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authorMichael Weber <[email protected]>2011-11-04 17:30:26 -0700
committerMichael Weber <[email protected]>2011-11-04 17:30:26 -0700
commite7388512b69979d00e5a213a1b166a1b1726ae0c (patch)
treea2ac2149e7ffdecb864cfade4d7c5252b2024e34
parent48bc1b090b57eb8ec3cb2f9ff33b69c9d99704d7 (diff)
New test case that demonstates bug 523, hang on application exit if
GLContext objects are shared across GLWindow instances. This bug does not manifest in the latest source.
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/newt/TestSharedContextNewtAWTBug523.java791
1 files changed, 791 insertions, 0 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/newt/TestSharedContextNewtAWTBug523.java b/src/test/com/jogamp/opengl/test/junit/jogl/newt/TestSharedContextNewtAWTBug523.java
new file mode 100644
index 000000000..11ca35a35
--- /dev/null
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/newt/TestSharedContextNewtAWTBug523.java
@@ -0,0 +1,791 @@
+/**
+ * Copyright 2011 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package com.jogamp.opengl.test.junit.jogl.newt;
+
+import java.lang.reflect.*;
+
+import org.junit.Assert;
+import org.junit.Test;
+
+import com.jogamp.common.nio.Buffers;
+import com.jogamp.opengl.util.Animator;
+import com.jogamp.opengl.util.GLBuffers;
+import com.jogamp.newt.awt.NewtCanvasAWT;
+import com.jogamp.newt.opengl.GLWindow;
+
+import com.jogamp.opengl.test.junit.util.*;
+
+import java.awt.*;
+import java.awt.event.WindowAdapter;
+import java.awt.event.WindowEvent;
+import java.io.IOException;
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+import java.util.Arrays;
+import java.util.concurrent.Semaphore;
+import java.util.concurrent.TimeUnit;
+import javax.media.opengl.*;
+import javax.media.opengl.awt.GLCanvas;
+import javax.media.opengl.glu.GLU;
+import javax.swing.*;
+import javax.swing.event.ChangeListener;
+import javax.swing.event.ChangeEvent;
+
+
+/**
+ * TestSharedContextNewtAWT.java
+ *
+ * Opens a single JFrame with two OpenGL windows and sliders to adjust the view orientation.
+ *
+ * Each window renders a red triangle and a blue triangle.
+ * The red triangle is rendered using glBegin / glVertex / glEnd.
+ * The blue triangle is rendered using vertex buffer objects bound to a vertex array object.
+ *
+ * If static useNewt is true, then those windows are GLWindow objects in a NewtCanvasAWT.
+ * If static useNewt is false, then those windows are GLCanvas objects.
+ *
+ * If shareContext is true, then the two OpenGL windows are initialized with a shared context,
+ * so that they can share buffer objects and display lists.
+ * If shareContext is false, then the two OpenGL windows each have their own context, and the blue
+ * triangle fails to render in one of the windows.
+ *
+ * The four test cases run through the four combinations of useNewt and shareContext.
+ *
+ * Additionally, there is the option useSharedBufferObjects. If it is true, then only a single
+ * vertex buffer object and index buffer object will be allocated, and each vertex array object
+ * will share the underlying buffer objects, provided that context sharing is also enabled.
+ *
+ */
+public class TestSharedContextNewtAWTBug523 extends UITestCase {
+
+ static boolean useSharedBufferObjects = true;
+ static long durationPerTest = 1000;
+
+ // counters for instances of event listener TwoTriangles
+ private static int instanceCounter;
+ private static int initializationCounter;
+
+ // This semaphore is released once each time a GLEventListener destroy method is called.
+ // The main thread waits twice on this semaphore to ensure both canvases have finished cleaning up.
+ private static Semaphore disposalCompleteSemaphore = new Semaphore(0);
+
+ // Buffer objects can be shared across canvas instances, if those canvases are initialized with the same GLContext.
+ // If we run with sharedBufferObjects true, then the tests will use these shared buffer objects.
+ // If we run with sharedBufferObjects false, then each event listener allocates its own buffer objects.
+ private static int [] sharedVertexBufferObjects = {0};
+ private static int [] sharedIndexBufferObjects = {0};
+ private static FloatBuffer sharedVertexBuffer;
+ private static IntBuffer sharedIndexBuffer;
+
+ static {
+ GLProfile.initSingleton(true);
+ }
+
+ // inner class that implements the event listener
+ static class TwoTriangles implements GLEventListener {
+
+ // these two booleans control the four configurations of this demo app:
+ // - whether to use GLWindow / NewtCanvasAWT or GLCanvas
+ // - whether to share GLContext across the OpenGL windows
+ private final boolean useNewt;
+ private final boolean shareContext;
+
+ private final int instanceNum;
+ int canvasWidth;
+ int canvasHeight;
+ private float boundsRadius = 2f;
+ private float viewDistance;
+ private float viewDistanceFactor = 1.0f;
+ private float xAxisRotation;
+ private float yAxisRotation;
+ private float viewFovDegrees = 15f;
+
+ // vertex array objects cannot be shared across open gl canvases;
+ //
+ // However, display lists can be shared across GLCanvas instances (if those canvases are initialized with the same GLContext),
+ // including a display list created in one context that uses a VAO.
+ private int [] vertexArrayObjects = {0};
+
+ // Buffer objects can be shared across canvas instances, if those canvases are initialized with the same GLContext.
+ // If we run with sharedBufferObjects true, then the tests will use these shared buffer objects.
+ // If we run with sharedBufferObjects false, then each event listener allocates its own buffer objects.
+ private int [] privateVertexBufferObjects = {0};
+ private int [] privateIndexBufferObjects = {0};
+ private FloatBuffer privateVertexBuffer;
+ private IntBuffer privateIndexBuffer;
+
+ TwoTriangles (int canvasWidth, int canvasHeight, boolean useNewt, boolean shareContext) {
+ instanceNum = instanceCounter++;
+ this.canvasWidth = canvasWidth;
+ this.canvasHeight = canvasHeight;
+ this.useNewt = useNewt;
+ this.shareContext = shareContext;
+ }
+
+ public void setXAxisRotation(float xRot) {
+ xAxisRotation = xRot;
+ }
+
+ public void setYAxisRotation(float yRot) {
+ yAxisRotation = yRot;
+ }
+
+ public void setViewDistanceFactor(float factor) {
+ viewDistanceFactor = factor;
+ }
+
+
+ public void init(GLAutoDrawable drawable) {
+
+ long threadId = Thread.currentThread().getId();
+
+ if (shareContext && drawable instanceof GLWindow) {
+ GLWindow glWindow = (GLWindow)drawable;
+
+ GLDrawableFactory factory = GLDrawableFactory.getFactory(GLProfile.get(GLProfile.GL2));
+ GLContext sharedContext = factory.getOrCreateSharedContext(factory.getDefaultDevice());
+
+ GLContext createSharedContext = glWindow.createContext(sharedContext);
+ drawable.setContext(createSharedContext);
+
+ int result = createSharedContext.makeCurrent();
+ if (result != GLContext.CONTEXT_CURRENT && result != GLContext.CONTEXT_CURRENT_NEW) {
+ return;
+ }
+ }
+
+ GL2 gl2 = drawable.getGL().getGL2();
+
+ System.err.println("INIT GL IS: " + gl2.getClass().getName());
+
+ // Disable VSync
+ gl2.setSwapInterval(0);
+
+ // Setup the drawing area and shading mode
+ gl2.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ // the first instance of TwoTriangles initializes the shared buffer objects;
+ // synchronizing to deal with potential liveness issues if the data is intialized from one thread and used on another
+ synchronized (this) {
+ gl2.glGenVertexArrays(1, vertexArrayObjects, 0);
+
+ gl2.glBindVertexArray(vertexArrayObjects[0]);
+
+ // use either the shared or private vertex buffers, as
+ int [] vertexBufferObjects;
+ int [] indexBufferObjects;
+ FloatBuffer vertexBuffer;
+ IntBuffer indexBuffer;
+ //
+ if (useSharedBufferObjects) {
+ vertexBufferObjects = sharedVertexBufferObjects;
+ indexBufferObjects = sharedIndexBufferObjects;
+ vertexBuffer = sharedVertexBuffer;
+ indexBuffer = sharedIndexBuffer;
+ } else {
+ vertexBufferObjects = privateVertexBufferObjects;
+ indexBufferObjects = privateIndexBufferObjects;
+ vertexBuffer = privateVertexBuffer;
+ indexBuffer = privateIndexBuffer;
+ }
+
+ // if buffer sharing is enabled, then the first of the two event listeners to be
+ // initialized will allocate the buffers, and the other will re-use the allocated one
+ if (vertexBufferObjects[0] == 0) {
+ vertexBuffer = GLBuffers.newDirectFloatBuffer(18);
+ vertexBuffer.put(new float[]{
+ 1.0f, -0.5f, 0f, // vertex 1
+ 0f, 0f, 1f, // normal 1
+ 1.5f, -0.5f, 0f, // vertex 2
+ 0f, 0f, 1f, // normal 2
+ 1.0f, 0.5f, 0f, // vertex 3
+ 0f, 0f, 1f // normal 3
+ });
+ vertexBuffer.position(0);
+
+ gl2.glGenBuffers(1, vertexBufferObjects, 0);
+ gl2.glBindBuffer(GL2.GL_ARRAY_BUFFER, vertexBufferObjects[0]);
+ gl2.glBufferData(GL2.GL_ARRAY_BUFFER, vertexBuffer.capacity() * Buffers.SIZEOF_FLOAT, vertexBuffer, GL2.GL_STATIC_DRAW);
+ }
+
+ // A check in the case that buffer sharing is enabled but context sharing is not enabled -- in that
+ // case, the buffer objects are not shareable, and the blue triangle cannot be rendereds.
+ // Furthermore, although the calls to bind and draw elements do not cause an error from glGetError
+ // when this check is removed, true blue triangle is not rendered anyways, and more importantly,
+ // I found that with my system glDrawElements causes a runtime exception 50% of the time. Executing the binds
+ // to unshareable buffers sets up glDrawElements for unpredictable crashes -- sometimes it does, sometimes not.
+ if (gl2.glIsBuffer(vertexBufferObjects[0])) {
+ gl2.glBindBuffer(GL2.GL_ARRAY_BUFFER, vertexBufferObjects[0]);
+ //
+ gl2.glEnableClientState(GL2.GL_VERTEX_ARRAY);
+ gl2.glVertexPointer(3, GL2.GL_FLOAT, 6 * GLBuffers.SIZEOF_FLOAT, 0);
+ //
+ gl2.glEnableClientState(GL2.GL_NORMAL_ARRAY);
+ gl2.glNormalPointer(GL2.GL_FLOAT, 6 * GLBuffers.SIZEOF_FLOAT, 3 * GLBuffers.SIZEOF_FLOAT);
+ }
+
+ if (indexBufferObjects[0] == 0) {
+ indexBuffer = GLBuffers.newDirectIntBuffer(3);
+ indexBuffer.put(new int[]{0, 1, 2});
+ indexBuffer.position(0);
+
+ gl2.glGenBuffers(1, indexBufferObjects, 0);
+ gl2.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, indexBufferObjects[0]);
+ gl2.glBufferData(GL2.GL_ELEMENT_ARRAY_BUFFER, indexBuffer.capacity() * Buffers.SIZEOF_INT, indexBuffer, GL2.GL_STATIC_DRAW);
+ }
+
+ // again, a check in the case that buffer sharing is enabled but context sharing is not enabled
+ if (gl2.glIsBuffer(indexBufferObjects[0])) {
+ gl2.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, indexBufferObjects[0]);
+ }
+
+ gl2.glBindVertexArray(0);
+ gl2.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0);
+ gl2.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
+ gl2.glDisableClientState(GL2.GL_VERTEX_ARRAY);
+ gl2.glDisableClientState(GL2.GL_NORMAL_ARRAY);
+
+ initializationCounter++;
+ } // synchronized (this)
+
+
+ viewDistance = setupViewFrustum(gl2, canvasWidth, canvasHeight, boundsRadius, 1.0f, viewFovDegrees);
+
+ }
+
+ public void dispose(GLAutoDrawable drawable) {
+
+ long threadId = Thread.currentThread().getId();
+
+ synchronized (this) {
+ initializationCounter--;
+
+ GL2 gl2 = drawable.getGL().getGL2();
+
+ gl2.glDeleteVertexArrays(1, vertexArrayObjects, 0);
+ vertexArrayObjects[0] = 0;
+ logAnyErrorCodes(gl2, "display");
+
+ // release shared resources
+ if (initializationCounter == 0 || !useSharedBufferObjects) {
+ // use either the shared or private vertex buffers, as
+ int [] vertexBufferObjects;
+ int [] indexBufferObjects;
+ if (useSharedBufferObjects) {
+ vertexBufferObjects = sharedVertexBufferObjects;
+ indexBufferObjects = sharedIndexBufferObjects;
+ } else {
+ vertexBufferObjects = privateVertexBufferObjects;
+ indexBufferObjects = privateIndexBufferObjects;
+ }
+
+ gl2.glDeleteBuffers(1, vertexBufferObjects, 0);
+ gl2.glDeleteBuffers(1, indexBufferObjects, 0);
+ vertexBufferObjects[0] = 0;
+ indexBufferObjects[0] = 0;
+ logAnyErrorCodes(gl2, "display");
+ }
+
+ // release the main thread once for each disposal
+ disposalCompleteSemaphore.release();
+ } // synchronized (this)
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ }
+
+ public void display(GLAutoDrawable drawable) {
+
+ long threadId = Thread.currentThread().getId();
+
+ // wait until all instances are initialized before attempting to draw using the
+ // vertex array object, because the buffers are allocated in init and when the
+ // buffers are shared, we need to ensure that they are allocated before trying to use thems
+ synchronized (this) {
+ if (initializationCounter != 2) {
+ return;
+ }
+ }
+
+ boolean isEDT = SwingUtilities.isEventDispatchThread();
+
+ GL2 gl2 = drawable.getGL().getGL2();
+ GLU glu = new GLU();
+
+ // Clear the drawing area
+ gl2.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
+
+ gl2.glViewport(0, 0, canvasWidth, canvasHeight);
+ gl2.glMatrixMode(GL2.GL_PROJECTION);
+ gl2.glLoadIdentity();
+ glu.gluPerspective(viewFovDegrees, (float)canvasWidth/(float)canvasHeight,
+ viewDistance*viewDistanceFactor-boundsRadius, viewDistance*viewDistanceFactor+boundsRadius);
+
+ // Reset the current matrix to the "identity"
+ gl2.glMatrixMode(GL2.GL_MODELVIEW);
+ gl2.glLoadIdentity();
+
+ // draw the scene
+ gl2.glPushAttrib(GL2.GL_ALL_ATTRIB_BITS);
+ gl2.glPushMatrix();
+
+ glu.gluLookAt(0, 0, 0 + viewDistance*viewDistanceFactor, 0, 0, 0, 0, 1, 0);
+ gl2.glRotatef(xAxisRotation, 1, 0, 0);
+ gl2.glRotatef(yAxisRotation, 0, 1, 0);
+
+ gl2.glDisable(GL2.GL_CULL_FACE);
+ gl2.glEnable(GL2.GL_DEPTH_TEST);
+
+ // draw the triangles
+ drawTwoTriangles(gl2);
+
+ gl2.glPopMatrix();
+ gl2.glPopAttrib();
+
+ // Flush all drawing operations to the graphics card
+ gl2.glFlush();
+
+ logAnyErrorCodes(gl2, "display");
+ }
+
+ public void drawTwoTriangles(GL2 gl2) {
+
+ // draw a red triangle the old fashioned way
+ gl2.glColor3f(1f, 0f, 0f);
+ gl2.glBegin(GL2.GL_TRIANGLES);
+ gl2.glVertex3d(-1.5, -0.5, 0);
+ gl2.glNormal3d(0, 0, 1);
+ gl2.glVertex3d(-0.5, -0.5, 0);
+ gl2.glNormal3d(0, 0, 1);
+ gl2.glVertex3d(-0.75, 0.5, 0);
+ gl2.glNormal3d(0, 0, 1);
+ gl2.glEnd();
+
+ // draw the blue triangle using a vertex array object, sharing the vertex and index buffer objects across
+ // contexts; if context sharing is not initialized, then one window will simply have to live without a blue triangle
+ //
+ // synchronizing to deal with potential liveness issues if the data is intialized from one
+ // thread and used on another
+ boolean vaoBound = false;
+ // use either the shared or private vertex buffers, as
+ int [] vertexBufferObjects;
+ int [] indexBufferObjects;
+ synchronized (this) {
+ if (useSharedBufferObjects) {
+ vertexBufferObjects = sharedVertexBufferObjects;
+ indexBufferObjects = sharedIndexBufferObjects;
+ } else {
+ vertexBufferObjects = privateVertexBufferObjects;
+ indexBufferObjects = privateIndexBufferObjects;
+ }
+ } // synchronized (this)
+
+ // A check in the case that buffer sharing is enabled but context sharing is not enabled -- in that
+ // case, the buffer objects are not shareable, and the blue triangle cannot be rendereds.
+ // Furthermore, although the calls to bind and draw elements do not cause an error from glGetError
+ // when this check is removed, true blue triangle is not rendered anyways, and more importantly,
+ // I found that with my system glDrawElements causes a runtime exception 50% of the time. Executing the binds
+ // to unshareable buffers sets up glDrawElements for unpredictable crashes -- sometimes it does, sometimes not.
+ if (gl2.glIsVertexArray(vertexArrayObjects[0]) &&
+ gl2.glIsBuffer(indexBufferObjects[0]) && gl2.glIsBuffer(vertexBufferObjects[0])) {
+ gl2.glBindVertexArray(vertexArrayObjects[0]);
+ gl2.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, indexBufferObjects[0]);
+ vaoBound = true;
+ }
+
+ logAnyErrorCodes(gl2, "drawTwoTriangles");
+
+ if (vaoBound) {
+ gl2.glColor3f(0f, 0f, 1f);
+ gl2.glDrawElements(GL2.GL_TRIANGLES, 3, GL2.GL_UNSIGNED_INT, 0);
+ gl2.glBindVertexArray(0);
+ gl2.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0);
+ }
+ }
+
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
+ }
+
+ } // inner class TwoTriangles
+
+ public static void logAnyErrorCodes(GL2 gl2, String prefix) {
+ int glError = gl2.glGetError();
+ while (glError != GL2.GL_NO_ERROR) {
+ String msg = prefix + ", OpenGL error: " + glError;
+ System.err.println(msg);
+ glError = gl2.glGetError();
+ }
+ int status = gl2.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER);
+ if (status != GL2.GL_FRAMEBUFFER_COMPLETE) {
+ String msg = prefix + ", glCheckFramebufferStatus: " + status;
+ }
+ }
+
+ /**
+ * Sets the OpenGL projection matrix and front and back clipping planes for
+ * a viewport and returns the distance the camera should be placed from
+ * the center of the scene's bounding sphere such that the geometry is
+ * centered in the view frustum.
+ *
+ * @param gl2 current OpenGL context
+ * @param width width of GLDrawable
+ * @param height height of GLDrawable
+ * @param boundsRadius radius of a minimal bounding sphere of objects to be
+ * rendered in the viewport
+ * @param zoomFactor affects how far away the camera is placed from the scene; changing the
+ * zoom from 1.0 to 0.5 would make the scene appear half the size
+ * @param viewFovDegrees the desired field of vision for the viewport,
+ * higher is more fish-eye
+ * @return the distance the camera should be from the center of the scenes
+ * bounding sphere
+ */
+ public static float setupViewFrustum(GL2 gl2, int width, int height, float boundsRadius, float zoomFactor, float viewFovDegrees) {
+ assert boundsRadius > 0.0f;
+ assert zoomFactor > 0.0f;
+ assert viewFovDegrees > 0.0f;
+
+ GLU glu = new GLU();
+
+ final float aspectRatio = (float) width / (float) height;
+ final float boundRadiusAdjusted = boundsRadius / zoomFactor;
+ final float lowestFov = aspectRatio > 1.0f ? viewFovDegrees : aspectRatio * viewFovDegrees;
+ final float viewDist = (float) (boundRadiusAdjusted / Math.sin( (lowestFov / 2.0) * (Math.PI / 180.0) ));
+
+ gl2.glMatrixMode(GL2.GL_PROJECTION);
+ gl2.glLoadIdentity();
+ glu.gluPerspective(viewFovDegrees, aspectRatio, 0.1*viewDist, viewDist + boundRadiusAdjusted);
+
+ return viewDist;
+ }
+
+ @Test
+ public void testContextSharingCreateVisibleDestroy1() throws InterruptedException, InvocationTargetException {
+ testContextSharingCreateVisibleDestroy(false, false);
+ }
+
+ @Test
+ public void testContextSharingCreateVisibleDestroy2() throws InterruptedException, InvocationTargetException {
+ testContextSharingCreateVisibleDestroy(false, true);
+ }
+
+ @Test
+ public void testContextSharingCreateVisibleDestroy3() throws InterruptedException, InvocationTargetException {
+ testContextSharingCreateVisibleDestroy(true, false);
+ }
+
+ @Test
+ public void testContextSharingCreateVisibleDestroy4() throws InterruptedException, InvocationTargetException {
+ testContextSharingCreateVisibleDestroy(true, true);
+ }
+
+ /**
+ * Assemble the user interface and start the animator.
+ * It waits until the window is closed an then attempts orderly shutdown and resource deallocation.
+ */
+ public void testContextSharingCreateVisibleDestroy(final boolean useNewt, final boolean shareContext) throws InterruptedException, InvocationTargetException {
+ final JFrame frame = new JFrame("Simple JOGL App for testing context sharing");
+ //
+ GLDrawableFactory factory = GLDrawableFactory.getFactory(GLProfile.get(GLProfile.GL2));
+ GLContext sharedContext = factory.getOrCreateSharedContext(factory.getDefaultDevice());
+ //
+ GLCapabilities glCapabilities = new GLCapabilities(GLProfile.get(GLProfile.GL2));
+ glCapabilities.setSampleBuffers(true);
+ glCapabilities.setNumSamples(4);
+
+ final TwoTriangles eventListener1 = new TwoTriangles(640, 480, useNewt, shareContext);
+ final TwoTriangles eventListener2 = new TwoTriangles(320, 480, useNewt, shareContext);
+
+ final Component openGLComponent1;
+ final Component openGLComponent2;
+ final GLAutoDrawable openGLAutoDrawable1;
+ final GLAutoDrawable openGLAutoDrawable2;
+
+ if (useNewt) {
+ GLWindow glWindow1 = GLWindow.create(glCapabilities);
+ NewtCanvasAWT newtCanvasAWT1 = new NewtCanvasAWT(glWindow1);
+ newtCanvasAWT1.setPreferredSize(new Dimension(eventListener1.canvasWidth, eventListener1.canvasHeight));
+ glWindow1.addGLEventListener(eventListener1);
+ //
+ GLWindow glWindow2 = GLWindow.create(glCapabilities);
+ NewtCanvasAWT newtCanvasAWT2 = new NewtCanvasAWT(glWindow2);
+ newtCanvasAWT2.setPreferredSize(new Dimension(eventListener2.canvasWidth, eventListener2.canvasHeight));
+ glWindow2.addGLEventListener(eventListener2);
+
+ // For GLWindow, the shared context is initialized in the GLEventListener.init method, because attempting
+ // to do it now triggers an exception or a
+ //
+ //if (shareContext) {
+ // glWindow1.setContext(sharedContext);
+ // glWindow2.setContext(sharedContext);
+ //}
+
+ openGLComponent1 = newtCanvasAWT1;
+ openGLComponent2 = newtCanvasAWT2;
+ openGLAutoDrawable1 = glWindow1;
+ openGLAutoDrawable2 = glWindow2;
+ } else {
+ // Implementation using two GLCanvas instances; for GLCanvas context sharing to work, you must pass it in
+ // through the constructor; if you set it after it has no effect -- it does no harm if you initialized the ctor
+ // with the shared context, but if you didn't, it also doesn't trigger sharing
+ final GLCanvas canvas1;
+ final GLCanvas canvas2;
+
+ if (shareContext) {
+ canvas1 = new GLCanvas(glCapabilities, sharedContext);
+ canvas2 = new GLCanvas(glCapabilities, sharedContext);
+ } else {
+ canvas1 = new GLCanvas(glCapabilities);
+ canvas2 = new GLCanvas(glCapabilities);
+ }
+
+ canvas1.setSize(eventListener1.canvasWidth, eventListener1.canvasHeight);
+ canvas1.addGLEventListener(eventListener1);
+ //
+ canvas2.setSize(eventListener2.canvasWidth, eventListener2.canvasHeight);
+ canvas2.addGLEventListener(eventListener2);
+
+ openGLComponent1 = canvas1;
+ openGLComponent2 = canvas2;
+ openGLAutoDrawable1 = canvas1;
+ openGLAutoDrawable2 = canvas2;
+ }
+
+ // Create slider for x rotation.
+ // The vertically oriented slider rotates around the x axis
+ final JSlider xAxisRotationSlider = new JSlider(JSlider.VERTICAL, -180, 180, 1);
+ xAxisRotationSlider.setPaintTicks(false);
+ xAxisRotationSlider.setPaintLabels(false);
+ xAxisRotationSlider.setSnapToTicks(false);
+ xAxisRotationSlider.addChangeListener(new ChangeListener() {
+
+ public void stateChanged(ChangeEvent e) {
+ eventListener1.setXAxisRotation(xAxisRotationSlider.getValue());
+ eventListener2.setXAxisRotation(xAxisRotationSlider.getValue());
+ }
+ });
+ JLabel xAxisRotationLabel = new JLabel("X-Axis Rotation");
+
+ // Create slider for y rotation.
+ // The horizontally oriented slider rotates around the y axis
+ final JSlider yAxisRotationSlider = new JSlider(JSlider.HORIZONTAL, -180, 180, 1);
+ yAxisRotationSlider.setPaintTicks(false);
+ yAxisRotationSlider.setPaintLabels(false);
+ yAxisRotationSlider.setSnapToTicks(false);
+ yAxisRotationSlider.addChangeListener(new ChangeListener() {
+
+ public void stateChanged(ChangeEvent e) {
+ eventListener1.setYAxisRotation(yAxisRotationSlider.getValue());
+ eventListener2.setYAxisRotation(yAxisRotationSlider.getValue());
+ }
+ });
+ JLabel yAxisRotationLabel = new JLabel("Y-Axis Rotation");
+
+ // Create slider for view distance factor.
+ // We want a range of 0.0 to 10.0 with 0.1 increments (so we can scale down using 0.0 to 1.0).
+ // So, set JSlider to 0 to 100 and divide by 10.0 in stateChanged
+ final JSlider viewDistanceFactorSlider = new JSlider(JSlider.HORIZONTAL, 0, 100, 10);
+ viewDistanceFactorSlider.setPaintTicks(false);
+ viewDistanceFactorSlider.setPaintLabels(false);
+ viewDistanceFactorSlider.setSnapToTicks(false);
+ viewDistanceFactorSlider.addChangeListener(new ChangeListener() {
+
+ public void stateChanged(ChangeEvent e) {
+ eventListener1.setViewDistanceFactor((float) viewDistanceFactorSlider.getValue() / 10.0f);
+ eventListener2.setViewDistanceFactor((float) viewDistanceFactorSlider.getValue() / 10.0f);
+ }
+ });
+ JLabel viewDistanceFactorLabel = new JLabel("View Distance Factor");
+
+ // group the view distance and label into a vertical panel
+ JPanel viewDistancePanel = new JPanel();
+ viewDistancePanel.setLayout(new BoxLayout(viewDistancePanel, BoxLayout.PAGE_AXIS));
+ viewDistancePanel.add(Box.createVerticalGlue());
+ viewDistancePanel.add(viewDistanceFactorSlider);
+ viewDistancePanel.add(viewDistanceFactorLabel);
+ viewDistancePanel.add(Box.createVerticalGlue());
+
+ // group both OpenGL canvases / windows into a horizontal panel
+ JPanel openGLPanel = new JPanel();
+ openGLPanel.setLayout(new BoxLayout(openGLPanel, BoxLayout.LINE_AXIS));
+ openGLPanel.add(openGLComponent1);
+ openGLPanel.add(Box.createHorizontalStrut(5));
+ openGLPanel.add(openGLComponent2);
+
+ // group the open GL panel and the y-axis rotation slider into a vertical panel.
+ JPanel canvasAndYAxisPanel = new JPanel();
+ canvasAndYAxisPanel.setLayout(new BoxLayout(canvasAndYAxisPanel, BoxLayout.PAGE_AXIS));
+ canvasAndYAxisPanel.add(openGLPanel);
+ canvasAndYAxisPanel.add(Box.createVerticalGlue());
+ canvasAndYAxisPanel.add(yAxisRotationSlider);
+ canvasAndYAxisPanel.add(yAxisRotationLabel);
+
+ // group the X-axis rotation slider and label into a horizontal panel.
+ JPanel xAxisPanel = new JPanel();
+ xAxisPanel.setLayout(new BoxLayout(xAxisPanel, BoxLayout.LINE_AXIS));
+ xAxisPanel.add(xAxisRotationSlider);
+ xAxisPanel.add(xAxisRotationLabel);
+
+ JPanel mainPanel = (JPanel) frame.getContentPane();
+ mainPanel.setLayout(new BoxLayout(mainPanel, BoxLayout.LINE_AXIS));
+ mainPanel.add(viewDistancePanel);
+ mainPanel.add(Box.createHorizontalGlue());
+ mainPanel.add(canvasAndYAxisPanel);
+ mainPanel.add(Box.createHorizontalGlue());
+ mainPanel.add(xAxisPanel);
+
+ final Animator animator = new Animator(Thread.currentThread().getThreadGroup());
+ animator.setUpdateFPSFrames(1, null);
+ animator.add(openGLAutoDrawable1);
+ animator.add(openGLAutoDrawable2);
+
+ final Semaphore windowOpenSemaphore = new Semaphore(0);
+ final Semaphore closingSemaphore = new Semaphore(0);
+
+ // signal the main thread when the frame is closed
+ frame.addWindowListener(new WindowAdapter() {
+
+ @Override
+ public void windowClosing(WindowEvent e) {
+ closingSemaphore.release();
+ }
+ });
+
+ // make the window visible using the EDT
+ SwingUtilities.invokeLater( new Runnable() {
+ public void run() {
+ frame.pack();
+ frame.setVisible(true);
+ windowOpenSemaphore.release();
+ }
+ });
+
+ // wait for the window to be visible and start the animation
+ try {
+ boolean windowOpened = windowOpenSemaphore.tryAcquire(5000, TimeUnit.MILLISECONDS);
+ Assert.assertEquals(true, windowOpened);
+ } catch (InterruptedException e) {
+ System.err.println("Closing wait interrupted: " + e.getMessage());
+ }
+ animator.start();
+
+ // sleep for test duration, then request the window to close, wait for the window to close,s and stop the animation
+ try {
+ while(animator.isAnimating() && animator.getTotalFPSDuration() < durationPerTest) {
+ Thread.sleep(100);
+ }
+ AWTRobotUtil.closeWindow(frame, true);
+ boolean windowClosed = closingSemaphore.tryAcquire(5000, TimeUnit.MILLISECONDS);
+ Assert.assertEquals(true, windowClosed);
+ } catch (InterruptedException e) {
+ System.err.println("Closing wait interrupted: " + e.getMessage());
+ }
+ animator.stop();
+
+ // ask the EDT to dispose of the frame;
+ // if using newt, explicitly dispose of the canvases because otherwise it seems our destroy methods are not called
+ SwingUtilities.invokeLater( new Runnable() {
+ public void run() {
+ frame.setVisible(false);
+ frame.dispose();
+ if (useNewt) {
+ ((NewtCanvasAWT)openGLComponent1).destroy();
+ ((NewtCanvasAWT)openGLComponent2).destroy();
+ }
+ closingSemaphore.release();
+ }
+ });
+
+ // wait for orderly destruction; it seems that if we share a GLContext across newt windows, bad things happen;
+ // I must be doing something wrong but I haven't figured it out yet
+ try {
+ boolean windowsDisposed = closingSemaphore.tryAcquire(5000, TimeUnit.MILLISECONDS);
+ Assert.assertEquals(true, windowsDisposed);
+ } catch (InterruptedException e) {
+ System.err.println("Closing wait interrupted: " + e.getMessage());
+ }
+
+ // ensure that the two OpenGL canvas' destroy methods completed successfully and released resources before we move on
+ int disposalSuccesses = 0;
+ try {
+ boolean acquired;
+ acquired = disposalCompleteSemaphore.tryAcquire(5000, TimeUnit.MILLISECONDS);
+ if (acquired){
+ disposalSuccesses++;
+ }
+ acquired = disposalCompleteSemaphore.tryAcquire(5000, TimeUnit.MILLISECONDS);
+ if (acquired){
+ disposalSuccesses++;
+ }
+ } catch (InterruptedException e) {
+ System.err.println("Clean exit interrupted: " + e.getMessage());
+ }
+
+ Assert.assertEquals(true, disposalSuccesses == 2);
+ }
+
+ static int atoi(String a) {
+ int i=0;
+ try {
+ i = Integer.parseInt(a);
+ } catch (Exception ex) { ex.printStackTrace(); }
+ return i;
+ }
+
+ public static void main(String[] args) throws IOException {
+
+ long threadId = Thread.currentThread().getId();
+
+ for(int i=0; i<args.length; i++) {
+ if(args[i].equals("-time")) {
+ if (++i < args.length) {
+ durationPerTest = atoi(args[i]);
+ }
+ } else if(args[i].equals("-useSharedBufferObjects")) {
+ if (++i < args.length && args[i].equals("true")) {
+ useSharedBufferObjects = true;
+ }
+ }
+ }
+
+ String testname = TestSharedContextNewtAWTBug523.class.getName();
+ org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(new String[] {
+ testname,
+ "filtertrace=true",
+ "haltOnError=false",
+ "haltOnFailure=false",
+ "showoutput=true",
+ "outputtoformatters=true",
+ "logfailedtests=true",
+ "logtestlistenerevents=true",
+ "formatter=org.apache.tools.ant.taskdefs.optional.junit.PlainJUnitResultFormatter",
+ "formatter=org.apache.tools.ant.taskdefs.optional.junit.XMLJUnitResultFormatter,TEST-"+testname+".xml" } );
+ }
+
+}
+