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author | Sven Gothel <[email protected]> | 2014-07-10 16:58:36 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-07-10 16:58:36 +0200 |
commit | 1b0ffca8d067037150e38c5b87f66a299f253dea (patch) | |
tree | c45f3259cbff0e8e3bca5088f51ee23a1bf9f142 | |
parent | 787cae330a837cf03d22004d86f8c808ee4f04df (diff) |
Refine commit 808d95cd692ab666271a83c70e8509859586de72 LICENSE.txt: Add optional removal of oculusvr artifacts from official builds, if user dislikes.
-rw-r--r-- | LICENSE.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/LICENSE.txt b/LICENSE.txt index cbf2a5e62..80838434a 100644 --- a/LICENSE.txt +++ b/LICENSE.txt @@ -381,6 +381,11 @@ A.7) The JOGL source tree _may_ contain code from Oculus VR, Inc. if the git sub-module oculusvr-sdk is included in the jogl source repository as true for current official JogAmp builds and releases! + If using JogAmp JOGL builds with oculusvr-sdk support, + but the user prefers to _not_ use it for license or other reasons, + the user can simply remove the artifacts 'jar/atomics/oculusvr*jar'. + No other produced artifact is affected. + While the Oculus VR Rift SDK Software License is permissive, it's differences to the New BSD license shall be mentioned, see below! |