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authorSven Gothel <[email protected]>2012-01-09 15:55:07 +0100
committerSven Gothel <[email protected]>2012-01-09 15:55:07 +0100
commit537f87c4ef5edbdf86772b033aea0e3281191aa3 (patch)
tree0077dbb7f8a1ec5f478d046a163251de59556a27
parent99a3c076c3f9fce4870efdb435625f334f9d1b4e (diff)
OSX: JOGL desktop DLL now uses weak binding for Quartz, Cocoa and OpenGL (compatibility for 10.5)
-rw-r--r--make/build-jogl.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/make/build-jogl.xml b/make/build-jogl.xml
index 7dff177b9..dd725ba90 100644
--- a/make/build-jogl.xml
+++ b/make/build-jogl.xml
@@ -1121,11 +1121,11 @@
</linker>
<linker id="linker.cfg.macosx.jogl" extends="linker.cfg.macosx">
- <linkerarg value="-framework" />
+ <linkerarg value="-weak_framework" />
<linkerarg value="QuartzCore" />
- <linkerarg value="-framework" />
+ <linkerarg value="-weak_framework" />
<linkerarg value="Cocoa" />
- <linkerarg value="-framework" />
+ <linkerarg value="-weak_framework" />
<linkerarg value="OpenGL" />
</linker>