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authorSven Gothel <[email protected]>2012-10-12 14:57:13 +0200
committerSven Gothel <[email protected]>2012-10-12 14:57:13 +0200
commit1e34dc6467d6309ae06dfe5ec317723a5b728789 (patch)
treef2d4d6a4a74f9cbafd0ea5c400be249a8e8439ea
parentf49f8e22953ed2426fd4264ee407e2dc3fc07cfc (diff)
ES2Impl fix: Remove code which could imply recursion if !ES2Compatible (although impossible, but looks bad)
-rw-r--r--make/config/jogl/gl-gl4bc.cfg10
-rw-r--r--make/config/jogl/gl2_es2-common.cfg10
2 files changed, 10 insertions, 10 deletions
diff --git a/make/config/jogl/gl-gl4bc.cfg b/make/config/jogl/gl-gl4bc.cfg
index ae77b2eb8..ce6883106 100644
--- a/make/config/jogl/gl-gl4bc.cfg
+++ b/make/config/jogl/gl-gl4bc.cfg
@@ -87,6 +87,16 @@ CustomJavaCode GL4bcImpl glFrustum((double)left, (double)right, (double)bottom
CustomJavaCode GL4bcImpl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
CustomJavaCode GL4bcImpl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
+JavaPrologue glDepthRangef if ( !_context.isGLES2Compatible() ) {
+JavaPrologue glDepthRangef glDepthRange( (double)zNear, (double)zFar );
+JavaPrologue glDepthRangef return;
+JavaPrologue glDepthRangef }
+
+JavaPrologue glClearDepthf if ( !_context.isGLES2Compatible() ) {
+JavaPrologue glClearDepthf glClearDepth( (double)depth );
+JavaPrologue glClearDepthf return;
+JavaPrologue glClearDepthf }
+
Include gl-headers.cfg
Include gl3ext-headers.cfg
diff --git a/make/config/jogl/gl2_es2-common.cfg b/make/config/jogl/gl2_es2-common.cfg
index d26c76ead..b769f3b29 100644
--- a/make/config/jogl/gl2_es2-common.cfg
+++ b/make/config/jogl/gl2_es2-common.cfg
@@ -11,13 +11,3 @@ JavaPrologue glGetShaderPrecisionFormat if ( !_context.isGLES2Compatible() ) {
JavaPrologue glGetShaderPrecisionFormat throw new GLException("Method \"glGetShaderPrecisionFormat\" not available");
JavaPrologue glGetShaderPrecisionFormat }
-JavaPrologue glDepthRangef if ( !_context.isGLES2Compatible() ) {
-JavaPrologue glDepthRangef glDepthRange( (double)zNear, (double)zFar );
-JavaPrologue glDepthRangef return;
-JavaPrologue glDepthRangef }
-
-JavaPrologue glClearDepthf if ( !_context.isGLES2Compatible() ) {
-JavaPrologue glClearDepthf glClearDepth( (double)depth );
-JavaPrologue glClearDepthf return;
-JavaPrologue glClearDepthf }
-