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authorSven Gothel <[email protected]>2011-02-09 06:58:42 +0100
committerSven Gothel <[email protected]>2011-02-09 06:58:42 +0100
commit97631dca3c4d36496717438f12fae609e6bafc63 (patch)
treefae41161c2f2845e30f9b7e16f0401544f9e55a3
parentd1afec176d99fa6dc185cd83da33820655335903 (diff)
Fix code style
-rw-r--r--src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLGraphicsConfigurationFactory.java3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLGraphicsConfigurationFactory.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLGraphicsConfigurationFactory.java
index 7e3de8abb..7a3be9edb 100644
--- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLGraphicsConfigurationFactory.java
+++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLGraphicsConfigurationFactory.java
@@ -155,8 +155,9 @@ public class WindowsWGLGraphicsConfigurationFactory extends GLGraphicsConfigurat
for (int i = 0; i < numFormats; i++) {
WGLGLCapabilities wglglcapabilities = WindowsWGLGraphicsConfiguration.PFD2GLCapabilities(glProfile, hdc, pformats[i], onscreen);
// formats that don't draw to a window come back null; don't add them or they'll crash debug output
- if( wglglcapabilities != null )
+ if( null != wglglcapabilities ) {
bucket.add( wglglcapabilities );
+ }
}
return bucket;
}