diff options
author | Sven Gothel <[email protected]> | 2011-10-05 06:03:06 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2011-10-05 06:03:06 +0200 |
commit | 54fe0a4a5ccc74030e6c00fd13b29fc443620c8f (patch) | |
tree | ef2f8cbdd3212b06d37023e0d64f2ab91bdf1932 | |
parent | d9c11aa31f5aae6e93715c0e732d76fd10375f18 (diff) |
Workaround Android 3.0 Dalvik Issue 16434
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java | 78 |
1 files changed, 46 insertions, 32 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java index bf6e8c025..aba6c90a7 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java +++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java @@ -54,24 +54,25 @@ public class PMVMatrix implements GLMatrixFunc { // Mv ModelView // Mvi Modelview-Inverse // Mvit Modelview-Inverse-Transpose - matrixITPMvMvitL = Buffers.newDirectFloatBuffer(12*16); // I + T + P + Mv + Mvi + Mvit + Local - matrixIdent = slice(matrixITPMvMvitL, 0*16, 1*16); // I - matrixTex = slice(matrixITPMvMvitL, 1*16, 1*16); // T - matrixPMvMvit = slice(matrixITPMvMvitL, 2*16, 4*16); // P + Mv + Mvi + Mvit - matrixPMvMvi = slice(matrixITPMvMvitL, 2*16, 3*16); // P + Mv + Mvi - matrixPMv = slice(matrixITPMvMvitL, 2*16, 2*16); // P + Mv - matrixP = slice(matrixITPMvMvitL, 2*16, 1*16); // P - matrixMv = slice(matrixITPMvMvitL, 3*16, 1*16); // Mv - matrixMvi = slice(matrixITPMvMvitL, 4*16, 1*16); // Mvi - matrixMvit = slice(matrixITPMvMvitL, 5*16, 1*16); // Mvit - matrixMult = slice(matrixITPMvMvitL, 6*16, 1*16); - matrixTrans = slice(matrixITPMvMvitL, 7*16, 1*16); - matrixRot = slice(matrixITPMvMvitL, 8*16, 1*16); - matrixScale = slice(matrixITPMvMvitL, 9*16, 1*16); - matrixOrtho = slice(matrixITPMvMvitL, 10*16, 1*16); - matrixFrustum = slice(matrixITPMvMvitL, 11*16, 1*16); - matrixITPMvMvitL.rewind(); - + matrixBuffer = Buffers.newDirectByteBuffer(12*16 * Buffers.SIZEOF_FLOAT); + // I + T + P + Mv + Mvi + Mvit + Local + matrixIdent = slice2Float(matrixBuffer, 0*16, 1*16); // I + matrixTex = slice2Float(matrixBuffer, 1*16, 1*16); // T + matrixPMvMvit = slice2Float(matrixBuffer, 2*16, 4*16); // P + Mv + Mvi + Mvit + matrixPMvMvi = slice2Float(matrixBuffer, 2*16, 3*16); // P + Mv + Mvi + matrixPMv = slice2Float(matrixBuffer, 2*16, 2*16); // P + Mv + matrixP = slice2Float(matrixBuffer, 2*16, 1*16); // P + matrixMv = slice2Float(matrixBuffer, 3*16, 1*16); // Mv + matrixMvi = slice2Float(matrixBuffer, 4*16, 1*16); // Mvi + matrixMvit = slice2Float(matrixBuffer, 5*16, 1*16); // Mvit + matrixMult = slice2Float(matrixBuffer, 6*16, 1*16); + matrixTrans = slice2Float(matrixBuffer, 7*16, 1*16); + matrixRot = slice2Float(matrixBuffer, 8*16, 1*16); + matrixScale = slice2Float(matrixBuffer, 9*16, 1*16); + matrixOrtho = slice2Float(matrixBuffer, 10*16, 1*16); + matrixFrustum = slice2Float(matrixBuffer, 11*16, 1*16); + matrixBuffer.rewind(); + ProjectFloat.gluMakeIdentityf(matrixIdent); ProjectFloat.gluMakeIdentityf(matrixTrans); ProjectFloat.gluMakeIdentityf(matrixRot); @@ -81,8 +82,8 @@ public class PMVMatrix implements GLMatrixFunc { vec3f=new float[3]; - matrixPStack = new ArrayList(); - matrixMvStack= new ArrayList(); + matrixPStack = new ArrayList<float[]>(); + matrixMvStack= new ArrayList<float[]>(); // default values and mode glMatrixMode(GL_PROJECTION); @@ -100,8 +101,8 @@ public class PMVMatrix implements GLMatrixFunc { projectFloat.destroy(); projectFloat=null; } - if(null!=matrixITPMvMvitL) { - matrixITPMvMvitL.clear(); matrixITPMvMvitL=null; + if(null!=matrixBuffer) { + matrixBuffer.clear(); matrixBuffer=null; } if(null!=matrixPStack) { @@ -118,15 +119,28 @@ public class PMVMatrix implements GLMatrixFunc { matrixTStack.clear(); matrixTStack=null; } - matrixITPMvMvitL=null; matrixPMvMvit=null; matrixPMvMvi=null; matrixPMv=null; + matrixBuffer=null; matrixPMvMvit=null; matrixPMvMvi=null; matrixPMv=null; matrixP=null; matrixTex=null; matrixMv=null; matrixMvi=null; matrixMvit=null; matrixMult=null; matrixTrans=null; matrixRot=null; matrixScale=null; matrixOrtho=null; matrixFrustum=null; } - private static FloatBuffer slice(FloatBuffer buf, int pos, int len) { - buf.position(pos); - buf.limit(pos + len); - return buf.slice(); + + /** + * Slices a ByteBuffer to a FloatBuffer at the given position with the given size + * in float-space. Using a ByteBuffer as the source guarantees + * keeping the source native order programmatically. + * This works around <a href="http://code.google.com/p/android/issues/detail?id=16434">Honeycomb / Android 3.0 Issue 16434</a>. + * This bug is resolved at least in Android 3.2. + * + * @param buf source ByteBuffer + * @param posFloat {@link Buffers#SIZEOF_FLOAT} position + * @param lenFloat {@link Buffers#SIZEOF_FLOAT} size + * @return FloatBuffer w/ native byte order as given ByteBuffer + */ + private static FloatBuffer slice2Float(ByteBuffer buf, int posFloat, int lenFloat) { + buf.position( posFloat * Buffers.SIZEOF_FLOAT ); + buf.limit( (posFloat + lenFloat) * Buffers.SIZEOF_FLOAT ); + return buf.slice().order(buf.order()).asFloatBuffer(); // slice and duplicate may change byte order } public static final boolean isMatrixModeName(final int matrixModeName) { @@ -404,11 +418,11 @@ public class PMVMatrix implements GLMatrixFunc { public final void glPopMatrix() { float[] stackEntry=null; if(matrixMode==GL_MODELVIEW) { - stackEntry = (float[])matrixMvStack.remove(0); + stackEntry = matrixMvStack.remove(0); } else if(matrixMode==GL_PROJECTION) { - stackEntry = (float[])matrixPStack.remove(0); + stackEntry = matrixPStack.remove(0); } else if(matrixMode==GL.GL_TEXTURE) { - stackEntry = (float[])matrixTStack.remove(0); + stackEntry = matrixTStack.remove(0); } glLoadMatrixf(stackEntry, 0); } @@ -633,11 +647,11 @@ public class PMVMatrix implements GLMatrixFunc { } } - protected FloatBuffer matrixITPMvMvitL; + protected ByteBuffer matrixBuffer; protected FloatBuffer matrixIdent, matrixPMvMvit, matrixPMvMvi, matrixPMv, matrixP, matrixTex, matrixMv, matrixMvi, matrixMvit; protected FloatBuffer matrixMult, matrixTrans, matrixRot, matrixScale, matrixOrtho, matrixFrustum; protected float[] vec3f; - protected List/*FloatBuffer*/ matrixTStack, matrixPStack, matrixMvStack; + protected List<float[]> matrixTStack, matrixPStack, matrixMvStack; protected int matrixMode = GL_MODELVIEW; protected int modified = 0; protected ProjectFloat projectFloat; |