, com/sun/opengl/util/TileRenderer.java, com/sun/opengl/impl/GLObjectTracker.java, com/sun/opengl/impl/GLPbufferImpl.java, com/sun/opengl/impl/GLUquadricImpl.java, com/sun/opengl/impl/Project.java, com/sun/opengl/impl/Util.java, com/sun/opengl/impl/error/**, com/sun/opengl/impl/glue/**, com/sun/opengl/impl/mipmap/**, com/sun/opengl/impl/nurbs/**, com/sun/opengl/impl/packrect/**, com/sun/opengl/impl/registry/**, com/sun/opengl/impl/tessellator/**" />
+ <property name="java.excludes.gles" value="com/sun/opengl/util/texture/**, com/sun/opengl/util/Animator.java, com/sun/opengl/util/FPSAnimator.java, com/sun/opengl/util/*Rec.java, com/sun/opengl/util/GLUT*.java, com/sun/opengl/util/Gamma.java, com/sun/opengl/util/ImageUtil.java, com/sun/opengl/util/Screenshot.java, com/sun/opengl/util/TGAWriter.java, com/sun/opengl/util/TileRenderer.java, com/sun/opengl/impl/GLObjectTracker.java, com/sun/opengl/impl/GLPbufferImpl.java, com/sun/opengl/impl/Project.java, com/sun/opengl/impl/Util.java, com/sun/opengl/impl/error/**, com/sun/opengl/impl/glue/**, com/sun/opengl/impl/mipmap/**, com/sun/opengl/impl/nurbs/**, com/sun/opengl/impl/packrect/**, com/sun/opengl/impl/registry/**, com/sun/opengl/impl/tessellator/**" />
</target>
<target name="declare.gl.gles2" if="isGLES2">
diff --git a/make/glu-CustomJavaCode-gles1.java b/make/glu-CustomJavaCode-gles1.java
index d0b1f03de..c41ed208e 100755
--- a/make/glu-CustomJavaCode-gles1.java
+++ b/make/glu-CustomJavaCode-gles1.java
@@ -153,6 +153,59 @@ public boolean isFunctionAvailable(String gluFunctionName)
}
//----------------------------------------------------------------------
+// Quadric functionality
+//
+
+/** Interface to C language function: <br> <code> void gluCylinder(GLUquadric * quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks); </code> */
+public void gluCylinder(GLUquadric quad, double base, double top, double height, int slices, int stacks) {
+ ((GLUquadricImpl) quad).drawCylinder(getCurrentGL(), (float) base, (float) top, (float) height, slices, stacks);
+}
+
+/** Interface to C language function: <br> <code> void gluDeleteQuadric(GLUquadric * quad); </code> */
+public void gluDeleteQuadric(GLUquadric quad) {
+}
+
+/** Interface to C language function: <br> <code> void gluDisk(GLUquadric * quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops); </code> */
+public void gluDisk(GLUquadric quad, double inner, double outer, int slices, int loops) {
+ ((GLUquadricImpl) quad).drawDisk(getCurrentGL(), (float) inner, (float) outer, slices, loops);
+}
+
+/** Interface to C language function: <br> <code> GLUquadric * gluNewQuadric(void); </code> */
+public GLUquadric gluNewQuadric() {
+ return new GLUquadricImpl();
+}
+
+/** Interface to C language function: <br> <code> void gluPartialDisk(GLUquadric * quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); </code> */
+public void gluPartialDisk(GLUquadric quad, double inner, double outer, int slices, int loops, double start, double sweep) {
+ ((GLUquadricImpl) quad).drawPartialDisk(getCurrentGL(), (float) inner, (float) outer, slices, loops, (float) start, (float) sweep);
+}
+
+/** Interface to C language function: <br> <code> void gluQuadricDrawStyle(GLUquadric * quad, GLenum draw); </code> */
+public void gluQuadricDrawStyle(GLUquadric quad, int draw) {
+ ((GLUquadricImpl) quad).setDrawStyle(draw);
+}
+
+/** Interface to C language function: <br> <code> void gluQuadricNormals(GLUquadric * quad, GLenum normal); </code> */
+public void gluQuadricNormals(GLUquadric quad, int normal) {
+ ((GLUquadricImpl) quad).setNormals(normal);
+}
+
+/** Interface to C language function: <br> <code> void gluQuadricOrientation(GLUquadric * quad, GLenum orientation); </code> */
+public void gluQuadricOrientation(GLUquadric quad, int orientation) {
+ ((GLUquadricImpl) quad).setOrientation(orientation);
+}
+
+/** Interface to C language function: <br> <code> void gluQuadricTexture(GLUquadric * quad, GLboolean texture); </code> */
+public void gluQuadricTexture(GLUquadric quad, boolean texture) {
+ ((GLUquadricImpl) quad).setTextureFlag(texture);
+}
+
+/** Interface to C language function: <br> <code> void gluSphere(GLUquadric * quad, GLdouble radius, GLint slices, GLint stacks); </code> */
+public void gluSphere(GLUquadric quad, double radius, int slices, int stacks) {
+ ((GLUquadricImpl) quad).drawSphere(getCurrentGL(), (float) radius, slices, stacks);
+}
+
+//----------------------------------------------------------------------
// Projection routines
//
@@ -478,3 +531,22 @@ private static synchronized void loadGLULibrary() {
}
}
*/
+
+// QuadricDrawStyle
+public static final int GLU_POINT = 100010;
+public static final int GLU_LINE = 100011;
+public static final int GLU_FILL = 100012;
+public static final int GLU_SILHOUETTE = 100013;
+
+// QuadricCallback
+// GLU_ERROR
+
+// QuadricNormal
+public static final int GLU_SMOOTH = 100000;
+public static final int GLU_FLAT = 100001;
+public static final int GLU_NONE = 100002;
+
+// QuadricOrientation
+public static final int GLU_OUTSIDE = 100020;
+public static final int GLU_INSIDE = 100021;
+
diff --git a/src/classes/com/sun/javafx/newt/KeyEvent.java b/src/classes/com/sun/javafx/newt/KeyEvent.java
index 47d7d1f7d..26e306687 100644
--- a/src/classes/com/sun/javafx/newt/KeyEvent.java
+++ b/src/classes/com/sun/javafx/newt/KeyEvent.java
@@ -57,7 +57,7 @@ public class KeyEvent extends InputEvent
public String toString() {
return "KeyEvent["+getEventTypeString(eventType)+
- ", code "+keyCode+", char "+keyChar+", "+super.toString();
+ ", code "+keyCode+", char "+keyChar+", isActionKey "+isActionKey()+" "+super.toString();
}
public static String getEventTypeString(int type) {
diff --git a/src/classes/com/sun/javafx/newt/Window.java b/src/classes/com/sun/javafx/newt/Window.java
index b5a0db6bb..8c1cecd3f 100755
--- a/src/classes/com/sun/javafx/newt/Window.java
+++ b/src/classes/com/sun/javafx/newt/Window.java
@@ -43,7 +43,7 @@ public abstract class Window implements NativeWindow
{
public static final boolean DEBUG_MOUSE_EVENT = false;
public static final boolean DEBUG_KEY_EVENT = false;
- public static final boolean DEBUG_IMPLEMENTATION = true;
+ public static final boolean DEBUG_IMPLEMENTATION = false;
protected static Window create(String type, Screen screen, int visualID) {
try {
diff --git a/src/classes/com/sun/opengl/impl/GLUquadricImpl.java b/src/classes/com/sun/opengl/impl/GLUquadricImpl.java
index a8df92309..7422e8c15 100644
--- a/src/classes/com/sun/opengl/impl/GLUquadricImpl.java
+++ b/src/classes/com/sun/opengl/impl/GLUquadricImpl.java
@@ -115,8 +115,10 @@
package com.sun.opengl.impl;
+import com.sun.opengl.util.ImmModeSink;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
+import java.nio.*;
/**
* GLUquadricImpl.java
@@ -124,7 +126,7 @@ import javax.media.opengl.glu.*;
*
* Created 22-dec-2003 (originally Quadric.java)
* @author Erik Duijs
- * @author Kenneth Russell
+ * @author Kenneth Russell, Sven Gothel
*/
public class GLUquadricImpl implements GLUquadric {
@@ -132,12 +134,41 @@ public class GLUquadricImpl implements GLUquadric {
private int orientation;
private boolean textureFlag;
private int normals;
+ private boolean vboImmediateDraw;
+
+ public static final boolean USE_NORM_TXT = false;
+
+ private ImmModeSink vboBuffer;
public GLUquadricImpl() {
drawStyle = GLU.GLU_FILL;
orientation = GLU.GLU_OUTSIDE;
textureFlag = false;
normals = GLU.GLU_SMOOTH;
+ if(USE_NORM_TXT) {
+ vboBuffer = new ImmModeSink(GL.GL_FLOAT, GL.GL_STATIC_DRAW, 3, 3, 0, 3, 32);
+ } else {
+ vboBuffer = new ImmModeSink(GL.GL_FLOAT, GL.GL_STATIC_DRAW, 3, 0, 0, 0, 32);
+ }
+ vboImmediateDraw=true;
+ }
+
+ public void setVBOImmediateMode(boolean val) {
+ this.vboImmediateDraw=val;
+ }
+
+ public ImmModeSink replaceVBOBuffer() {
+ ImmModeSink res = vboBuffer;
+ if(USE_NORM_TXT) {
+ vboBuffer = new ImmModeSink(GL.GL_FLOAT, GL.GL_STATIC_DRAW, 3, 3, 0, 3, 32);
+ } else {
+ vboBuffer = new ImmModeSink(GL.GL_FLOAT, GL.GL_STATIC_DRAW, 3, 0, 0, 0, 32);
+ }
+ return res;
+ }
+
+ public void resetVBOBuffer(GL gl) {
+ vboBuffer.reset(gl);
}
/**
@@ -243,6 +274,7 @@ public class GLUquadricImpl implements GLUquadric {
return textureFlag;
}
+
/**
* draws a cylinder oriented along the z axis. The base of the
* cylinder is placed at z = 0, and the top at z=height. Like a sphere, a
@@ -287,69 +319,79 @@ public class GLUquadricImpl implements GLUquadric {
// Z component of normal vectors
if (drawStyle == GLU.GLU_POINT) {
- gl.glBegin(GL.GL_POINTS);
+ vboBuffer.glBegin(GL.GL_POINTS);
for (i = 0; i < slices; i++) {
x = cos((i * da));
y = sin((i * da));
- normal3f(gl, x * nsign, y * nsign, nz * nsign);
+ if(USE_NORM_TXT) {
+ normal3f(gl, x * nsign, y * nsign, nz * nsign);
+ }
z = 0.0f;
r = baseRadius;
for (j = 0; j <= stacks; j++) {
- gl.glVertex3f((x * r), (y * r), z);
+ vboBuffer.glVertex3f((x * r), (y * r), z);
z += dz;
r += dr;
}
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
} else if (drawStyle == GLU.GLU_LINE || drawStyle == GLU.GLU_SILHOUETTE) {
// Draw rings
if (drawStyle == GLU.GLU_LINE) {
z = 0.0f;
r = baseRadius;
for (j = 0; j <= stacks; j++) {
- gl.glBegin(GL.GL_LINE_LOOP);
+ vboBuffer.glBegin(GL.GL_LINE_LOOP);
for (i = 0; i < slices; i++) {
x = cos((i * da));
y = sin((i * da));
- normal3f(gl, x * nsign, y * nsign, nz * nsign);
- gl.glVertex3f((x * r), (y * r), z);
+ if(USE_NORM_TXT) {
+ normal3f(gl, x * nsign, y * nsign, nz * nsign);
+ }
+ vboBuffer.glVertex3f((x * r), (y * r), z);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
z += dz;
r += dr;
}
} else {
// draw one ring at each end
if (baseRadius != 0.0) {
- gl.glBegin(GL.GL_LINE_LOOP);
+ vboBuffer.glBegin(GL.GL_LINE_LOOP);
for (i = 0; i < slices; i++) {
x = cos((i * da));
y = sin((i * da));
- normal3f(gl, x * nsign, y * nsign, nz * nsign);
- gl.glVertex3f((x * baseRadius), (y * baseRadius), 0.0f);
+ if(USE_NORM_TXT) {
+ normal3f(gl, x * nsign, y * nsign, nz * nsign);
+ }
+ vboBuffer.glVertex3f((x * baseRadius), (y * baseRadius), 0.0f);
}
- gl.glEnd();
- gl.glBegin(GL.GL_LINE_LOOP);
+ vboBuffer.glEnd(gl, vboImmediateDraw);
+ vboBuffer.glBegin(GL.GL_LINE_LOOP);
for (i = 0; i < slices; i++) {
x = cos((i * da));
y = sin((i * da));
- normal3f(gl, x * nsign, y * nsign, nz * nsign);
- gl.glVertex3f((x * topRadius), (y * topRadius), height);
+ if(USE_NORM_TXT) {
+ normal3f(gl, x * nsign, y * nsign, nz * nsign);
+ }
+ vboBuffer.glVertex3f((x * topRadius), (y * topRadius), height);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
}
}
// draw length lines
- gl.glBegin(GL.GL_LINES);
+ vboBuffer.glBegin(GL.GL_LINES);
for (i = 0; i < slices; i++) {
x = cos((i * da));
y = sin((i * da));
- normal3f(gl, x * nsign, y * nsign, nz * nsign);
- gl.glVertex3f((x * baseRadius), (y * baseRadius), 0.0f);
- gl.glVertex3f((x * topRadius), (y * topRadius), (height));
+ if(USE_NORM_TXT) {
+ normal3f(gl, x * nsign, y * nsign, nz * nsign);
+ }
+ vboBuffer.glVertex3f((x * baseRadius), (y * baseRadius), 0.0f);
+ vboBuffer.glVertex3f((x * topRadius), (y * topRadius), (height));
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
} else if (drawStyle == GLU.GLU_FILL) {
float ds = 1.0f / slices;
float dt = 1.0f / stacks;
@@ -358,7 +400,7 @@ public class GLUquadricImpl implements GLUquadric {
r = baseRadius;
for (j = 0; j < stacks; j++) {
float s = 0.0f;
- gl.glBegin(GL.GL_QUAD_STRIP);
+ vboBuffer.glBegin(vboBuffer.GL_QUAD_STRIP);
for (i = 0; i <= slices; i++) {
if (i == slices) {
x = sin(0.0f);
@@ -368,23 +410,31 @@ public class GLUquadricImpl implements GLUquadric {
y = cos((i * da));
}
if (nsign == 1.0f) {
- normal3f(gl, (x * nsign), (y * nsign), (nz * nsign));
- TXTR_COORD(gl, s, t);
- gl.glVertex3f((x * r), (y * r), z);
- normal3f(gl, (x * nsign), (y * nsign), (nz * nsign));
- TXTR_COORD(gl, s, t + dt);
- gl.glVertex3f((x * (r + dr)), (y * (r + dr)), (z + dz));
+ if(USE_NORM_TXT) {
+ normal3f(gl, (x * nsign), (y * nsign), (nz * nsign));
+ TXTR_COORD(vboBuffer, s, t);
+ }
+ vboBuffer.glVertex3f((x * r), (y * r), z);
+ if(USE_NORM_TXT) {
+ normal3f(gl, (x * nsign), (y * nsign), (nz * nsign));
+ TXTR_COORD(vboBuffer, s, t + dt);
+ }
+ vboBuffer.glVertex3f((x * (r + dr)), (y * (r + dr)), (z + dz));
} else {
- normal3f(gl, x * nsign, y * nsign, nz * nsign);
- TXTR_COORD(gl, s, t);
- gl.glVertex3f((x * r), (y * r), z);
- normal3f(gl, x * nsign, y * nsign, nz * nsign);
- TXTR_COORD(gl, s, t + dt);
- gl.glVertex3f((x * (r + dr)), (y * (r + dr)), (z + dz));
+ if(USE_NORM_TXT) {
+ normal3f(gl, x * nsign, y * nsign, nz * nsign);
+ TXTR_COORD(vboBuffer, s, t);
+ }
+ vboBuffer.glVertex3f((x * r), (y * r), z);
+ if(USE_NORM_TXT) {
+ normal3f(gl, x * nsign, y * nsign, nz * nsign);
+ TXTR_COORD(vboBuffer, s, t + dt);
+ }
+ vboBuffer.glVertex3f((x * (r + dr)), (y * (r + dr)), (z + dz));
}
s += ds;
} // for slices
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
r += dr;
t += dt;
z += dz;
@@ -417,10 +467,10 @@ public class GLUquadricImpl implements GLUquadric {
/* Normal vectors */
if (normals != GLU.GLU_NONE) {
if (orientation == GLU.GLU_OUTSIDE) {
- gl.glNormal3f(0.0f, 0.0f, +1.0f);
+ vboBuffer.glNormal3f(0.0f, 0.0f, +1.0f);
}
else {
- gl.glNormal3f(0.0f, 0.0f, -1.0f);
+ vboBuffer.glNormal3f(0.0f, 0.0f, -1.0f);
}
}
@@ -442,7 +492,7 @@ public class GLUquadricImpl implements GLUquadric {
float r2 = r1 + dr;
if (orientation == GLU.GLU_OUTSIDE) {
int s;
- gl.glBegin(gl.GL_QUAD_STRIP);
+ vboBuffer.glBegin(vboBuffer.GL_QUAD_STRIP);
for (s = 0; s <= slices; s++) {
float a;
if (s == slices)
@@ -451,16 +501,16 @@ public class GLUquadricImpl implements GLUquadric {
a = s * da;
sa = sin(a);
ca = cos(a);
- TXTR_COORD(gl, 0.5f + sa * r2 / dtc, 0.5f + ca * r2 / dtc);
- gl.glVertex2f(r2 * sa, r2 * ca);
- TXTR_COORD(gl, 0.5f + sa * r1 / dtc, 0.5f + ca * r1 / dtc);
- gl.glVertex2f(r1 * sa, r1 * ca);
+ TXTR_COORD(vboBuffer, 0.5f + sa * r2 / dtc, 0.5f + ca * r2 / dtc);
+ vboBuffer.glVertex2f(r2 * sa, r2 * ca);
+ TXTR_COORD(vboBuffer, 0.5f + sa * r1 / dtc, 0.5f + ca * r1 / dtc);
+ vboBuffer.glVertex2f(r1 * sa, r1 * ca);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
}
else {
int s;
- gl.glBegin(GL.GL_QUAD_STRIP);
+ vboBuffer.glBegin(vboBuffer.GL_QUAD_STRIP);
for (s = slices; s >= 0; s--) {
float a;
if (s == slices)
@@ -469,12 +519,12 @@ public class GLUquadricImpl implements GLUquadric {
a = s * da;
sa = sin(a);
ca = cos(a);
- TXTR_COORD(gl, 0.5f - sa * r2 / dtc, 0.5f + ca * r2 / dtc);
- gl.glVertex2f(r2 * sa, r2 * ca);
- TXTR_COORD(gl, 0.5f - sa * r1 / dtc, 0.5f + ca * r1 / dtc);
- gl.glVertex2f(r1 * sa, r1 * ca);
+ TXTR_COORD(vboBuffer, 0.5f - sa * r2 / dtc, 0.5f + ca * r2 / dtc);
+ vboBuffer.glVertex2f(r2 * sa, r2 * ca);
+ TXTR_COORD(vboBuffer, 0.5f - sa * r1 / dtc, 0.5f + ca * r1 / dtc);
+ vboBuffer.glVertex2f(r1 * sa, r1 * ca);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
}
r1 = r2;
}
@@ -486,31 +536,31 @@ public class GLUquadricImpl implements GLUquadric {
/* draw loops */
for (l = 0; l <= loops; l++) {
float r = innerRadius + l * dr;
- gl.glBegin(GL.GL_LINE_LOOP);
+ vboBuffer.glBegin(GL.GL_LINE_LOOP);
for (s = 0; s < slices; s++) {
float a = s * da;
- gl.glVertex2f(r * sin(a), r * cos(a));
+ vboBuffer.glVertex2f(r * sin(a), r * cos(a));
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
}
/* draw spokes */
for (s = 0; s < slices; s++) {
float a = s * da;
float x = sin(a);
float y = cos(a);
- gl.glBegin(GL.GL_LINE_STRIP);
+ vboBuffer.glBegin(GL.GL_LINE_STRIP);
for (l = 0; l <= loops; l++) {
float r = innerRadius + l * dr;
- gl.glVertex2f(r * x, r * y);
+ vboBuffer.glVertex2f(r * x, r * y);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
}
break;
}
case GLU.GLU_POINT:
{
int s;
- gl.glBegin(GL.GL_POINTS);
+ vboBuffer.glBegin(GL.GL_POINTS);
for (s = 0; s < slices; s++) {
float a = s * da;
float x = sin(a);
@@ -518,33 +568,33 @@ public class GLUquadricImpl implements GLUquadric {
int l;
for (l = 0; l <= loops; l++) {
float r = innerRadius * l * dr;
- gl.glVertex2f(r * x, r * y);
+ vboBuffer.glVertex2f(r * x, r * y);
}
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
break;
}
case GLU.GLU_SILHOUETTE:
{
if (innerRadius != 0.0) {
float a;
- gl.glBegin(GL.GL_LINE_LOOP);
+ vboBuffer.glBegin(GL.GL_LINE_LOOP);
for (a = 0.0f; a < 2.0 * PI; a += da) {
float x = innerRadius * sin(a);
float y = innerRadius * cos(a);
- gl.glVertex2f(x, y);
+ vboBuffer.glVertex2f(x, y);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
}
{
float a;
- gl.glBegin(GL.GL_LINE_LOOP);
+ vboBuffer.glBegin(GL.GL_LINE_LOOP);
for (a = 0; a < 2.0f * PI; a += da) {
float x = outerRadius * sin(a);
float y = outerRadius * cos(a);
- gl.glVertex2f(x, y);
+ vboBuffer.glVertex2f(x, y);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
}
break;
}
@@ -644,9 +694,9 @@ public class GLUquadricImpl implements GLUquadric {
case GLU.GLU_FLAT :
case GLU.GLU_SMOOTH :
if (orientation == GLU.GLU_OUTSIDE) {
- gl.glNormal3f(0.0f, 0.0f, 1.0f);
+ vboBuffer.glNormal3f(0.0f, 0.0f, 1.0f);
} else {
- gl.glNormal3f(0.0f, 0.0f, -1.0f);
+ vboBuffer.glNormal3f(0.0f, 0.0f, -1.0f);
}
break;
default :
@@ -659,11 +709,11 @@ public class GLUquadricImpl implements GLUquadric {
if (innerRadius == .0f) {
finish = loops - 1;
/* Triangle strip for inner polygons */
- gl.glBegin(GL.GL_TRIANGLE_FAN);
+ vboBuffer.glBegin(GL.GL_TRIANGLE_FAN);
if (textureFlag) {
- gl.glTexCoord2f(0.5f, 0.5f);
+ vboBuffer.glTexCoord2f(0.5f, 0.5f);
}
- gl.glVertex3f(0.0f, 0.0f, 0.0f);
+ vboBuffer.glVertex3f(0.0f, 0.0f, 0.0f);
radiusLow = outerRadius - deltaRadius * ((float) (loops - 1) / loops);
if (textureFlag) {
texLow = radiusLow / outerRadius / 2;
@@ -672,21 +722,21 @@ public class GLUquadricImpl implements GLUquadric {
if (orientation == GLU.GLU_OUTSIDE) {
for (i = slices; i >= 0; i--) {
if (textureFlag) {
- gl.glTexCoord2f(texLow * sinCache[i] + 0.5f,
+ vboBuffer.glTexCoord2f(texLow * sinCache[i] + 0.5f,
texLow * cosCache[i] + 0.5f);
}
- gl.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
+ vboBuffer.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
}
} else {
for (i = 0; i <= slices; i++) {
if (textureFlag) {
- gl.glTexCoord2f(texLow * sinCache[i] + 0.5f,
+ vboBuffer.glTexCoord2f(texLow * sinCache[i] + 0.5f,
texLow * cosCache[i] + 0.5f);
}
- gl.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
+ vboBuffer.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
}
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
} else {
finish = loops;
}
@@ -698,43 +748,43 @@ public class GLUquadricImpl implements GLUquadric {
texHigh = radiusHigh / outerRadius / 2;
}
- gl.glBegin(GL.GL_QUAD_STRIP);
+ vboBuffer.glBegin(vboBuffer.GL_QUAD_STRIP);
for (i = 0; i <= slices; i++) {
if (orientation == GLU.GLU_OUTSIDE) {
if (textureFlag) {
- gl.glTexCoord2f(texLow * sinCache[i] + 0.5f,
+ vboBuffer.glTexCoord2f(texLow * sinCache[i] + 0.5f,
texLow * cosCache[i] + 0.5f);
}
- gl.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
+ vboBuffer.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
if (textureFlag) {
- gl.glTexCoord2f(texHigh * sinCache[i] + 0.5f,
+ vboBuffer.glTexCoord2f(texHigh * sinCache[i] + 0.5f,
texHigh * cosCache[i] + 0.5f);
}
- gl.glVertex3f(radiusHigh * sinCache[i],
+ vboBuffer.glVertex3f(radiusHigh * sinCache[i],
radiusHigh * cosCache[i],
0.0f);
} else {
if (textureFlag) {
- gl.glTexCoord2f(texHigh * sinCache[i] + 0.5f,
+ vboBuffer.glTexCoord2f(texHigh * sinCache[i] + 0.5f,
texHigh * cosCache[i] + 0.5f);
}
- gl.glVertex3f(radiusHigh * sinCache[i],
+ vboBuffer.glVertex3f(radiusHigh * sinCache[i],
radiusHigh * cosCache[i],
0.0f);
if (textureFlag) {
- gl.glTexCoord2f(texLow * sinCache[i] + 0.5f,
+ vboBuffer.glTexCoord2f(texLow * sinCache[i] + 0.5f,
texLow * cosCache[i] + 0.5f);
}
- gl.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
+ vboBuffer.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
}
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
}
break;
case GLU.GLU_POINT :
- gl.glBegin(GL.GL_POINTS);
+ vboBuffer.glBegin(GL.GL_POINTS);
for (i = 0; i < slices2; i++) {
sintemp = sinCache[i];
costemp = cosCache[i];
@@ -744,25 +794,25 @@ public class GLUquadricImpl implements GLUquadric {
if (textureFlag) {
texLow = radiusLow / outerRadius / 2;
- gl.glTexCoord2f(texLow * sinCache[i] + 0.5f,
+ vboBuffer.glTexCoord2f(texLow * sinCache[i] + 0.5f,
texLow * cosCache[i] + 0.5f);
}
- gl.glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0f);
+ vboBuffer.glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0f);
}
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
break;
case GLU.GLU_LINE :
if (innerRadius == outerRadius) {
- gl.glBegin(GL.GL_LINE_STRIP);
+ vboBuffer.glBegin(GL.GL_LINE_STRIP);
for (i = 0; i <= slices; i++) {
if (textureFlag) {
- gl.glTexCoord2f(sinCache[i] / 2 + 0.5f, cosCache[i] / 2 + 0.5f);
+ vboBuffer.glTexCoord2f(sinCache[i] / 2 + 0.5f, cosCache[i] / 2 + 0.5f);
}
- gl.glVertex3f(innerRadius * sinCache[i], innerRadius * cosCache[i], 0.0f);
+ vboBuffer.glVertex3f(innerRadius * sinCache[i], innerRadius * cosCache[i], 0.0f);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
break;
}
for (j = 0; j <= loops; j++) {
@@ -771,20 +821,20 @@ public class GLUquadricImpl implements GLUquadric {
texLow = radiusLow / outerRadius / 2;
}
- gl.glBegin(GL.GL_LINE_STRIP);
+ vboBuffer.glBegin(GL.GL_LINE_STRIP);
for (i = 0; i <= slices; i++) {
if (textureFlag) {
- gl.glTexCoord2f(texLow * sinCache[i] + 0.5f,
+ vboBuffer.glTexCoord2f(texLow * sinCache[i] + 0.5f,
texLow * cosCache[i] + 0.5f);
}
- gl.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
+ vboBuffer.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
}
for (i = 0; i < slices2; i++) {
sintemp = sinCache[i];
costemp = cosCache[i];
- gl.glBegin(GL.GL_LINE_STRIP);
+ vboBuffer.glBegin(GL.GL_LINE_STRIP);
for (j = 0; j <= loops; j++) {
radiusLow = outerRadius - deltaRadius * ((float) j / loops);
if (textureFlag) {
@@ -792,12 +842,12 @@ public class GLUquadricImpl implements GLUquadric {
}
if (textureFlag) {
- gl.glTexCoord2f(texLow * sinCache[i] + 0.5f,
+ vboBuffer.glTexCoord2f(texLow * sinCache[i] + 0.5f,
texLow * cosCache[i] + 0.5f);
}
- gl.glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0f);
+ vboBuffer.glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0f);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
}
break;
case GLU.GLU_SILHOUETTE :
@@ -805,18 +855,18 @@ public class GLUquadricImpl implements GLUquadric {
for (i = 0; i <= slices; i += slices) {
sintemp = sinCache[i];
costemp = cosCache[i];
- gl.glBegin(GL.GL_LINE_STRIP);
+ vboBuffer.glBegin(GL.GL_LINE_STRIP);
for (j = 0; j <= loops; j++) {
radiusLow = outerRadius - deltaRadius * ((float) j / loops);
if (textureFlag) {
texLow = radiusLow / outerRadius / 2;
- gl.glTexCoord2f(texLow * sinCache[i] + 0.5f,
+ vboBuffer.glTexCoord2f(texLow * sinCache[i] + 0.5f,
texLow * cosCache[i] + 0.5f);
}
- gl.glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0f);
+ vboBuffer.glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0f);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
}
}
for (j = 0; j <= loops; j += loops) {
@@ -825,15 +875,15 @@ public class GLUquadricImpl implements GLUquadric {
texLow = radiusLow / outerRadius / 2;
}
- gl.glBegin(GL.GL_LINE_STRIP);
+ vboBuffer.glBegin(GL.GL_LINE_STRIP);
for (i = 0; i <= slices; i++) {
if (textureFlag) {
- gl.glTexCoord2f(texLow * sinCache[i] + 0.5f,
+ vboBuffer.glTexCoord2f(texLow * sinCache[i] + 0.5f,
texLow * cosCache[i] + 0.5f);
}
- gl.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
+ vboBuffer.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
if (innerRadius == outerRadius)
break;
}
@@ -882,20 +932,24 @@ public class GLUquadricImpl implements GLUquadric {
if (drawStyle == GLU.GLU_FILL) {
if (!textureFlag) {
// draw +Z end as a triangle fan
- gl.glBegin(GL.GL_TRIANGLE_FAN);
- gl.glNormal3f(0.0f, 0.0f, 1.0f);
- gl.glVertex3f(0.0f, 0.0f, nsign * radius);
+ vboBuffer.glBegin(GL.GL_TRIANGLE_FAN);
+ if(USE_NORM_TXT) {
+ vboBuffer.glNormal3f(0.0f, 0.0f, 1.0f);
+ }
+ vboBuffer.glVertex3f(0.0f, 0.0f, nsign * radius);
for (j = 0; j <= slices; j++) {
theta = (j == slices) ? 0.0f : j * dtheta;
x = -sin(theta) * sin(drho);
y = cos(theta) * sin(drho);
z = nsign * cos(drho);
- if (normals) {
- gl.glNormal3f(x * nsign, y * nsign, z * nsign);
+ if(USE_NORM_TXT) {
+ if (normals) {
+ vboBuffer.glNormal3f(x * nsign, y * nsign, z * nsign);
+ }
}
- gl.glVertex3f(x * radius, y * radius, z * radius);
+ vboBuffer.glVertex3f(x * radius, y * radius, z * radius);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
}
ds = 1.0f / slices;
@@ -912,37 +966,43 @@ public class GLUquadricImpl implements GLUquadric {
// draw intermediate stacks as quad strips
for (i = imin; i < imax; i++) {
rho = i * drho;
- gl.glBegin(GL.GL_QUAD_STRIP);
+ vboBuffer.glBegin(vboBuffer.GL_QUAD_STRIP);
s = 0.0f;
for (j = 0; j <= slices; j++) {
theta = (j == slices) ? 0.0f : j * dtheta;
x = -sin(theta) * sin(rho);
y = cos(theta) * sin(rho);
z = nsign * cos(rho);
- if (normals) {
- gl.glNormal3f(x * nsign, y * nsign, z * nsign);
+ if(USE_NORM_TXT) {
+ if (normals) {
+ vboBuffer.glNormal3f(x * nsign, y * nsign, z * nsign);
+ }
+ TXTR_COORD(vboBuffer, s, t);
}
- TXTR_COORD(gl, s, t);
- gl.glVertex3f(x * radius, y * radius, z * radius);
+ vboBuffer.glVertex3f(x * radius, y * radius, z * radius);
x = -sin(theta) * sin(rho + drho);
y = cos(theta) * sin(rho + drho);
z = nsign * cos(rho + drho);
- if (normals) {
- gl.glNormal3f(x * nsign, y * nsign, z * nsign);
+ if(USE_NORM_TXT) {
+ if (normals) {
+ vboBuffer.glNormal3f(x * nsign, y * nsign, z * nsign);
+ }
+ TXTR_COORD(vboBuffer, s, t - dt);
}
- TXTR_COORD(gl, s, t - dt);
s += ds;
- gl.glVertex3f(x * radius, y * radius, z * radius);
+ vboBuffer.glVertex3f(x * radius, y * radius, z * radius);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
t -= dt;
}
if (!textureFlag) {
// draw -Z end as a triangle fan
- gl.glBegin(GL.GL_TRIANGLE_FAN);
- gl.glNormal3f(0.0f, 0.0f, -1.0f);
- gl.glVertex3f(0.0f, 0.0f, -radius * nsign);
+ vboBuffer.glBegin(GL.GL_TRIANGLE_FAN);
+ if(USE_NORM_TXT) {
+ vboBuffer.glNormal3f(0.0f, 0.0f, -1.0f);
+ }
+ vboBuffer.glVertex3f(0.0f, 0.0f, -radius * nsign);
rho = PI - drho;
s = 1.0f;
for (j = slices; j >= 0; j--) {
@@ -950,12 +1010,14 @@ public class GLUquadricImpl implements GLUquadric {
x = -sin(theta) * sin(rho);
y = cos(theta) * sin(rho);
z = nsign * cos(rho);
- if (normals)
- gl.glNormal3f(x * nsign, y * nsign, z * nsign);
+ if(USE_NORM_TXT) {
+ if (normals)
+ vboBuffer.glNormal3f(x * nsign, y * nsign, z * nsign);
+ }
s -= ds;
- gl.glVertex3f(x * radius, y * radius, z * radius);
+ vboBuffer.glVertex3f(x * radius, y * radius, z * radius);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
}
} else if (
drawStyle == GLU.GLU_LINE
@@ -965,42 +1027,42 @@ public class GLUquadricImpl implements GLUquadric {
i < stacks;
i++) { // stack line at i==stacks-1 was missing here
rho = i * drho;
- gl.glBegin(GL.GL_LINE_LOOP);
+ vboBuffer.glBegin(GL.GL_LINE_LOOP);
for (j = 0; j < slices; j++) {
theta = j * dtheta;
x = cos(theta) * sin(rho);
y = sin(theta) * sin(rho);
z = cos(rho);
if (normals)
- gl.glNormal3f(x * nsign, y * nsign, z * nsign);
- gl.glVertex3f(x * radius, y * radius, z * radius);
+ vboBuffer.glNormal3f(x * nsign, y * nsign, z * nsign);
+ vboBuffer.glVertex3f(x * radius, y * radius, z * radius);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
}
// draw slice lines
for (j = 0; j < slices; j++) {
theta = j * dtheta;
- gl.glBegin(GL.GL_LINE_STRIP);
+ vboBuffer.glBegin(GL.GL_LINE_STRIP);
for (i = 0; i <= stacks; i++) {
rho = i * drho;
x = cos(theta) * sin(rho);
y = sin(theta) * sin(rho);
z = cos(rho);
if (normals)
- gl.glNormal3f(x * nsign, y * nsign, z * nsign);
- gl.glVertex3f(x * radius, y * radius, z * radius);
+ vboBuffer.glNormal3f(x * nsign, y * nsign, z * nsign);
+ vboBuffer.glVertex3f(x * radius, y * radius, z * radius);
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
}
} else if (drawStyle == GLU.GLU_POINT) {
// top and bottom-most points
- gl.glBegin(GL.GL_POINTS);
+ vboBuffer.glBegin(GL.GL_POINTS);
if (normals)
- gl.glNormal3f(0.0f, 0.0f, nsign);
- gl.glVertex3f(0.0f, 0.0f, radius);
+ vboBuffer.glNormal3f(0.0f, 0.0f, nsign);
+ vboBuffer.glVertex3f(0.0f, 0.0f, radius);
if (normals)
- gl.glNormal3f(0.0f, 0.0f, -nsign);
- gl.glVertex3f(0.0f, 0.0f, -radius);
+ vboBuffer.glNormal3f(0.0f, 0.0f, -nsign);
+ vboBuffer.glVertex3f(0.0f, 0.0f, -radius);
// loop over stacks
for (i = 1; i < stacks - 1; i++) {
@@ -1011,11 +1073,11 @@ public class GLUquadricImpl implements GLUquadric {
y = sin(theta) * sin(rho);
z = cos(rho);
if (normals)
- gl.glNormal3f(x * nsign, y * nsign, z * nsign);
- gl.glVertex3f(x * radius, y * radius, z * radius);
+ vboBuffer.glNormal3f(x * nsign, y * nsign, z * nsign);
+ vboBuffer.glVertex3f(x * radius, y * radius, z * radius);
}
}
- gl.glEnd();
+ vboBuffer.glEnd(gl, vboImmediateDraw);
}
}
@@ -1043,11 +1105,11 @@ public class GLUquadricImpl implements GLUquadric {
y /= mag;
z /= mag;
}
- gl.glNormal3f(x, y, z);
+ vboBuffer.glNormal3f(x, y, z);
}
- private void TXTR_COORD(GL gl, float x, float y) {
- if (textureFlag) gl.glTexCoord2f(x,y);
+ private final void TXTR_COORD(ImmModeSink vboBuffer, float x, float y) {
+ if (textureFlag) vboBuffer.glTexCoord2f(x,y);
}
private float sin(float r) {
diff --git a/src/classes/com/sun/opengl/util/ImageUtil.java b/src/classes/com/sun/opengl/util/ImageUtil.java
index f8981bd36..92d0433da 100755
--- a/src/classes/com/sun/opengl/util/ImageUtil.java
+++ b/src/classes/com/sun/opengl/util/ImageUtil.java
@@ -123,4 +123,5 @@ public class ImageUtil {
return thumb;
}
+
}
diff --git a/src/classes/com/sun/opengl/util/ImmModeSink.java b/src/classes/com/sun/opengl/util/ImmModeSink.java
new file mode 100644
index 000000000..642260103
--- /dev/null
+++ b/src/classes/com/sun/opengl/util/ImmModeSink.java
@@ -0,0 +1,318 @@
+
+package com.sun.opengl.util;
+
+import javax.media.opengl.*;
+import java.nio.*;
+import java.util.Iterator;
+import java.util.ArrayList;
+
+public class ImmModeSink {
+
+ public static final boolean DEBUG_BEGIN_END = false;
+ public static final boolean DEBUG_DRAW = false;
+ public static final boolean FLOAT2FIXED = false;
+
+ public static final int GL_QUADS = 0x0007;
+ public static final int GL_QUAD_STRIP = 0x0008;
+ public static final int GL_POLYGON = 0x0009;
+
+ public ImmModeSink(int glDataType, int glDrawUsage,
+ int vComps, int nComps, int cComps, int tComps, int initialSize) {
+
+ vboSet = new VBOSet(glDataType, glDrawUsage, vComps, nComps, cComps, tComps, initialSize);
+ this.vboSetList = new ArrayList();
+ }
+
+ private void destroyList(GL gl) {
+ for(Iterator i=vboSetList.iterator(); i.hasNext() ; ) {
+ ((VBOSet)i.next()).destroy(gl);
+ }
+ vboSetList.clear();
+ }
+
+ public void destroy(GL gl) {
+ destroyList(gl);
+
+ vboSet.destroy(gl);
+ }
+
+ public void reset() {
+ reset(null);
+ }
+
+ public void reset(GL gl) {
+ destroyList(gl);
+ vboSet.reset(gl);
+ }
+
+ public String toString() {
+ return "ImmModeSink[listsz: "+vboSetList.size()+
+ ",\n"+vboSet+
+ "]";
+ }
+
+ public void draw(GL gl, boolean disableBufferAfterDraw) {
+ if(DEBUG_DRAW) {
+ Exception e = new Exception("ImmModeSink.draw(disableBufferAfterDraw: "+disableBufferAfterDraw+"):\n\t"+this);
+ e.printStackTrace();
+ }
+ int n=0;
+ for(Iterator i=vboSetList.iterator(); i.hasNext() ; n++) {
+ ((VBOSet)i.next()).draw(gl, disableBufferAfterDraw, n);
+ }
+ }
+
+ public void glBegin(int mode) {
+ if(DEBUG_BEGIN_END) {
+ Exception e = new Exception("ImmModeSink.glBegin("+vboSet.mode+"):\n\t"+this);
+ e.printStackTrace();
+ }
+ vboSet.modeOrig = mode;
+ switch(mode) {
+ case GL_QUADS:
+ mode=GL.GL_TRIANGLE_STRIP;
+ break;
+ case GL_QUAD_STRIP:
+ mode=GL.GL_TRIANGLE_STRIP;
+ break;
+ case GL_POLYGON:
+ mode=GL.GL_LINES;
+ break;
+ }
+ vboSet.mode = mode;
+ vboSet.checkSeal(false);
+ }
+
+ public final void glEnd(GL gl) {
+ glEnd(gl, true);
+ }
+
+ public void glEnd(GL gl, boolean immediateDraw) {
+ if(DEBUG_BEGIN_END) {
+ Exception e = new Exception("ImmModeSink START glEnd(immediate: "+immediateDraw+"):\n\t"+this);
+ e.printStackTrace();
+ }
+ if(immediateDraw) {
+ vboSet.seal(gl, false);
+ vboSet.draw(gl, true, -1);
+ reset(gl);
+ } else {
+ vboSet.seal(gl, true);
+ vboSetList.add(vboSet);
+ vboSet = vboSet.regenerate();
+ }
+ }
+
+ public final void glVertex2f(float x, float y) {
+ vboSet.glVertex2f(x,y);
+ }
+
+ public final void glVertex3f(float x, float y, float z) {
+ vboSet.glVertex3f(x,y,z);
+ }
+
+ public final void glNormal3f(float x, float y, float z) {
+ vboSet.glNormal3f(x,y,z);
+ }
+
+ public final void glColor3f(float x, float y, float z) {
+ vboSet.glColor3f(x,y,z);
+ }
+
+ public final void glTexCoord2f(float x, float y) {
+ vboSet.glTexCoord2f(x,y);
+ }
+
+ public final void glTexCoord3f(float x, float y, float z) {
+ vboSet.glTexCoord3f(x,y,z);
+ }
+
+ private VBOSet vboSet;
+ private ArrayList vboSetList;
+
+ protected static class VBOSet {
+ protected VBOSet(int glDataType, int glDrawUsage,
+ int vComps, int nComps, int cComps, int tComps, int initialSize) {
+ nComps = 0;
+ tComps = 0;
+ if(FLOAT2FIXED && glDataType==GL.GL_FLOAT) {
+ glDataType=GL.GL_FIXED;
+ }
+ this.glDataType=glDataType;
+ this.glDrawUsage=glDrawUsage;
+ this.vComps=vComps;
+ this.nComps=nComps;
+ this.cComps=cComps;
+ this.tComps=tComps;
+ this.initialSize=initialSize;
+
+ this.vertexVBO = new VBOBufferDraw(GL.GL_VERTEX_ARRAY, glDataType, glDrawUsage, vComps, initialSize);
+ this.normalVBO = new VBOBufferDraw(GL.GL_NORMAL_ARRAY, glDataType, glDrawUsage, nComps, initialSize);
+ this.colorVBO = new VBOBufferDraw(GL.GL_COLOR_ARRAY, glDataType, glDrawUsage, cComps, initialSize);
+ this.texcoordVBO = new VBOBufferDraw(GL.GL_TEXTURE_COORD_ARRAY, glDataType, glDrawUsage, tComps, initialSize);
+
+ this.sealed=false;
+ this.mode = -1;
+ this.modeOrig = -1;
+ }
+
+ protected final VBOSet regenerate() {
+ return new VBOSet(glDataType, glDrawUsage, vComps, nComps, cComps, tComps, initialSize);
+ }
+
+ protected void destroy(GL gl) {
+ vertexVBO.destroy(gl);
+ normalVBO.destroy(gl);
+ colorVBO.destroy(gl);
+ texcoordVBO.destroy(gl);
+
+ this.mode = -1;
+ this.modeOrig = -1;
+ this.sealed=false;
+ }
+
+ protected void reset(GL gl) {
+ vertexVBO.reset(gl);
+ normalVBO.reset(gl);
+ colorVBO.reset(gl);
+ texcoordVBO.reset(gl);
+
+ this.mode = -1;
+ this.modeOrig = -1;
+ this.sealed=false;
+ }
+
+ public String toString() {
+ return "VBOSet[mode "+mode+
+ ", modeOrig "+modeOrig+
+ ", sealed "+sealed+
+ ",\n\t vertexVBO "+vertexVBO+
+ ",\n\t normalVBO "+normalVBO+
+ ",\n\t colorVBO "+colorVBO+
+ ",\n\t texcoordVBO "+texcoordVBO+
+ "]";
+ }
+
+ protected void checkSeal(boolean test) throws GLException {
+ if(mode<0) {
+ throw new GLException("No mode set yet, call glBegin(mode) first:\n\t"+this);
+ }
+ if(sealed!=test) {
+ if(test) {
+ throw new GLException("Not Sealed yet, call glEnd() first:\n\t"+this);
+ } else {
+ throw new GLException("Already Sealed, can't modify VBO after glEnd():\n\t"+this);
+ }
+ }
+ }
+
+ protected void rewind() {
+ checkSeal(true);
+
+ vertexVBO.rewind();
+ normalVBO.rewind();
+ colorVBO.rewind();
+ texcoordVBO.rewind();
+ }
+
+ protected void seal(GL gl, boolean disableBufferAfterSeal)
+ {
+ checkSeal(false);
+ sealed = true;
+
+ vertexVBO.seal(gl, disableBufferAfterSeal);
+ normalVBO.seal(gl, disableBufferAfterSeal);
+ colorVBO.seal(gl, disableBufferAfterSeal);
+ texcoordVBO.seal(gl, disableBufferAfterSeal);
+ }
+
+ protected void draw(GL gl, boolean disableBufferAfterDraw, int i)
+ {
+ if(DEBUG_DRAW) {
+ Exception e = new Exception("ImmModeSink.draw["+i+"](disableBufferAfterDraw: "+disableBufferAfterDraw+"):\n\t"+this);
+ e.printStackTrace();
+ }
+ vertexVBO.enableBuffer(gl);
+ normalVBO.enableBuffer(gl);
+ colorVBO.enableBuffer(gl);
+ texcoordVBO.enableBuffer(gl);
+
+ if (vertexVBO.getBuffer()!=null) {
+ gl.glDrawArrays(mode, 0, vertexVBO.getVerticeNumber());
+ }
+
+ if(disableBufferAfterDraw) {
+ vertexVBO.disableBuffer(gl);
+ normalVBO.disableBuffer(gl);
+ colorVBO.disableBuffer(gl);
+ texcoordVBO.disableBuffer(gl);
+ }
+ }
+
+ protected void glVertex2f(float x, float y) {
+ checkSeal(false);
+ vertexVBO.putf(x);
+ if(vertexVBO.getComponents()>1)
+ vertexVBO.putf(y);
+ vertexVBO.padding(2);
+ }
+
+ protected void glVertex3f(float x, float y, float z) {
+ checkSeal(false);
+ vertexVBO.putf(x);
+ if(vertexVBO.getComponents()>1)
+ vertexVBO.putf(y);
+ if(vertexVBO.getComponents()>2)
+ vertexVBO.putf(z);
+ vertexVBO.padding(3);
+ }
+
+ protected void glNormal3f(float x, float y, float z) {
+ checkSeal(false);
+ normalVBO.putf(x);
+ if(normalVBO.getComponents()>1)
+ normalVBO.putf(y);
+ if(normalVBO.getComponents()>2)
+ normalVBO.putf(z);
+ normalVBO.padding(3);
+ }
+
+ protected void glColor3f(float x, float y, float z) {
+ checkSeal(false);
+ colorVBO.putf(x);
+ if(colorVBO.getComponents()>1)
+ colorVBO.putf(y);
+ if(colorVBO.getComponents()>2)
+ colorVBO.putf(z);
+ colorVBO.padding(3);
+ }
+
+ protected void glTexCoord2f(float x, float y) {
+ checkSeal(false);
+ texcoordVBO.putf(x);
+ if(texcoordVBO.getComponents()>1)
+ texcoordVBO.putf(y);
+ texcoordVBO.padding(2);
+ }
+
+ protected void glTexCoord3f(float x, float y, float z) {
+ checkSeal(false);
+ texcoordVBO.putf(x);
+ if(texcoordVBO.getComponents()>1)
+ texcoordVBO.putf(y);
+ if(texcoordVBO.getComponents()>2)
+ texcoordVBO.putf(z);
+ texcoordVBO.padding(3);
+ }
+
+ VBOBufferDraw vertexVBO;
+ VBOBufferDraw normalVBO;
+ VBOBufferDraw colorVBO;
+ VBOBufferDraw texcoordVBO;
+ int mode, modeOrig;
+ int glDataType, glDrawUsage, vComps, nComps, cComps, tComps, initialSize;
+ boolean sealed;
+ }
+
+}
+
diff --git a/src/classes/com/sun/opengl/util/VBOBufferDraw.java b/src/classes/com/sun/opengl/util/VBOBufferDraw.java
new file mode 100644
index 000000000..932cf8e9e
--- /dev/null
+++ b/src/classes/com/sun/opengl/util/VBOBufferDraw.java
@@ -0,0 +1,389 @@
+
+package com.sun.opengl.util;
+
+import javax.media.opengl.*;
+import java.nio.*;
+
+public class VBOBufferDraw {
+
+ public VBOBufferDraw(int glArrayType, int glDataType, int glBufferUsage, int comps, int initialSize) {
+ switch(glArrayType) {
+ case GL.GL_VERTEX_ARRAY:
+ case GL.GL_NORMAL_ARRAY:
+ case GL.GL_COLOR_ARRAY:
+ case GL.GL_TEXTURE_COORD_ARRAY:
+ break;
+ default:
+ throw new GLException("invalid glArrayType: "+glArrayType+":\n\t"+this);
+ }
+ this.glArrayType = glArrayType;
+ this.glDataType = glDataType;
+ this.clazz = getBufferClass(glDataType);
+ this.buffer = null;
+ this.components = comps;
+ this.initialSize = initialSize;
+ switch(glBufferUsage) {
+ case GL.GL_STATIC_DRAW:
+ // FIXME: case GL.GL_STREAM_DRAW:
+ case GL.GL_DYNAMIC_DRAW:
+ break;
+ default:
+ throw new GLException("invalid glBufferUsage: "+glBufferUsage+":\n\t"+this);
+ }
+ this.glBufferUsage = glBufferUsage;
+ this.vboName = 0;
+ this.sealed=false;
+ this.bufferEnabled=false;
+ growVBO(initialSize);
+ }
+
+ public int getGLArrayType() {
+ return glArrayType;
+ }
+
+ public int getGlDataType() {
+ return glDataType;
+ }
+
+ public int getComponents() {
+ return components;
+ }
+
+ public Class getBufferClass() {
+ return clazz;
+ }
+
+ public Buffer getBuffer() {
+ return buffer;
+ }
+
+ public int getBufferUsage() {
+ return glBufferUsage;
+ }
+
+ public void destroy(GL gl) {
+ reset(gl);
+ if(vboName!=0) {
+ int[] tmp = new int[1];
+ tmp[0] = vboName;
+ gl.glDeleteBuffers(1, tmp, 0);
+ vboName = 0;
+ }
+ }
+
+ public void reset() {
+ reset(null);
+ }
+
+ public void reset(GL gl) {
+ if(gl!=null) {
+ disableBuffer(gl);
+ }
+ this.sealed=false;
+ if(buffer!=null) {
+ buffer.clear();
+ }
+ }
+
+ private final void init_vbo(GL gl) {
+ if(vboName==0) {
+ int[] tmp = new int[1];
+ gl.glGenBuffers(1, tmp, 0);
+ vboName = tmp[0];
+ }
+ }
+
+ private final void checkSeal(boolean test) throws GLException {
+ if(sealed!=test) {
+ if(test) {
+ throw new GLException("Not Sealed yet, seal first:\n\t"+this);
+ } else {
+ throw new GLException("Already Sealed, can't modify VBO:\n\t"+this);
+ }
+ }
+ }
+
+ public final boolean growVBOIfNecessary(int spare) {
+ if(buffer==null) {
+ throw new GLException("buffer no configured:\n\t"+this);
+ }
+ if(buffer!=null && buffer.remaining()<spare) {
+ growVBO();
+ return true;
+ }
+ return false;
+ }
+
+ public final void growVBO() {
+ growVBO(initialSize);
+ }
+
+ public static final Class getBufferClass(int glDataType) {
+ switch(glDataType) {
+ case GL.GL_BYTE:
+ case GL.GL_UNSIGNED_BYTE:
+ return ByteBuffer.class;
+ case GL.GL_SHORT:
+ case GL.GL_UNSIGNED_SHORT:
+ return ShortBuffer.class;
+ case GL.GL_FIXED:
+ return IntBuffer.class;
+ case GL.GL_FLOAT:
+ return FloatBuffer.class;
+ default:
+ throw new GLException("Given OpenGL data type not supported: "+glDataType);
+ }
+ }
+
+ public final int getBufferCompSize() {
+ if(clazz==ByteBuffer.class) {
+ return BufferUtil.SIZEOF_BYTE;
+ }
+ if(clazz==ShortBuffer.class) {
+ return BufferUtil.SIZEOF_SHORT;
+ }
+ if(clazz==IntBuffer.class) {
+ return BufferUtil.SIZEOF_INT;
+ }
+ if(clazz==FloatBuffer.class) {
+ return BufferUtil.SIZEOF_FLOAT;
+ }
+ throw new GLException("Given Buffer Class not supported: "+clazz+":\n\t"+this);
+ }
+
+ public final void growVBO(int additional) {
+ int osize;
+
+ checkSeal(false);
+
+ if(components>0) {
+ osize = (buffer!=null)?buffer.capacity():0;
+ if(clazz==ByteBuffer.class) {
+ ByteBuffer newBBuffer = BufferUtil.newByteBuffer( (osize+additional) * components );
+ if(buffer!=null) {
+ buffer.flip();
+ newBBuffer.put((ByteBuffer)buffer);
+ }
+ buffer = newBBuffer;
+ } else if(clazz==ShortBuffer.class) {
+ ShortBuffer newSBuffer = BufferUtil.newShortBuffer( (osize+additional) * components );
+ if(buffer!=null) {
+ buffer.flip();
+ newSBuffer.put((ShortBuffer)buffer);
+ }
+ buffer = newSBuffer;
+ } else if(clazz==IntBuffer.class) {
+ IntBuffer newIBuffer = BufferUtil.newIntBuffer( (osize+additional) * components );
+ if(buffer!=null) {
+ buffer.flip();
+ newIBuffer.put((IntBuffer)buffer);
+ }
+ buffer = newIBuffer;
+ } else if(clazz==FloatBuffer.class) {
+ FloatBuffer newFBuffer = BufferUtil.newFloatBuffer( (osize+additional) * components );
+ if(buffer!=null) {
+ buffer.flip();
+ newFBuffer.put((FloatBuffer)buffer);
+ }
+ buffer = newFBuffer;
+ } else {
+ throw new GLException("Given Buffer Class not supported: "+clazz+":\n\t"+this);
+ }
+ }
+ }
+
+ public void rewind() {
+ checkSeal(true);
+
+ if(buffer!=null) {
+ buffer.rewind();
+ }
+ }
+
+ public int getVerticeNumber() {
+ return ( buffer!=null ) ? ( buffer.limit() / components ) : 0 ;
+ }
+
+ public void seal(GL gl, boolean disableAfterSeal)
+ {
+ checkSeal(false);
+ sealed = true;
+ init_vbo(gl);
+
+ if (null!=buffer) {
+ buffer.flip();
+ enableBuffer(gl, true);
+ }
+ if(null==buffer || disableAfterSeal) {
+ disableBuffer(gl);
+ }
+
+ }
+
+ public void enableBuffer(GL gl)
+ {
+ enableBuffer(gl, false);
+ }
+
+ private void enableBuffer(GL gl, boolean newData)
+ {
+ checkSeal(true);
+
+ if(!bufferEnabled && null!=buffer) {
+ gl.glEnableClientState(glArrayType);
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboName);
+ if(newData) {
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, buffer.limit() * getBufferCompSize(), buffer, glBufferUsage);
+ }
+ switch(glArrayType) {
+ case GL.GL_VERTEX_ARRAY:
+ gl.glVertexPointer(components, glDataType, 0, 0);
+ break;
+ case GL.GL_NORMAL_ARRAY:
+ gl.glNormalPointer(components, glDataType, 0);
+ break;
+ case GL.GL_COLOR_ARRAY:
+ gl.glColorPointer(components, glDataType, 0, 0);
+ break;
+ case GL.GL_TEXTURE_COORD_ARRAY:
+ gl.glTexCoordPointer(components, glDataType, 0, 0);
+ break;
+ default:
+ throw new GLException("invalid glArrayType: "+glArrayType+":\n\t"+this);
+ }
+ bufferEnabled = true;
+ }
+ }
+
+ public void disableBuffer(GL gl) {
+ if(bufferEnabled && null!=buffer) {
+ gl.glDisableClientState(glArrayType);
+ bufferEnabled = false;
+ }
+ }
+
+ public void padding(int done) {
+ if(buffer==null) return; // JAU
+ if(buffer==null) {
+ throw new GLException("buffer no configured:\n\t"+this);
+ }
+ while(done<components) {
+ if(clazz==ByteBuffer.class) {
+ ((ByteBuffer)buffer).put((byte)0);
+ } else if(clazz==ShortBuffer.class) {
+ ((ShortBuffer)buffer).put((short)0);
+ } else if(clazz==IntBuffer.class) {
+ ((IntBuffer)buffer).put(0);
+ } else if(clazz==FloatBuffer.class) {
+ ((FloatBuffer)buffer).put(0f);
+ } else {
+ throw new GLException("Given Buffer Class not supported: "+clazz+" :\n\t"+this);
+ }
+ done++;
+ }
+ }
+
+ public void putb(byte v) {
+ if(buffer==null) return; // JAU
+ growVBOIfNecessary(1);
+ if(clazz==ByteBuffer.class) {
+ ((ByteBuffer)buffer).put(v);
+ } else if(clazz==ShortBuffer.class) {
+ ((ShortBuffer)buffer).put((short)v);
+ } else if(clazz==IntBuffer.class) {
+ ((IntBuffer)buffer).put((int)v);
+ } else {
+ throw new GLException("Byte doesn't match Buffer Class: "+clazz+" :\n\t"+this);
+ }
+ }
+
+ public void puts(short v) {
+ if(buffer==null) return; // JAU
+ growVBOIfNecessary(1);
+ if(clazz==ShortBuffer.class) {
+ ((ShortBuffer)buffer).put(v);
+ } else if(clazz==IntBuffer.class) {
+ ((IntBuffer)buffer).put((int)v);
+ } else {
+ throw new GLException("Short doesn't match Buffer Class: "+clazz+" :\n\t"+this);
+ }
+ }
+
+ public void puti(int v) {
+ if(buffer==null) return; // JAU
+ growVBOIfNecessary(1);
+ if(clazz==IntBuffer.class) {
+ ((IntBuffer)buffer).put(v);
+ } else {
+ throw new GLException("Integer doesn't match Buffer Class: "+clazz+" :\n\t"+this);
+ }
+ }
+
+ public void putx(int v) {
+ if(buffer==null) return; // JAU
+ growVBOIfNecessary(1);
+ if(clazz==IntBuffer.class) {
+ ((IntBuffer)buffer).put(v);
+ } else {
+ throw new GLException("Fixed doesn't match Buffer Class: "+clazz+" :\n\t"+this);
+ }
+ }
+
+ public void putf(float v) {
+ if(buffer==null) return; // JAU
+ growVBOIfNecessary(1);
+ if(clazz==FloatBuffer.class) {
+ ((FloatBuffer)buffer).put(v);
+ } else if(clazz==IntBuffer.class) {
+ ((IntBuffer)buffer).put(Float2Fixed(v));
+ } else {
+ throw new GLException("Float doesn't match Buffer Class: "+clazz+" :\n\t"+this);
+ }
+ }
+
+ public void putd(double v) {
+ if(buffer==null) return; // JAU
+ growVBOIfNecessary(1);
+ if(clazz==FloatBuffer.class) {
+ // FIXME: ok ?
+ ((FloatBuffer)buffer).put((float)v);
+ } else {
+ throw new GLException("Double doesn't match Buffer Class: "+clazz+" :\n\t"+this);
+ }
+ }
+
+ public String toString() {
+ return "VBOBufferDraw[vertices "+getVerticeNumber()+
+ ", glArrayType "+glArrayType+
+ ", glDataType "+glDataType+
+ ", bufferClazz "+clazz+
+ ", components "+components+
+ ", initialSize "+initialSize+
+ ", glBufferUsage "+glBufferUsage+
+ ", vboName "+vboName+
+ ", sealed "+sealed+
+ ", bufferEnabled "+bufferEnabled+
+ ",\n\tbuffer "+buffer+
+ "]";
+ }
+
+ public static final int Float2Fixed(float value)
+ {
+ if (value < -32768) value = -32768;
+ if (value > 32767) value = 32767;
+ return (int)(value * 65536);
+ }
+
+ private int glArrayType;
+ private int glDataType;
+ private Class clazz;
+ private Buffer buffer;
+ private int components;
+ private int initialSize;
+ private int glBufferUsage;
+ private int vboName;
+ private boolean sealed;
+ private boolean bufferEnabled;
+
+}
+
diff --git a/src/classes/javax/media/opengl/glu/GLUquadric.java b/src/classes/javax/media/opengl/glu/GLUquadric.java
index bcb21fb90..882df6cb6 100755
--- a/src/classes/javax/media/opengl/glu/GLUquadric.java
+++ b/src/classes/javax/media/opengl/glu/GLUquadric.java
@@ -1,8 +1,19 @@
package javax.media.opengl.glu;
+import javax.media.opengl.GL;
+import com.sun.opengl.util.ImmModeSink;
+
/**
* Wrapper for a GLU quadric object.
*/
public interface GLUquadric {
+ // creates a new ImmModeSink (VBO Buffers) and
+ // returns the old vbo buffer with it's rendering result
+ public ImmModeSink replaceVBOBuffer();
+
+ public void setVBOImmediateMode(boolean val);
+
+ // gl may be null, then the GL client states are not disabled
+ public void resetVBOBuffer(GL gl);
}
diff --git a/src/native/jogl/X11Window.c b/src/native/jogl/X11Window.c
index f4d9872d4..d4c764a6a 100755
--- a/src/native/jogl/X11Window.c
+++ b/src/native/jogl/X11Window.c
@@ -307,6 +307,8 @@ JNIEXPORT void JNICALL Java_com_sun_javafx_newt_x11_X11Window_setVisible0
XSelectInput(dpy, w, ExposureMask|ButtonPressMask|ButtonReleaseMask|PointerMotionMask|
KeyPressMask|KeyReleaseMask);
XSetInputFocus(dpy, w, RevertToNone, CurrentTime);
+
+ XSync(dpy, False);
} else {
XSelectInput(dpy, w, 0);
XUnmapWindow(dpy, w);