diff options
author | Sven Gothel <[email protected]> | 2011-10-01 01:45:16 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2011-10-01 01:45:16 +0200 |
commit | df3c10d8bb7c220b4837733a2fc5a53b7f56f50d (patch) | |
tree | 8bfa5e85b34322f0d1cf6320caea196accb6c7cb | |
parent | bdfdd4db38e3908e67909624cbb15da3728dabcb (diff) | |
parent | 321720090314836d663b0bed0925c0cea76193e0 (diff) |
fix conflict
5 files changed, 41 insertions, 51 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java index b750e8eb1..81c97d861 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java @@ -59,6 +59,13 @@ public class RedSquareES2 implements GLEventListener { System.err.println(Thread.currentThread()+" RedSquareES2.init ..."); GL2ES2 gl = glad.getGL().getGL2ES2(); + System.err.println(Thread.currentThread()+"Chosen GLCapabilities: " + glad.getChosenGLCapabilities()); + System.err.println(Thread.currentThread()+"INIT GL IS: " + gl.getClass().getName()); + System.err.println(Thread.currentThread()+"GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR)); + System.err.println(Thread.currentThread()+"GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER)); + System.err.println(Thread.currentThread()+"GL_VERSION: " + gl.glGetString(GL.GL_VERSION)); + + System.err.println(Thread.currentThread()+" GL Profile: "+gl.getGLProfile()); System.err.println(Thread.currentThread()+" GL:" + gl); System.err.println(Thread.currentThread()+" GL_VERSION=" + gl.glGetString(GL.GL_VERSION)); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader.fp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader.fp index a4b9828e0..d3cfecd94 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader.fp +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader.fp @@ -10,14 +10,11 @@ */ #ifdef GL_ES - #define MEDIUMP mediump - #define HIGHP highp -#else - #define MEDIUMP - #define HIGHP + precision mediump float; + precision mediump int; #endif -varying HIGHP vec4 frontColor; +varying vec4 frontColor; void main (void) { diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader.java index 3ef62df31..cdbf3d9b8 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader.java @@ -31,17 +31,14 @@ package com.jogamp.opengl.test.junit.jogl.demos.es2.shader; public class RedSquareShader { public static String VERTEX_SHADER_TEXT = " #ifdef GL_ES\n" + - " #define MEDIUMP mediump\n" + - " #define HIGHP highp\n" + - "#else\n" + - " #define MEDIUMP\n" + - " #define HIGHP\n" + + " precision mediump float;\n" + + " precision mediump int;\n" + "#endif\n" + "\n" + - "uniform MEDIUMP mat4 mgl_PMVMatrix[2];\n" + - "attribute HIGHP vec4 mgl_Vertex;\n" + - "attribute HIGHP vec4 mgl_Color;\n" + - "varying HIGHP vec4 frontColor;\n" + + "uniform mat4 mgl_PMVMatrix[2];\n" + + "attribute vec4 mgl_Vertex;\n" + + "attribute vec4 mgl_Color;\n" + + "varying vec4 frontColor;\n" + "\n" + "void main(void)\n" + "{\n" + @@ -50,19 +47,15 @@ public class RedSquareShader { "}\n" ; public static String FRAGMENT_SHADER_TEXT = - "#ifdef GL_ES\n" + - " #define MEDIUMP mediump\n" + - " #define HIGHP highp\n" + - "#else\n" + - " #define MEDIUMP\n" + - " #define HIGHP\n" + + " #ifdef GL_ES\n" + + " precision mediump float;\n" + + " precision mediump int;\n" + "#endif\n" + "\n" + - "varying HIGHP vec4 frontColor;\n" + + "varying vec4 frontColor;\n" + "\n" + "void main (void)\n" + "{\n" + " gl_FragColor = frontColor;\n" + "}\n" ; - } diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader.vp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader.vp index 305f5c2c2..bfd44c8f4 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader.vp +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader.vp @@ -10,17 +10,14 @@ */ #ifdef GL_ES - #define MEDIUMP mediump - #define HIGHP highp -#else - #define MEDIUMP - #define HIGHP + precision mediump float; + precision mediump int; #endif -uniform MEDIUMP mat4 mgl_PMVMatrix[2]; -attribute HIGHP vec4 mgl_Vertex; -attribute HIGHP vec4 mgl_Color; -varying HIGHP vec4 frontColor; +uniform mat4 mgl_PMVMatrix[2]; +attribute vec4 mgl_Vertex; +attribute vec4 mgl_Color; +varying vec4 frontColor; void main(void) { diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/gears.vp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/gears.vp index 0e417290c..b2d77082b 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/gears.vp +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/gears.vp @@ -2,28 +2,24 @@ // Details see GearsES2.java #ifdef GL_ES - #define MEDIUMP mediump - #define HIGHP highp -#else - #define MEDIUMP - #define HIGHP + precision mediump float; + precision mediump int; #endif +uniform mat4 pmvMatrix[4]; // P, Mv, Mvi and Mvit +uniform vec3 lightPos; -uniform MEDIUMP mat4 pmvMatrix[4]; // P, Mv, Mvi and Mvit -uniform MEDIUMP vec3 lightPos; +attribute vec4 vertices; +attribute vec4 normals; -attribute MEDIUMP vec4 vertices; -attribute MEDIUMP vec4 normals; +varying vec3 normal; +varying vec4 position; +varying vec3 lightDir; +varying float attenuation; +varying vec3 cameraDir; -varying MEDIUMP vec3 normal; -varying MEDIUMP vec4 position; -varying MEDIUMP vec3 lightDir; -varying MEDIUMP float attenuation; -varying MEDIUMP vec3 cameraDir; - -const MEDIUMP float constantAttenuation = 0.5; // 1.0; -const MEDIUMP float linearAttenuation = 0.001; // 0.0; -const MEDIUMP float quadraticAttenuation= 0.0002; // 0.0; +const float constantAttenuation = 0.5; // 1.0; +const float linearAttenuation = 0.001; // 0.0; +const float quadraticAttenuation= 0.0002; // 0.0; void main(void) { @@ -38,7 +34,7 @@ void main(void) // Calculating The Vector From The Vertex Position To The Light Position lightDir = lightPos - position.xyz; - MEDIUMP float d = length(lightDir); + float d = length(lightDir); attenuation = 1.0 / ( constantAttenuation + linearAttenuation * d + |