diff options
author | Kenneth Russel <[email protected]> | 2006-04-14 16:54:32 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2006-04-14 16:54:32 +0000 |
commit | bf717a6e0f61b5082a667292b95d89c354c5abad (patch) | |
tree | 651c1ae58c93c8d9dccafa6d289b22aef604d086 | |
parent | 29a1884467000971ad90909bca9361df31771e66 (diff) |
Added patch from user mabraham on javagaming.org forums for building
on Windows 64-bit
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@715 232f8b59-042b-4e1e-8c03-345bb8c30851
-rw-r--r-- | doc/HowToBuild.html | 2 | ||||
-rw-r--r-- | make/build.xml | 15 | ||||
-rw-r--r-- | make/jogl.properties | 2 | ||||
-rw-r--r-- | make/stub_includes/win32/windows.h | 2 | ||||
-rw-r--r-- | src/native/jogl/InternalBufferUtils.c | 2 |
5 files changed, 16 insertions, 7 deletions
diff --git a/doc/HowToBuild.html b/doc/HowToBuild.html index 253b026c3..caa6a027f 100644 --- a/doc/HowToBuild.html +++ b/doc/HowToBuild.html @@ -26,7 +26,7 @@ OpenGL binding from a fresh copy of the source distribution: <LI> <B>Copy and edit jogl.properties:</B> <br> Copy <b>make/jogl.properties</b> into your home directory (pointed to by the Java system property <b>user.home</b>). <br> - Edit the copy to change any settings that are necessary, in particular the setting of win32.c.compiler on Windows platforms (one of "vc6", "vc7", "vc8", or "mingw"). + Edit the copy to change any settings that are necessary, in particular the setting of win32.c.compiler on Windows platforms (one of "vc6", "vc7", "vc8", "vc8_x64", or "mingw"). Note that on Windows 64-bit platforms the Professional edition of the Microsoft compilers is required. <UL> <LI>The Windows build requires one of Microsoft Visual C++ 6, 7 (Visual Studio .NET), 8 (Microsoft Visual C++ 2005) or the free MinGW (<a href="http://www.mingw.org/">http://www.mingw.org/</a>) compilers to be installed. Choose the appropriate setting of win32.c.compiler for the compiler being used. The C compiler executable (cl.exe, gcc.exe) must be in your PATH; see below. <LI> When building with VC6, VC7, or VC8, you must first run the <code>vcvars32.bat</code> environment variable setup script from the appropriate version of Visual C++. The Windows C compiler you choose in jogl.properties (i.e., <code>win32.c.compiler=vc6</code>) must match the version of the compiler from which you executed <code>vcvars32.bat</code>. No error checking is done on the compiler version used, so please be careful. diff --git a/make/build.xml b/make/build.xml index 4a1f2d75a..93a988b80 100644 --- a/make/build.xml +++ b/make/build.xml @@ -287,13 +287,19 @@ <property name="linker.cfg.id.core" value="linker.cfg.win32.msvc" /> </target> + <target name="declare.win32.vc8_x64" if="isVC8_X64"> + <echo message="Win32.VC8_X64" /> + <property name="compiler.cfg.id" value="compiler.cfg.win32.msvc" /> + <property name="linker.cfg.id.core" value="linker.cfg.win32.msvc" /> + </target> + <target name="declare.win32.mingw" if="isMingW"> <echo message="Win32.MingW" /> <property name="compiler.cfg.id" value="compiler.cfg.win32.mingw" /> <property name="linker.cfg.id.core" value="linker.cfg.win32.mingw" /> </target> - <target name="declare.win32" depends="declare.win32.vc6,declare.win32.vc7,declare.win32.vc8,declare.win32.mingw" if="isWindows"> + <target name="declare.win32" depends="declare.win32.vc6,declare.win32.vc7,declare.win32.vc8,declare.win32.vc8_x64,declare.win32.mingw" if="isWindows"> <!-- Set platform configuration files. --> <property name="gl.cfg" value="${config}/gl-win32.cfg" /> <property name="gl.cfg.nsig" value="${config}/gl-win32-nsig.cfg" /> @@ -804,7 +810,10 @@ <linker id="linker.cfg.win32.msvc" name="msvc" incremental="false"> <linkerarg value="/OPT:REF,ICF" /> <!-- enable link-time optimisations --> <linkerarg value="/SUBSYSTEM:WINDOWS" /> <!-- output is not a console app as uses WinMain entry point --> - <linkerarg value="/MACHINE:IX86" /> <!-- explicity set target platform --> + <linkerarg value="/MACHINE:X86" if="isVC6" /> <!-- explicity set target platform --> + <linkerarg value="/MACHINE:X86" if="isVC7" /> <!-- explicity set target platform --> + <linkerarg value="/MACHINE:X86" if="isVC8" /> <!-- explicity set target platform --> + <linkerarg value="/MACHINE:X64" if="isVC8_X64"/> <!-- explicity set target platform (IX64) --> <syslibset libs="opengl32, gdi32, user32, kernel32" /> @@ -960,7 +969,7 @@ </antcall> </target> - <target name="c.manifest" if="isVC8"> + <target name="c.manifest" if="isVC8Family"> <!-- exec mt, the Microsoft Manifest Tool, to include DLL manifests in order to resolve the location of msvcr80.dll --> <exec executable="mt"> <arg value="-manifest"/> diff --git a/make/jogl.properties b/make/jogl.properties index 8b9c6f884..298ed2759 100644 --- a/make/jogl.properties +++ b/make/jogl.properties @@ -14,7 +14,7 @@ # If you are building on Windows and have the Microsoft Visual C++ # compilers installed, you can choose an alternate compiler with which # to build the JOGL native code. Valid strings here are "vc6", "vc7", -# "vc8", and "mingw". +# "vc8", "vc8_x64", and "mingw". win32.c.compiler=vc6 # If you are building on a Mac OS X system supporting diff --git a/make/stub_includes/win32/windows.h b/make/stub_includes/win32/windows.h index e2d78deef..5f2514444 100644 --- a/make/stub_includes/win32/windows.h +++ b/make/stub_includes/win32/windows.h @@ -11,7 +11,7 @@ #define VOID void typedef int BOOL; typedef unsigned char BYTE; -typedef unsigned long DWORD; +typedef unsigned int DWORD; typedef int INT; typedef int INT32; typedef __int64 INT64; diff --git a/src/native/jogl/InternalBufferUtils.c b/src/native/jogl/InternalBufferUtils.c index bb1a5580a..292d69f9d 100644 --- a/src/native/jogl/InternalBufferUtils.c +++ b/src/native/jogl/InternalBufferUtils.c @@ -41,7 +41,7 @@ #ifdef _MSC_VER /* This typedef seems to be needed at least for VC6 and Visual Studio 2003 */ - #if _MSC_VER <= 1400 + #if _MSC_VER <= 1300 typedef int intptr_t; #endif #else |