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authorSven Gothel <[email protected]>2011-01-31 15:12:33 +0100
committerSven Gothel <[email protected]>2011-01-31 15:12:33 +0100
commit0ef5c280a3f3b6c2cf1276a69df537d982d6c1cd (patch)
treeff13b8672cfcc360c8ab2249c259de0896e4b6e4
parent42057f5b9b869013680500231b51be261b4139d8 (diff)
JOGL change of default GLProfile order: GL4bc, GL3bc, GL2, GL2GL3, GL4, GL3, GL2ES2, GLES2, GL2ES1, GLES1
-rw-r--r--src/jogl/classes/com/jogamp/opengl/impl/GLContextImpl.java12
-rw-r--r--src/jogl/classes/com/jogamp/opengl/impl/windows/wgl/WindowsWGLDrawableFactory.java2
-rw-r--r--src/jogl/classes/com/jogamp/opengl/impl/x11/glx/X11GLXDrawableFactory.java3
-rw-r--r--src/jogl/classes/javax/media/opengl/GLDrawableFactory.java4
-rw-r--r--src/jogl/classes/javax/media/opengl/GLProfile.java97
5 files changed, 91 insertions, 27 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/GLContextImpl.java b/src/jogl/classes/com/jogamp/opengl/impl/GLContextImpl.java
index 7c9080e5d..c597e5d88 100644
--- a/src/jogl/classes/com/jogamp/opengl/impl/GLContextImpl.java
+++ b/src/jogl/classes/com/jogamp/opengl/impl/GLContextImpl.java
@@ -558,15 +558,9 @@ public abstract class GLContextImpl extends GLContext {
ctp |= CTX_PROFILE_COMPAT ;
}
- // FIXME GL3GL4:
- // To avoid OpenGL implementation bugs and raise compatibility
- // within JOGL, we map to the proper GL version.
- // This may change later when GL3 and GL4 drivers become more mature!
- // Bug: To ensure GL profile compatibility within the JOGL application
- // Bug: we always try to map against the highest GL version,
- // Bug: so the use can always cast to a higher one
- // Bug: int majorMax=GLContext.getMaxMajor();
- // Bug: int minorMax=GLContext.getMaxMinor(majorMax);
+ // To ensure GL profile compatibility within the JOGL application
+ // we always try to map against the highest GL version,
+ // so the user can always cast to the highest available one.
int majorMax, minorMax;
int majorMin, minorMin;
int major[] = new int[1];
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/windows/wgl/WindowsWGLDrawableFactory.java b/src/jogl/classes/com/jogamp/opengl/impl/windows/wgl/WindowsWGLDrawableFactory.java
index 587c465c1..674690e50 100644
--- a/src/jogl/classes/com/jogamp/opengl/impl/windows/wgl/WindowsWGLDrawableFactory.java
+++ b/src/jogl/classes/com/jogamp/opengl/impl/windows/wgl/WindowsWGLDrawableFactory.java
@@ -218,7 +218,7 @@ public class WindowsWGLDrawableFactory extends GLDrawableFactoryImpl {
if (null == absScreen) {
throw new GLException("Couldn't create shared screen for device: "+sharedDevice+", idx 0");
}
- GLProfile glp = GLProfile.getDefault(sharedDevice);
+ GLProfile glp = GLProfile.getMinDesktop(sharedDevice);
if (null == glp) {
throw new GLException("Couldn't get default GLProfile for device: "+sharedDevice);
}
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/x11/glx/X11GLXDrawableFactory.java b/src/jogl/classes/com/jogamp/opengl/impl/x11/glx/X11GLXDrawableFactory.java
index 54be2d471..709e2ddab 100644
--- a/src/jogl/classes/com/jogamp/opengl/impl/x11/glx/X11GLXDrawableFactory.java
+++ b/src/jogl/classes/com/jogamp/opengl/impl/x11/glx/X11GLXDrawableFactory.java
@@ -180,8 +180,7 @@ public class X11GLXDrawableFactory extends GLDrawableFactoryImpl {
if (null == sharedScreen) {
throw new GLException("Couldn't create shared screen for device: "+sharedDevice+", idx 0");
}
- // GLProfile glp = GLProfile.getMinDesktop(sharedDevice);
- GLProfile glp = GLProfile.getDefault(sharedDevice);
+ GLProfile glp = GLProfile.getMinDesktop(sharedDevice);
if (null == glp) {
throw new GLException("Couldn't get default GLProfile for device: "+sharedDevice);
}
diff --git a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
index 11c2bc18b..500173cf2 100644
--- a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
+++ b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java
@@ -335,7 +335,9 @@ public abstract class GLDrawableFactory {
/**
* Returns an array of available GLCapabilities for the device.<br>
- * The list is sorted by the native ID, ascending.
+ * The list is sorted by the native ID, ascending.<br>
+ * The chosen GLProfile statement in the result may not refer to the maximum available profile
+ * due to implementation constraints, ie using the shared resource.
*
* @param device which {@link javax.media.nativewindow.AbstractGraphicsDevice#getConnection() connection} denotes the shared the target device, may be <code>null</code> for the platform's default device.
* @return A list of {@link javax.media.opengl.GLCapabilitiesImmutable}'s, maybe empty if none is available.
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
index 3867355f8..10d92b050 100644
--- a/src/jogl/classes/javax/media/opengl/GLProfile.java
+++ b/src/jogl/classes/javax/media/opengl/GLProfile.java
@@ -347,17 +347,35 @@ public class GLProfile {
/**
* All GL Profiles in the order of default detection.
- * Desktop compatibility profiles (the one with fixed function pipeline) comes first.
- *
- * FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
+ * Desktop compatibility profiles (the one with fixed function pipeline) comes first
+ * from highest to lowest version.
*
* <ul>
- * <li> GL2
- * <li> GL3bc
* <li> GL4bc
+ * <li> GL3bc
+ * <li> GL2
* <li> GL2GL3
+ * <li> GL4
* <li> GL3
+ * <li> GL2ES2
+ * <li> GLES2
+ * <li> GL2ES1
+ * <li> GLES1
+ * </ul>
+ *
+ */
+ public static final String[] GL_PROFILE_LIST_ALL = new String[] { GL4bc, GL3bc, GL2, GL2GL3, GL4, GL3, GL2ES2, GLES2, GL2ES1, GLES1 };
+
+ /**
+ * Order of maximum profiles.
+ *
+ * <ul>
+ * <li> GL4bc
* <li> GL4
+ * <li> GL3bc
+ * <li> GL3
+ * <li> GL2
+ * <li> GL2GL3
* <li> GL2ES2
* <li> GLES2
* <li> GL2ES1
@@ -365,7 +383,21 @@ public class GLProfile {
* </ul>
*
*/
- public static final String[] GL_PROFILE_LIST_ALL = new String[] { GL2, GL3bc, GL4bc, GL2GL3, GL3, GL4, GL2ES2, GLES2, GL2ES1, GLES1 };
+ public static final String[] GL_PROFILE_LIST_MAX = new String[] { GL4bc, GL4, GL3bc, GL3, GL2, GL2GL3, GL2ES2, GLES2, GL2ES1, GLES1 };
+
+ /**
+ * Order of minimum original desktop profiles.
+ *
+ * <ul>
+ * <li> GL2
+ * <li> GL3bc
+ * <li> GL4bc
+ * <li> GL3
+ * <li> GL4
+ * </ul>
+ *
+ */
+ public static final String[] GL_PROFILE_LIST_MIN_DESKTOP = new String[] { GL2, GL3bc, GL4bc, GL3, GL4 };
/**
* Order of maximum fixed function profiles
@@ -395,13 +427,11 @@ public class GLProfile {
* </ul>
*
*/
- public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER = new String[] { GL4, GL4bc, GL3, GL3bc, GL2, GL2ES2, GLES2 };
+ public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER = new String[] { GL4bc, GL4, GL3bc, GL3, GL2, GL2ES2, GLES2 };
/**
* All GL2ES2 Profiles in the order of default detection.
*
- * FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
- *
* <ul>
* <li> GL2ES2
* <li> GL2
@@ -411,13 +441,11 @@ public class GLProfile {
* </ul>
*
*/
- public static final String[] GL_PROFILE_LIST_GL2ES2 = new String[] { GL2ES2, GL2, GL3, GL4, GLES2 };
+ public static final String[] GL_PROFILE_LIST_GL2ES2 = new String[] { GL2ES2, GL4, GL3, GL2, GLES2 };
/**
* All GL2ES1 Profiles in the order of default detection.
*
- * FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
- *
* <ul>
* <li> GL2ES1
* <li> GL2
@@ -427,7 +455,7 @@ public class GLProfile {
* </ul>
*
*/
- public static final String[] GL_PROFILE_LIST_GL2ES1 = new String[] { GL2ES1, GL2, GL3bc, GL4bc, GLES1 };
+ public static final String[] GL_PROFILE_LIST_GL2ES1 = new String[] { GL2ES1, GL4bc, GL3bc, GL2, GLES1 };
/**
* All GLES Profiles in the order of default detection.
@@ -455,7 +483,48 @@ public class GLProfile {
}
/**
- * Returns the highest profile, implementing the fixed function pipeline
+ * Returns the highest profile.
+ * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX}
+ *
+ * @throws GLException if no implementation for the given profile is found.
+ * @see #GL_PROFILE_LIST_MAX
+ */
+ public static GLProfile getMaximum(AbstractGraphicsDevice device)
+ throws GLException
+ {
+ return get(device, GL_PROFILE_LIST_MAX);
+ }
+
+ /** Uses the default device */
+ public static GLProfile getMaximum()
+ throws GLException
+ {
+ return get(GL_PROFILE_LIST_MAX);
+ }
+
+ /**
+ * Returns the lowest desktop profile.
+ * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MIN_DESKTOP}
+ *
+ * @throws GLException if no implementation for the given profile is found.
+ * @see #GL_PROFILE_LIST_MIN_DESKTOP
+ */
+ public static GLProfile getMinDesktop(AbstractGraphicsDevice device)
+ throws GLException
+ {
+ return get(device, GL_PROFILE_LIST_MIN_DESKTOP);
+ }
+
+ /** Uses the default device */
+ public static GLProfile getMinDesktop()
+ throws GLException
+ {
+ return get(GL_PROFILE_LIST_MIN_DESKTOP);
+ }
+
+
+ /**
+ * Returns the highest profile, implementing the fixed function pipeline.
* It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_FIXEDFUNC}
*
* @throws GLException if no implementation for the given profile is found.