diff options
author | Sven Gothel <[email protected]> | 2014-04-09 09:25:55 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-04-09 09:25:55 +0200 |
commit | 38365e14977714df3f19fb6b5880dd6f4d4d5743 (patch) | |
tree | 30b1a2225f5e8222e3e3d722e3eefeb61c8b583a | |
parent | fe47c613e3e07681a5366d6ec3f071fdc4ade65d (diff) |
VectorUtil: Fix method names, i.e. use type-suffix in end of function for clarity and unique method naming
6 files changed, 128 insertions, 128 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java index 93f13a34c..319cbad50 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java +++ b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java @@ -649,16 +649,16 @@ public class Quaternion { * @return this quaternion for chaining. */ public final Quaternion setFromVectors(final float[] v1, final float[] v2, final float[] tmpPivotVec, final float[] tmpNormalVec) { - final float factor = VectorUtil.vec3Norm(v1) * VectorUtil.vec3Norm(v2); + final float factor = VectorUtil.normVec3(v1) * VectorUtil.normVec3(v2); if ( FloatUtil.isZero(factor, FloatUtil.EPSILON ) ) { return setIdentity(); } else { - final float dot = VectorUtil.vec3Dot(v1, v2) / factor; // normalize + final float dot = VectorUtil.dotVec3(v1, v2) / factor; // normalize final float theta = FloatUtil.acos(Math.max(-1.0f, Math.min(dot, 1.0f))); // clipping [-1..1] VectorUtil.crossVec3(tmpPivotVec, v1, v2); - if ( dot < 0.0f && FloatUtil.isZero( VectorUtil.vec3Norm(tmpPivotVec), FloatUtil.EPSILON ) ) { + if ( dot < 0.0f && FloatUtil.isZero( VectorUtil.normVec3(tmpPivotVec), FloatUtil.EPSILON ) ) { // Vectors parallel and opposite direction, therefore a rotation of 180 degrees about any vector // perpendicular to this vector will rotate vector a onto vector b. // @@ -704,16 +704,16 @@ public class Quaternion { * @return this quaternion for chaining. */ public final Quaternion setFromNormalVectors(final float[] v1, final float[] v2, final float[] tmpPivotVec) { - final float factor = VectorUtil.vec3Norm(v1) * VectorUtil.vec3Norm(v2); + final float factor = VectorUtil.normVec3(v1) * VectorUtil.normVec3(v2); if ( FloatUtil.isZero(factor, FloatUtil.EPSILON ) ) { return setIdentity(); } else { - final float dot = VectorUtil.vec3Dot(v1, v2) / factor; // normalize + final float dot = VectorUtil.dotVec3(v1, v2) / factor; // normalize final float theta = FloatUtil.acos(Math.max(-1.0f, Math.min(dot, 1.0f))); // clipping [-1..1] VectorUtil.crossVec3(tmpPivotVec, v1, v2); - if ( dot < 0.0f && FloatUtil.isZero( VectorUtil.vec3Norm(tmpPivotVec), FloatUtil.EPSILON ) ) { + if ( dot < 0.0f && FloatUtil.isZero( VectorUtil.normVec3(tmpPivotVec), FloatUtil.EPSILON ) ) { // Vectors parallel and opposite direction, therefore a rotation of 180 degrees about any vector // perpendicular to this vector will rotate vector a onto vector b. // diff --git a/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java b/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java index 1d78ff30d..7e4f45795 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java @@ -196,7 +196,7 @@ public class VectorUtil { * distances, thus avoiding an expensive square root operation. * </p> */ - public static float vec3DistanceSquare(final float[] v1, final float[] v2) { + public static float distSquareVec3(final float[] v1, final float[] v2) { final float dx = v1[0] - v2[0]; final float dy = v1[1] - v2[1]; final float dz = v1[2] - v2[2]; @@ -206,64 +206,64 @@ public class VectorUtil { /** * Return the distance between the given two points described vector v1 and v2. */ - public static float vec3Distance(final float[] v1, final float[] v2) { - return FloatUtil.sqrt(vec3DistanceSquare(v1, v2)); + public static float distVec3(final float[] v1, final float[] v2) { + return FloatUtil.sqrt(distSquareVec3(v1, v2)); } /** - * Compute the dot product of two points + * Return the dot product of two points * @param vec1 vector 1 * @param vec2 vector 2 * @return the dot product as float */ - public static float vec3Dot(final float[] vec1, final float[] vec2) { + public static float dotVec3(final float[] vec1, final float[] vec2) { return vec1[0]*vec2[0] + vec1[1]*vec2[1] + vec1[2]*vec2[2]; } /** - * Compute the cos of the angle between to vectors + * Return the cosines of the angle between to vectors * @param vec1 vector 1 * @param vec2 vector 2 */ - public static float vec3CosAngle(final float[] vec1, final float[] vec2) { - return vec3Dot(vec1, vec2) / ( vec3Norm(vec1) * vec3Norm(vec2) ) ; + public static float cosAngleVec3(final float[] vec1, final float[] vec2) { + return dotVec3(vec1, vec2) / ( normVec3(vec1) * normVec3(vec2) ) ; } /** - * Compute the angle between to vectors in radians + * Return the angle between to vectors in radians * @param vec1 vector 1 * @param vec2 vector 2 */ - public static float vec3Angle(final float[] vec1, final float[] vec2) { - return FloatUtil.acos(vec3CosAngle(vec1, vec2)); + public static float angleVec3(final float[] vec1, final float[] vec2) { + return FloatUtil.acos(cosAngleVec3(vec1, vec2)); } /** - * Compute the squared length of a vector, a.k.a the squared <i>norm</i> or squared <i>magnitude</i> + * Return the squared length of a vector, a.k.a the squared <i>norm</i> or squared <i>magnitude</i> */ - public static float vec2NormSquare(final float[] vec) { + public static float normSquareVec2(final float[] vec) { return vec[0]*vec[0] + vec[1]*vec[1]; } /** - * Compute the squared length of a vector, a.k.a the squared <i>norm</i> or squared <i>magnitude</i> + * Return the squared length of a vector, a.k.a the squared <i>norm</i> or squared <i>magnitude</i> */ - public static float vec3NormSquare(final float[] vec) { + public static float normSquareVec3(final float[] vec) { return vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]; } /** - * Compute the length of a vector, a.k.a the <i>norm</i> or <i>magnitude</i> + * Return the length of a vector, a.k.a the <i>norm</i> or <i>magnitude</i> */ - public static float vec2Norm(final float[] vec) { - return FloatUtil.sqrt(vec2NormSquare(vec)); + public static float normVec2(final float[] vec) { + return FloatUtil.sqrt(normSquareVec2(vec)); } /** - * Compute the length of a vector, a.k.a the <i>norm</i> or <i>magnitude</i> + * Return the length of a vector, a.k.a the <i>norm</i> or <i>magnitude</i> */ - public static float vec3Norm(final float[] vec) { - return FloatUtil.sqrt(vec3NormSquare(vec)); + public static float normVec3(final float[] vec) { + return FloatUtil.sqrt(normSquareVec3(vec)); } /** @@ -274,7 +274,7 @@ public class VectorUtil { * @return result vector for chaining */ public static float[] normalizeVec2(final float[] result, final float[] vector) { - final float lengthSq = vec2NormSquare(vector); + final float lengthSq = normSquareVec2(vector); if ( FloatUtil.isZero(lengthSq, FloatUtil.EPSILON) ) { result[0] = 0f; result[1] = 0f; @@ -292,7 +292,7 @@ public class VectorUtil { * @return normalized output vector */ public static float[] normalizeVec2(final float[] vector) { - final float lengthSq = vec2NormSquare(vector); + final float lengthSq = normSquareVec2(vector); if ( FloatUtil.isZero(lengthSq, FloatUtil.EPSILON) ) { vector[0] = 0f; vector[1] = 0f; @@ -312,7 +312,7 @@ public class VectorUtil { * @return result vector for chaining */ public static float[] normalizeVec3(final float[] result, final float[] vector) { - final float lengthSq = vec3NormSquare(vector); + final float lengthSq = normSquareVec3(vector); if ( FloatUtil.isZero(lengthSq, FloatUtil.EPSILON) ) { result[0] = 0f; result[1] = 0f; @@ -332,7 +332,7 @@ public class VectorUtil { * @return normalized output vector */ public static float[] normalizeVec3(final float[] vector) { - final float lengthSq = vec3NormSquare(vector); + final float lengthSq = normSquareVec3(vector); if ( FloatUtil.isZero(lengthSq, FloatUtil.EPSILON) ) { vector[0] = 0f; vector[1] = 0f; @@ -524,13 +524,13 @@ public class VectorUtil { } /** - * Compute the determinant of 3 vectors + * Return the determinant of 3 vectors * @param a vector 1 * @param b vector 2 * @param c vector 3 * @return the determinant value */ - public static float vec3Determinant(final float[] a, final float[] b, final float[] c) { + public static float determinantVec3(final float[] a, final float[] b, final float[] c) { return a[0]*b[1]*c[2] + a[1]*b[2]*c[0] + a[2]*b[0]*c[1] - a[0]*b[2]*c[1] - a[1]*b[0]*c[2] - a[2]*b[1]*c[0]; } @@ -541,8 +541,8 @@ public class VectorUtil { * @param v3 vertex 3 * @return true if collinear, false otherwise */ - public static boolean isVec3Collinear(final float[] v1, final float[] v2, final float[] v3) { - return FloatUtil.isZero( vec3Determinant(v1, v2, v3), FloatUtil.EPSILON ); + public static boolean isCollinearVec3(final float[] v1, final float[] v2, final float[] v3) { + return FloatUtil.isZero( determinantVec3(v1, v2, v3), FloatUtil.EPSILON ); } /** @@ -554,15 +554,15 @@ public class VectorUtil { * @return true if the vertex d is inside the circle defined by the * vertices a, b, c. from paper by Guibas and Stolfi (1985). */ - public static boolean isInCircle(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c, final Vert2fImmutable d) { + public static boolean isInCircleVec2(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c, final Vert2fImmutable d) { final float[] A = a.getCoord(); final float[] B = b.getCoord(); final float[] C = c.getCoord(); final float[] D = d.getCoord(); - return (A[0] * A[0] + A[1] * A[1]) * triArea(B, C, D) - - (B[0] * B[0] + B[1] * B[1]) * triArea(A, C, D) + - (C[0] * C[0] + C[1] * C[1]) * triArea(A, B, D) - - (D[0] * D[0] + D[1] * D[1]) * triArea(A, B, C) > 0; + return (A[0] * A[0] + A[1] * A[1]) * triAreaVec2(B, C, D) - + (B[0] * B[0] + B[1] * B[1]) * triAreaVec2(A, C, D) + + (C[0] * C[0] + C[1] * C[1]) * triAreaVec2(A, B, D) - + (D[0] * D[0] + D[1] * D[1]) * triAreaVec2(A, B, C) > 0; } /** @@ -573,7 +573,7 @@ public class VectorUtil { * @return compute twice the area of the oriented triangle (a,b,c), the area * is positive if the triangle is oriented counterclockwise. */ - public static float triArea(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c){ + public static float triAreaVec2(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c){ final float[] A = a.getCoord(); final float[] B = b.getCoord(); final float[] C = c.getCoord(); @@ -588,7 +588,7 @@ public class VectorUtil { * @return compute twice the area of the oriented triangle (a,b,c), the area * is positive if the triangle is oriented counterclockwise. */ - public static float triArea(final float[] A, final float[] B, final float[] C){ + public static float triAreaVec2(final float[] A, final float[] B, final float[] C){ return (B[0] - A[0]) * (C[1] - A[1]) - (B[1] - A[1])*(C[0] - A[0]); } @@ -601,7 +601,7 @@ public class VectorUtil { * @param p the vertex in question * @return true if p is in triangle (a, b, c), false otherwise. */ - public static boolean isVec3InTriangle(final float[] a, final float[] b, final float[] c, + public static boolean isInTriangleVec3(final float[] a, final float[] b, final float[] c, final float[] p, final float[] ac, final float[] ab, final float[] ap){ // Compute vectors @@ -610,11 +610,11 @@ public class VectorUtil { subVec3(ap, p, a); //v2 // Compute dot products - final float dotAC_AC = vec3Dot(ac, ac); - final float dotAC_AB = vec3Dot(ac, ab); - final float dotAB_AB = vec3Dot(ab, ab); - final float dotAC_AP = vec3Dot(ac, ap); - final float dotAB_AP = vec3Dot(ab, ap); + final float dotAC_AC = dotVec3(ac, ac); + final float dotAC_AB = dotVec3(ac, ab); + final float dotAB_AB = dotVec3(ab, ab); + final float dotAC_AP = dotVec3(ac, ap); + final float dotAB_AP = dotVec3(ab, ap); // Compute barycentric coordinates final float invDenom = 1 / (dotAC_AC * dotAB_AB - dotAC_AB * dotAC_AB); @@ -647,16 +647,16 @@ public class VectorUtil { subVec3(tmpAB, b, a); //v1 // Compute dot products - final float dotAC_AC = vec3Dot(tmpAC, tmpAC); - final float dotAC_AB = vec3Dot(tmpAC, tmpAB); - final float dotAB_AB = vec3Dot(tmpAB, tmpAB); + final float dotAC_AC = dotVec3(tmpAC, tmpAC); + final float dotAC_AB = dotVec3(tmpAC, tmpAB); + final float dotAB_AB = dotVec3(tmpAB, tmpAB); // Compute barycentric coordinates final float invDenom = 1 / (dotAC_AC * dotAB_AB - dotAC_AB * dotAC_AB); { subVec3(tmpAP, p1, a); //v2 - final float dotAC_AP1 = vec3Dot(tmpAC, tmpAP); - final float dotAB_AP1 = vec3Dot(tmpAB, tmpAP); + final float dotAC_AP1 = dotVec3(tmpAC, tmpAP); + final float dotAB_AP1 = dotVec3(tmpAB, tmpAP); final float u = (dotAB_AB * dotAC_AP1 - dotAC_AB * dotAB_AP1) * invDenom; final float v = (dotAC_AC * dotAB_AP1 - dotAC_AB * dotAC_AP1) * invDenom; @@ -668,8 +668,8 @@ public class VectorUtil { { subVec3(tmpAP, p1, a); //v2 - final float dotAC_AP2 = vec3Dot(tmpAC, tmpAP); - final float dotAB_AP2 = vec3Dot(tmpAB, tmpAP); + final float dotAC_AP2 = dotVec3(tmpAC, tmpAP); + final float dotAB_AP2 = dotVec3(tmpAB, tmpAP); final float u = (dotAB_AB * dotAC_AP2 - dotAC_AB * dotAB_AP2) * invDenom; final float v = (dotAC_AC * dotAB_AP2 - dotAC_AB * dotAC_AP2) * invDenom; @@ -681,8 +681,8 @@ public class VectorUtil { { subVec3(tmpAP, p2, a); //v2 - final float dotAC_AP3 = vec3Dot(tmpAC, tmpAP); - final float dotAB_AP3 = vec3Dot(tmpAB, tmpAP); + final float dotAC_AP3 = dotVec3(tmpAC, tmpAP); + final float dotAB_AP3 = dotVec3(tmpAB, tmpAP); final float u = (dotAB_AB * dotAC_AP3 - dotAC_AB * dotAB_AP3) * invDenom; final float v = (dotAC_AC * dotAB_AP3 - dotAC_AB * dotAC_AP3) * invDenom; @@ -716,16 +716,16 @@ public class VectorUtil { subVec3(tmpAB, b, a); //v1 // Compute dot products - final float dotAC_AC = vec3Dot(tmpAC, tmpAC); - final float dotAC_AB = vec3Dot(tmpAC, tmpAB); - final float dotAB_AB = vec3Dot(tmpAB, tmpAB); + final float dotAC_AC = dotVec3(tmpAC, tmpAC); + final float dotAC_AB = dotVec3(tmpAC, tmpAB); + final float dotAB_AB = dotVec3(tmpAB, tmpAB); // Compute barycentric coordinates final float invDenom = 1 / (dotAC_AC * dotAB_AB - dotAC_AB * dotAC_AB); { subVec3(tmpAP, p1, a); //v2 - final float dotAC_AP1 = vec3Dot(tmpAC, tmpAP); - final float dotAB_AP1 = vec3Dot(tmpAB, tmpAP); + final float dotAC_AP1 = dotVec3(tmpAC, tmpAP); + final float dotAB_AP1 = dotVec3(tmpAB, tmpAP); final float u = (dotAB_AB * dotAC_AP1 - dotAC_AB * dotAB_AP1) * invDenom; final float v = (dotAC_AC * dotAB_AP1 - dotAC_AB * dotAC_AP1) * invDenom; @@ -739,8 +739,8 @@ public class VectorUtil { { subVec3(tmpAP, p1, a); //v2 - final float dotAC_AP2 = vec3Dot(tmpAC, tmpAP); - final float dotAB_AP2 = vec3Dot(tmpAB, tmpAP); + final float dotAC_AP2 = dotVec3(tmpAC, tmpAP); + final float dotAB_AP2 = dotVec3(tmpAB, tmpAP); final float u = (dotAB_AB * dotAC_AP2 - dotAC_AB * dotAB_AP2) * invDenom; final float v = (dotAC_AC * dotAB_AP2 - dotAC_AB * dotAC_AP2) * invDenom; @@ -754,8 +754,8 @@ public class VectorUtil { { subVec3(tmpAP, p2, a); //v2 - final float dotAC_AP3 = vec3Dot(tmpAC, tmpAP); - final float dotAB_AP3 = vec3Dot(tmpAB, tmpAP); + final float dotAC_AP3 = dotVec3(tmpAC, tmpAP); + final float dotAB_AP3 = dotVec3(tmpAB, tmpAP); final float u = (dotAB_AB * dotAC_AP3 - dotAC_AB * dotAB_AP3) * invDenom; final float v = (dotAC_AC * dotAB_AP3 - dotAC_AB * dotAC_AP3) * invDenom; @@ -777,7 +777,7 @@ public class VectorUtil { * @return true if the points a,b,c are in a ccw order */ public static boolean ccw(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c){ - return triArea(a,b,c) > 0; + return triAreaVec2(a,b,c) > 0; } /** Compute the winding of given points @@ -787,7 +787,7 @@ public class VectorUtil { * @return Winding */ public static Winding getWinding(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c) { - return triArea(a,b,c) > 0 ? Winding.CCW : Winding.CW ; + return triAreaVec2(a,b,c) > 0 ? Winding.CCW : Winding.CW ; } /** Computes the area of a list of vertices to check if ccw @@ -860,7 +860,7 @@ public class VectorUtil { = - vec3Dot ( normal, a ) ; */ System.arraycopy(normalVec3, 0, resultV4, 0, 3); - resultV4 [ 3 ] = -vec3Dot(normalVec3, pVec3) ; + resultV4 [ 3 ] = -dotVec3(normalVec3, pVec3) ; return resultV4; } @@ -884,7 +884,7 @@ public class VectorUtil { = - vec3Dot ( normal, a ) ; */ getNormalVec3( resultVec4, v1, v2, v3, temp1V3, temp2V3 ) ; - resultVec4 [ 3 ] = -vec3Dot (resultVec4, v1) ; + resultVec4 [ 3 ] = -dotVec3 (resultVec4, v1) ; return resultVec4; } @@ -901,12 +901,12 @@ public class VectorUtil { * @return resulting intersecting if exists, otherwise null */ public static float[] line2PlaneIntersection(final float[] result, final Ray ray, float[/*4*/] plane, final float epsilon) { - final float tmp = vec3Dot(ray.dir, plane) ; + final float tmp = dotVec3(ray.dir, plane) ; if ( Math.abs(tmp) < epsilon ) { return null; // ray is parallel to plane } - scaleVec3 ( result, ray.dir, -( vec3Dot(ray.orig, plane) + plane[3] ) / tmp ) ; + scaleVec3 ( result, ray.dir, -( dotVec3(ray.orig, plane) + plane[3] ) / tmp ) ; return addVec3(result, result, ray.orig); } diff --git a/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java b/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java index 6f1384c28..e4c1445ff 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java +++ b/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java @@ -568,7 +568,7 @@ public class AABBox { * @return a float representing the size of the AABBox */ public final float getSize() { - return VectorUtil.vec3Distance(low, high); + return VectorUtil.distVec3(low, high); } /** diff --git a/src/jogl/classes/jogamp/graph/curve/tess/CDTriangulator2DExpAddOn.java b/src/jogl/classes/jogamp/graph/curve/tess/CDTriangulator2DExpAddOn.java index 2ada436f8..a836e2023 100644 --- a/src/jogl/classes/jogamp/graph/curve/tess/CDTriangulator2DExpAddOn.java +++ b/src/jogl/classes/jogamp/graph/curve/tess/CDTriangulator2DExpAddOn.java @@ -266,8 +266,8 @@ public class CDTriangulator2DExpAddOn { final float texZTag = 2f; final float[] vOACoords = vOA.getCoord(); - final float dOC0A = VectorUtil.vec3Distance(vOACoords, vC0A.getCoord()); - final float dOC1A = VectorUtil.vec3Distance(vOACoords, vC1A.getCoord()); + final float dOC0A = VectorUtil.distVec3(vOACoords, vC0A.getCoord()); + final float dOC1A = VectorUtil.distVec3(vOACoords, vC1A.getCoord()); if( false ) { final float[] vec3Z = { 0f, 0f, -1f }; final float[] vecLongSide, vecLineHeight; diff --git a/src/jogl/classes/jogamp/graph/curve/tess/Loop.java b/src/jogl/classes/jogamp/graph/curve/tess/Loop.java index f91c2e77f..1f038a930 100644 --- a/src/jogl/classes/jogamp/graph/curve/tess/Loop.java +++ b/src/jogl/classes/jogamp/graph/curve/tess/Loop.java @@ -198,12 +198,12 @@ public class Loop { final GraphVertex nextV = initVertices.get(i+1); for(int pos=0; pos<vertices.size(); pos++) { final GraphVertex cand = vertices.get(pos); - final float distance = VectorUtil.vec3Distance(v.getCoord(), cand.getCoord()); + final float distance = VectorUtil.distVec3(v.getCoord(), cand.getCoord()); if(distance < minDistance){ for (GraphVertex vert:vertices){ if(vert == v || vert == nextV || vert == cand) continue; - inValid = VectorUtil.isInCircle(v.getPoint(), nextV.getPoint(), + inValid = VectorUtil.isInCircleVec2(v.getPoint(), nextV.getPoint(), cand.getPoint(), vert.getPoint()); if(inValid){ break; @@ -247,7 +247,7 @@ public class Loop { e = e.getNext(); continue; } - inValid = VectorUtil.isInCircle(root.getGraphPoint().getPoint(), next.getGraphPoint().getPoint(), + inValid = VectorUtil.isInCircleVec2(root.getGraphPoint().getPoint(), next.getGraphPoint().getPoint(), cand, e.getGraphPoint().getPoint()); if(inValid){ break; diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/math/TestQuaternion01NOUI.java b/src/test/com/jogamp/opengl/test/junit/jogl/math/TestQuaternion01NOUI.java index fb0604a44..97f316cfc 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/math/TestQuaternion01NOUI.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/math/TestQuaternion01NOUI.java @@ -123,10 +123,10 @@ public class TestQuaternion01NOUI { quat1.rotateVector(vecOut1, 0, ONE, 0);
quat2.rotateVector(vecOut2, 0, ONE, 0);
Assert.assertArrayEquals(vecOut1, vecOut2, FloatUtil.EPSILON);
- Assert.assertEquals(0f, Math.abs( VectorUtil.vec3Distance(vecOut1, vecOut2) ), FloatUtil.EPSILON );
+ Assert.assertEquals(0f, Math.abs( VectorUtil.distVec3(vecOut1, vecOut2) ), FloatUtil.EPSILON );
quat1.rotateVector(vecOut1, 0, UNIT_Z, 0);
- Assert.assertEquals(0f, Math.abs( VectorUtil.vec3Distance(NEG_UNIT_Y, vecOut1) ), FloatUtil.EPSILON );
+ Assert.assertEquals(0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_Y, vecOut1) ), FloatUtil.EPSILON );
quat2.setFromAngleAxis(FloatUtil.HALF_PI, ZERO, tmpV3f);
Assert.assertEquals(QUAT_IDENT, quat2);
@@ -159,19 +159,19 @@ public class TestQuaternion01NOUI { quat.setFromVectors(UNIT_Z, NEG_UNIT_Z, tmp0V3f, tmp1V3f);
quat.rotateVector(vecOut, 0, UNIT_Z, 0);
// System.err.println("vecOut: "+Arrays.toString(vecOut));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(NEG_UNIT_Z, vecOut) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_Z, vecOut) ), Quaternion.ALLOWED_DEVIANCE );
quat.setFromVectors(UNIT_X, NEG_UNIT_X, tmp0V3f, tmp1V3f);
quat.rotateVector(vecOut, 0, UNIT_X, 0);
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(NEG_UNIT_X, vecOut) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_X, vecOut) ), Quaternion.ALLOWED_DEVIANCE );
quat.setFromVectors(UNIT_Y, NEG_UNIT_Y, tmp0V3f, tmp1V3f);
quat.rotateVector(vecOut, 0, UNIT_Y, 0);
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(NEG_UNIT_Y, vecOut) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_Y, vecOut) ), Quaternion.ALLOWED_DEVIANCE );
quat.setFromVectors(ONE, NEG_ONE, tmp0V3f, tmp1V3f);
quat.rotateVector(vecOut, 0, ONE, 0);
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(NEG_ONE, vecOut) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_ONE, vecOut) ), Quaternion.ALLOWED_DEVIANCE );
quat.setFromVectors(ZERO, ZERO, tmp0V3f, tmp1V3f);
Assert.assertEquals(QUAT_IDENT, quat);
@@ -230,17 +230,17 @@ public class TestQuaternion01NOUI { Assert.assertEquals(1.0f, quat.magnitude(), FloatUtil.EPSILON);
final float[] v2 = quat.rotateVector(new float[3], 0, UNIT_X, 0);
- Assert.assertEquals(0f, Math.abs(VectorUtil.vec3Distance(NEG_UNIT_Z, v2)), FloatUtil.EPSILON);
+ Assert.assertEquals(0f, Math.abs(VectorUtil.distVec3(NEG_UNIT_Z, v2)), FloatUtil.EPSILON);
quat.setFromEuler(0, 0, -FloatUtil.HALF_PI);
Assert.assertEquals(1.0f, quat.magnitude(), FloatUtil.EPSILON);
quat.rotateVector(v2, 0, UNIT_X, 0);
- Assert.assertEquals(0f, Math.abs(VectorUtil.vec3Distance(NEG_UNIT_Y, v2)), FloatUtil.EPSILON);
+ Assert.assertEquals(0f, Math.abs(VectorUtil.distVec3(NEG_UNIT_Y, v2)), FloatUtil.EPSILON);
quat.setFromEuler(FloatUtil.HALF_PI, 0, 0);
Assert.assertEquals(1.0f, quat.magnitude(), FloatUtil.EPSILON);
quat.rotateVector(v2, 0, UNIT_Y, 0);
- Assert.assertEquals(0f, Math.abs(VectorUtil.vec3Distance(UNIT_Z, v2)), FloatUtil.EPSILON);
+ Assert.assertEquals(0f, Math.abs(VectorUtil.distVec3(UNIT_Z, v2)), FloatUtil.EPSILON);
}
@Test
@@ -278,13 +278,13 @@ public class TestQuaternion01NOUI { quat.rotateVector(vecHas, 0, UNIT_Y, 0);
// System.err.println("exp0 "+Arrays.toString(NEG_UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(UNIT_Z, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(UNIT_Z, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
}
quat.setFromMatrix(mat1, 0);
quat.rotateVector(vecHas, 0, UNIT_Y, 0);
// System.err.println("exp0 "+Arrays.toString(UNIT_Z));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(UNIT_Z, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(UNIT_Z, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
quat.toMatrix(mat2, 0);
// System.err.println(FloatUtil.matrixToString(null, null, "%10.5f", mat1, 0, mat2, 0, 4, 4, false).toString());
@@ -292,7 +292,7 @@ public class TestQuaternion01NOUI { quat.rotateVector(vecHas, 0, NEG_ONE, 0);
FloatUtil.multMatrixVecf(mat2, NEG_ONE_v4, vecOut2);
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(vecHas, vecOut2) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(vecHas, vecOut2) ), Quaternion.ALLOWED_DEVIANCE );
//
// 180 degrees rotation on X
@@ -312,13 +312,13 @@ public class TestQuaternion01NOUI { quat.rotateVector(vecHas, 0, UNIT_Y, 0);
// System.err.println("exp0 "+Arrays.toString(NEG_UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(NEG_UNIT_Y, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_Y, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
}
quat.setFromMatrix(mat1, 0);
quat.rotateVector(vecHas, 0, UNIT_Y, 0);
// System.err.println("exp0 "+Arrays.toString(NEG_UNIT_Y));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(NEG_UNIT_Y, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_Y, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
quat.toMatrix(mat2, 0);
// System.err.println(FloatUtil.matrixToString(null, null, "%10.5f", mat1, 0, mat2, 0, 4, 4, false).toString());
@@ -326,7 +326,7 @@ public class TestQuaternion01NOUI { quat.rotateVector(vecHas, 0, ONE, 0);
FloatUtil.multMatrixVecf(mat2, ONE_v4, vecOut2);
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(vecHas, vecOut2) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(vecHas, vecOut2) ), Quaternion.ALLOWED_DEVIANCE );
//
// 180 degrees rotation on Y
@@ -346,13 +346,13 @@ public class TestQuaternion01NOUI { quat.rotateVector(vecHas, 0, UNIT_X, 0);
// System.err.println("exp0 "+Arrays.toString(NEG_UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(NEG_UNIT_X, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_X, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
}
quat.setFromMatrix(mat1, 0);
quat.rotateVector(vecHas, 0, UNIT_X, 0);
// System.err.println("exp0 "+Arrays.toString(NEG_UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(NEG_UNIT_X, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_X, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
quat.toMatrix(mat2, 0);
// System.err.println(FloatUtil.matrixToString(null, "matr-rot", "%10.5f", mat1, 0, mat2, 0, 4, 4, false).toString());
@@ -360,7 +360,7 @@ public class TestQuaternion01NOUI { quat.rotateVector(vecHas, 0, NEG_ONE, 0);
FloatUtil.multMatrixVecf(mat2, NEG_ONE_v4, vecOut2);
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(vecHas, vecOut2) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(vecHas, vecOut2) ), Quaternion.ALLOWED_DEVIANCE );
//
// 180 degrees rotation on Z
@@ -380,13 +380,13 @@ public class TestQuaternion01NOUI { quat.rotateVector(vecHas, 0, UNIT_X, 0);
// System.err.println("exp0 "+Arrays.toString(NEG_UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(NEG_UNIT_X, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_X, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
}
quat.setFromMatrix(mat1, 0);
quat.rotateVector(vecHas, 0, UNIT_X, 0);
// System.err.println("exp0 "+Arrays.toString(NEG_UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(NEG_UNIT_X, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_X, vecHas) ), Quaternion.ALLOWED_DEVIANCE );
quat.toMatrix(mat2, 0);
// System.err.println(FloatUtil.matrixToString(null, "matr-rot", "%10.5f", mat1, 0, mat2, 0, 4, 4, false).toString());
@@ -394,7 +394,7 @@ public class TestQuaternion01NOUI { quat.rotateVector(vecHas, 0, ONE, 0);
FloatUtil.multMatrixVecf(mat2, ONE_v4, vecOut2);
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(vecHas, vecOut2) ), Quaternion.ALLOWED_DEVIANCE );
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(vecHas, vecOut2) ), Quaternion.ALLOWED_DEVIANCE );
//
// Test Matrix-Columns
@@ -413,19 +413,19 @@ public class TestQuaternion01NOUI { quat.copyMatrixColumn(0, vecCol, 0);
// System.err.println("exp0 "+Arrays.toString(vecExp));
// System.err.println("has0 "+Arrays.toString(vecCol));
- Assert.assertEquals(0f, Math.abs( VectorUtil.vec3Distance(vecExp, vecCol)), FloatUtil.EPSILON);
+ Assert.assertEquals(0f, Math.abs( VectorUtil.distVec3(vecExp, vecCol)), FloatUtil.EPSILON);
FloatUtil.copyMatrixColumn(mat1, 0, 1, vecExp, 0);
quat.copyMatrixColumn(1, vecCol, 0);
// System.err.println("exp1 "+Arrays.toString(vecExp));
// System.err.println("has1 "+Arrays.toString(vecCol));
- Assert.assertEquals(0f, Math.abs( VectorUtil.vec3Distance(vecExp, vecCol)), FloatUtil.EPSILON);
+ Assert.assertEquals(0f, Math.abs( VectorUtil.distVec3(vecExp, vecCol)), FloatUtil.EPSILON);
FloatUtil.copyMatrixColumn(mat1, 0, 2, vecExp, 0);
quat.copyMatrixColumn(2, vecCol, 0);
// System.err.println("exp2 "+Arrays.toString(vecExp));
// System.err.println("has2 "+Arrays.toString(vecCol));
- Assert.assertEquals(0f, Math.abs( VectorUtil.vec3Distance(vecExp, vecCol)), FloatUtil.EPSILON);
+ Assert.assertEquals(0f, Math.abs( VectorUtil.distVec3(vecExp, vecCol)), FloatUtil.EPSILON);
quat.set(0f, 0f, 0f, 0f);
Assert.assertArrayEquals(UNIT_X, quat.copyMatrixColumn(0, vecCol, 0), FloatUtil.EPSILON);
@@ -563,18 +563,18 @@ public class TestQuaternion01NOUI { final float[] vecOut = new float[3];
quat2.rotateVector(vecOut, 0, UNIT_Z, 0);
- Assert.assertTrue( Math.abs( VectorUtil.vec3Distance(UNIT_X, vecOut)) <= Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertTrue( Math.abs( VectorUtil.distVec3(UNIT_X, vecOut)) <= Quaternion.ALLOWED_DEVIANCE);
quat2.setFromAngleNormalAxis(FloatUtil.HALF_PI, UNIT_Y); // 90 degr on Y
quat1.mult(quat1); // q1 = q1 * q1 -> 2 * 45 degr -> 90 degr on Y
quat1.mult(quat2); // q1 = q1 * q2 -> 2 * 90 degr -> 180 degr on Y
quat1.rotateVector(vecOut, 0, UNIT_Z, 0);
- Assert.assertTrue( Math.abs( VectorUtil.vec3Distance(NEG_UNIT_Z, vecOut)) <= Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertTrue( Math.abs( VectorUtil.distVec3(NEG_UNIT_Z, vecOut)) <= Quaternion.ALLOWED_DEVIANCE);
quat2.setFromEuler(0f, FloatUtil.HALF_PI, 0f);
quat1.mult(quat2); // q1 = q1 * q2 = q1 * rotMat(0, 90degr, 0)
quat1.rotateVector(vecOut, 0, UNIT_Z, 0);
- Assert.assertTrue( Math.abs( VectorUtil.vec3Distance(NEG_UNIT_X, vecOut)) <= Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertTrue( Math.abs( VectorUtil.distVec3(NEG_UNIT_X, vecOut)) <= Quaternion.ALLOWED_DEVIANCE);
}
@Test
@@ -645,7 +645,7 @@ public class TestQuaternion01NOUI { // put together matrix, then apply to vector, so YZX
worker.rotateByAngleY(FloatUtil.QUARTER_PI).rotateByAngleZ(FloatUtil.PI).rotateByAngleX(FloatUtil.HALF_PI);
quat.rotateVector(vecExp, 0, vecExp, 0);
- Assert.assertEquals(0f, VectorUtil.vec3Distance(vecExp, vecRot), FloatUtil.EPSILON);
+ Assert.assertEquals(0f, VectorUtil.distVec3(vecExp, vecRot), FloatUtil.EPSILON);
// test axis rotation methods against general purpose
// X AXIS
@@ -655,7 +655,7 @@ public class TestQuaternion01NOUI { worker.setIdentity().rotateByAngleNormalAxis(FloatUtil.QUARTER_PI, 1f, 0f, 0f).rotateVector(vecRot, 0, vecRot, 0);
// System.err.println("exp0 "+Arrays.toString(vecExp)+", len "+VectorUtil.length(vecExp));
// System.err.println("has0 "+Arrays.toString(vecRot)+", len "+VectorUtil.length(vecRot));
- Assert.assertEquals(0f, VectorUtil.vec3Distance(vecExp, vecRot), FloatUtil.EPSILON);
+ Assert.assertEquals(0f, VectorUtil.distVec3(vecExp, vecRot), FloatUtil.EPSILON);
// Y AXIS
vecExp = new float[] { 1f, 1f, 1f };
@@ -664,7 +664,7 @@ public class TestQuaternion01NOUI { worker.setIdentity().rotateByAngleNormalAxis(FloatUtil.QUARTER_PI, 0f, 1f, 0f).rotateVector(vecRot, 0, vecRot, 0);
// System.err.println("exp0 "+Arrays.toString(vecExp));
// System.err.println("has0 "+Arrays.toString(vecRot));
- Assert.assertEquals(0f, VectorUtil.vec3Distance(vecExp, vecRot), FloatUtil.EPSILON);
+ Assert.assertEquals(0f, VectorUtil.distVec3(vecExp, vecRot), FloatUtil.EPSILON);
// Z AXIS
vecExp = new float[] { 1f, 1f, 1f };
@@ -673,7 +673,7 @@ public class TestQuaternion01NOUI { worker.setIdentity().rotateByAngleNormalAxis(FloatUtil.QUARTER_PI, 0f, 0f, 1f).rotateVector(vecRot, 0, vecRot, 0);
// System.err.println("exp0 "+Arrays.toString(vecExp));
// System.err.println("has0 "+Arrays.toString(vecRot));
- Assert.assertEquals(0f, VectorUtil.vec3Distance(vecExp, vecRot), FloatUtil.EPSILON);
+ Assert.assertEquals(0f, VectorUtil.distVec3(vecExp, vecRot), FloatUtil.EPSILON);
quat.set(worker);
worker.rotateByAngleNormalAxis(0f, 0f, 0f, 0f);
@@ -716,7 +716,7 @@ public class TestQuaternion01NOUI { quatS.rotateVector(vecHas, 0, UNIT_Z, 0);
// System.err.println("exp0 "+Arrays.toString(vecExp));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(vecExp, vecHas)), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(vecExp, vecHas)), Quaternion.ALLOWED_DEVIANCE);
// delta == 100%
quat2.setIdentity().rotateByAngleZ(FloatUtil.PI); // angle: 180 degrees, axis Z
@@ -725,7 +725,7 @@ public class TestQuaternion01NOUI { quatS.rotateVector(vecHas, 0, UNIT_X, 0);
// System.err.println("exp0 "+Arrays.toString(NEG_UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(NEG_UNIT_X, vecHas)), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(NEG_UNIT_X, vecHas)), Quaternion.ALLOWED_DEVIANCE);
quat2.setIdentity().rotateByAngleZ(FloatUtil.PI); // angle: 180 degrees, axis Z
// System.err.println("Slerp #03: 1/2 * 180 degrees Z");
@@ -733,7 +733,7 @@ public class TestQuaternion01NOUI { quatS.rotateVector(vecHas, 0, UNIT_X, 0);
// System.err.println("exp0 "+Arrays.toString(UNIT_Y));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(UNIT_Y, vecHas)), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(UNIT_Y, vecHas)), Quaternion.ALLOWED_DEVIANCE);
// delta == 0%
quat2.setIdentity().rotateByAngleZ(FloatUtil.PI); // angle: 180 degrees, axis Z
@@ -742,7 +742,7 @@ public class TestQuaternion01NOUI { quatS.rotateVector(vecHas, 0, UNIT_X, 0);
// System.err.println("exp0 "+Arrays.toString(UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(UNIT_X, vecHas)), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(UNIT_X, vecHas)), Quaternion.ALLOWED_DEVIANCE);
// a==b
quat2.setIdentity();
@@ -751,7 +751,7 @@ public class TestQuaternion01NOUI { quatS.rotateVector(vecHas, 0, UNIT_X, 0);
// System.err.println("exp0 "+Arrays.toString(UNIT_X));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(UNIT_X, vecHas)), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(UNIT_X, vecHas)), Quaternion.ALLOWED_DEVIANCE);
// negative dot product
vecExp = new float[] { 0f, -FloatUtil.sin(FloatUtil.QUARTER_PI), FloatUtil.sin(FloatUtil.QUARTER_PI) };
@@ -762,7 +762,7 @@ public class TestQuaternion01NOUI { quatS.rotateVector(vecHas, 0, UNIT_Y, 0);
// System.err.println("exp0 "+Arrays.toString(vecExp));
// System.err.println("has0 "+Arrays.toString(vecHas));
- Assert.assertEquals( 0f, Math.abs( VectorUtil.vec3Distance(vecExp, vecHas)), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals( 0f, Math.abs( VectorUtil.distVec3(vecExp, vecHas)), Quaternion.ALLOWED_DEVIANCE);
}
@@ -778,7 +778,7 @@ public class TestQuaternion01NOUI { if( DEBUG ) System.err.println("LookAt #01");
VectorUtil.copyVec3(direction, 0, NEG_UNIT_X, 0);
final Quaternion quat = new Quaternion().setLookAt(direction, UNIT_Y, xAxis, yAxis, zAxis);
- Assert.assertEquals(0f, VectorUtil.vec3Distance(direction, quat.rotateVector(vecHas, 0, UNIT_Z, 0)), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals(0f, VectorUtil.distVec3(direction, quat.rotateVector(vecHas, 0, UNIT_Z, 0)), Quaternion.ALLOWED_DEVIANCE);
if( DEBUG ) System.err.println("LookAt #02");
VectorUtil.normalizeVec3(VectorUtil.copyVec3(direction, 0, ONE, 0));
@@ -786,14 +786,14 @@ public class TestQuaternion01NOUI { if( DEBUG )System.err.println("quat0 "+quat);
quat.rotateVector(vecHas, 0, UNIT_Z, 0);
if( DEBUG ) {
- System.err.println("xAxis "+Arrays.toString(xAxis)+", len "+VectorUtil.vec3Norm(xAxis));
- System.err.println("yAxis "+Arrays.toString(yAxis)+", len "+VectorUtil.vec3Norm(yAxis));
- System.err.println("zAxis "+Arrays.toString(zAxis)+", len "+VectorUtil.vec3Norm(zAxis));
- System.err.println("exp0 "+Arrays.toString(direction)+", len "+VectorUtil.vec3Norm(direction));
- System.err.println("has0 "+Arrays.toString(vecHas)+", len "+VectorUtil.vec3Norm(vecHas));
+ System.err.println("xAxis "+Arrays.toString(xAxis)+", len "+VectorUtil.normVec3(xAxis));
+ System.err.println("yAxis "+Arrays.toString(yAxis)+", len "+VectorUtil.normVec3(yAxis));
+ System.err.println("zAxis "+Arrays.toString(zAxis)+", len "+VectorUtil.normVec3(zAxis));
+ System.err.println("exp0 "+Arrays.toString(direction)+", len "+VectorUtil.normVec3(direction));
+ System.err.println("has0 "+Arrays.toString(vecHas)+", len "+VectorUtil.normVec3(vecHas));
}
// Assert.assertEquals(0f, VectorUtil.distance(direction, quat.rotateVector(vecHas, 0, UNIT_Z, 0)), Quaternion.ALLOWED_DEVIANCE);
- Assert.assertEquals(0f, VectorUtil.vec3Distance(direction, vecHas), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals(0f, VectorUtil.distVec3(direction, vecHas), Quaternion.ALLOWED_DEVIANCE);
if( DEBUG )System.err.println("LookAt #03");
VectorUtil.normalizeVec3(VectorUtil.copyVec3(direction, 0, new float[] { -1f, 2f, -1f }, 0));
@@ -801,14 +801,14 @@ public class TestQuaternion01NOUI { if( DEBUG )System.err.println("quat0 "+quat);
quat.rotateVector(vecHas, 0, UNIT_Z, 0);
if( DEBUG ) {
- System.err.println("xAxis "+Arrays.toString(xAxis)+", len "+VectorUtil.vec3Norm(xAxis));
- System.err.println("yAxis "+Arrays.toString(yAxis)+", len "+VectorUtil.vec3Norm(yAxis));
- System.err.println("zAxis "+Arrays.toString(zAxis)+", len "+VectorUtil.vec3Norm(zAxis));
- System.err.println("exp0 "+Arrays.toString(direction)+", len "+VectorUtil.vec3Norm(direction));
- System.err.println("has0 "+Arrays.toString(vecHas)+", len "+VectorUtil.vec3Norm(vecHas));
+ System.err.println("xAxis "+Arrays.toString(xAxis)+", len "+VectorUtil.normVec3(xAxis));
+ System.err.println("yAxis "+Arrays.toString(yAxis)+", len "+VectorUtil.normVec3(yAxis));
+ System.err.println("zAxis "+Arrays.toString(zAxis)+", len "+VectorUtil.normVec3(zAxis));
+ System.err.println("exp0 "+Arrays.toString(direction)+", len "+VectorUtil.normVec3(direction));
+ System.err.println("has0 "+Arrays.toString(vecHas)+", len "+VectorUtil.normVec3(vecHas));
}
// Assert.assertEquals(0f, VectorUtil.distance(direction, quat.rotateVector(vecHas, 0, UNIT_Z, 0)), Quaternion.ALLOWED_DEVIANCE);
- Assert.assertEquals(0f, VectorUtil.vec3Distance(direction, vecHas), Quaternion.ALLOWED_DEVIANCE);
+ Assert.assertEquals(0f, VectorUtil.distVec3(direction, vecHas), Quaternion.ALLOWED_DEVIANCE);
}
public static void main(String args[]) {
|