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authorKenneth Russel <[email protected]>2004-04-22 15:41:39 +0000
committerKenneth Russel <[email protected]>2004-04-22 15:41:39 +0000
commitcce5a8e861a63dfceff21d45023a4d5fcad79b19 (patch)
treea7d5a9a6413433671c84e00c9a71e846b678c608
parente0b0bb3c13c0539df0625b73581f7a55476b32b7 (diff)
Fixed (?) Issue 75: Dummy window confuses users and maximizing it can cause trouble
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@118 232f8b59-042b-4e1e-8c03-345bb8c30851
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
index 57d4333be..35369e06b 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
@@ -40,6 +40,7 @@
package net.java.games.jogl.impl.windows;
import java.awt.Component;
+import java.awt.EventQueue;
import java.awt.Frame;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
@@ -91,7 +92,7 @@ public class WindowsGLContextFactory extends GLContextFactory {
if (!pendingContextSet.contains(device)) {
pendingContextSet.add(device);
GraphicsConfiguration config = device.getDefaultConfiguration();
- Frame frame = new Frame(config);
+ final Frame frame = new Frame(config);
frame.setUndecorated(true);
GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities(),
null,
@@ -101,6 +102,11 @@ public class WindowsGLContextFactory extends GLContextFactory {
public void init(GLDrawable drawable) {
pendingContextSet.remove(device);
dummyContextMap.put(device, drawable.getGL());
+ EventQueue.invokeLater(new Runnable() {
+ public void run() {
+ frame.dispose();
+ }
+ });
}
public void display(GLDrawable drawable) {