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authorSven Gothel <[email protected]>2009-08-06 23:45:06 -0700
committerSven Gothel <[email protected]>2009-08-06 23:45:06 -0700
commitea30ed4e6424737e29c157de4a37422e1f63a328 (patch)
tree631414f14ba54d7d4a7c8674d0ecb839f1d29037
parenta7dc7200bbc76721184ceb4cb46319ccc51d3231 (diff)
Javadoc API: Add link to UML Diagram
-rw-r--r--doc/bouml/jogl/69.session2
-rw-r--r--make/doc/jogl/spec-overview.html18
2 files changed, 13 insertions, 7 deletions
diff --git a/doc/bouml/jogl/69.session b/doc/bouml/jogl/69.session
index ae6631e25..246d70031 100644
--- a/doc/bouml/jogl/69.session
+++ b/doc/bouml/jogl/69.session
@@ -1,7 +1,7 @@
window_sizes 1800 1050 450 1344 851 120
diagrams
active classdiagram_ref 128069 // OpenGL Interfaces
- 1135 830 100 15 57 0
+ 1135 830 100 15 0 0
end
show_stereotypes
selected classdiagram_ref 128069 // OpenGL Interfaces
diff --git a/make/doc/jogl/spec-overview.html b/make/doc/jogl/spec-overview.html
index 5d4779c57..26936e63e 100644
--- a/make/doc/jogl/spec-overview.html
+++ b/make/doc/jogl/spec-overview.html
@@ -43,6 +43,12 @@ bindings to the native OpenGL(R) 3D graphics library profiles:
</ul>
<br>
+<h3>OpenGL Profile Model</h3>
+ OpenGL today is not just a single set of functionality, it offers many profiles for different
+ purposes, e.g. ES1 and ES2 for mobile, etc.<br>
+ JOGL reflects these profiles <a href="../doc/bouml/html/">with an OO abstraction model</a>,
+ specifying interfaces encapsulating common subsets.<br>
+
<h3>Package Structure</h3>
The packages defined by this specification include:<br>
@@ -68,12 +74,12 @@ inclusive, as well as most of it's extensions defined at the time of this specif
<br>
This interface contains all core desktop OpenGL methods through
version 3.0, inclusive, as well as most of it's extensions defined at the
-time of this specification. Early OpenGL extensions whose functionality
-was incorporated into core OpenGL by version 3.0, inclusive, are specifically
-excluded.<br>
- Note: OpenGL 3.0 is the last subsumed version in the specification.
+time of this specification. OpenGL extensions whose functionality
+was incorporated into core OpenGL until version 3.1, inclusive, are subsumed into the core namespace.<br>
+ Note: OpenGL 3.0 is the last completly subsumed version in the specification.
You need to use a {@link javax.media.opengl.GL3} OpenGL 3.1+ context to benefit
from new functionality and versions.<br>
+ Note: Intersecting OpenGL 3.1 subsumed extensions are subsumed in GL2 as well, to offer the best common GL2GL3 intersection.<br>
See <a href="#GL2InclusionCriteria">GL2 Inclusion Criteria</a>.<br>
See <a href="#GL2RuntimeVersion">GL2 Runtime Requirements</a>.<br>
Future extensions will be added with a <a href="#maintenanceupdates">maintenance update</a></li><br>
@@ -119,7 +125,7 @@ time of this specification. <br>
<li> {@link javax.media.opengl.GL2GL3 javax.media.opengl.GL2GL3} interface<br>
<br>
- Interface containing the common subset of GL3 (OpenGL 3.1+) and GL2 (OpenGL 2.0),
+ Interface containing the common subset of GL3 (OpenGL 3.1+) and GL2 (OpenGL 3.0),
also known as the OpenGL 3.0 forward compatible, non deprecated subset.<br>
This interface reflects only the programmable shader functionality of desktop OpenGL</li><br>
</ul>
@@ -322,7 +328,7 @@ according the following rules: <br>
<a name="GL3InclusionCriteria"/>
<li> {@link javax.media.opengl.GL3 javax.media.opengl.GL3} interface
<ul>
- <li>All functions in core, forward compatible, OpenGL 3.1, inclusive, have been included,
+ <li>All functions in core, forward compatible, OpenGL 3.1 - 3.2, inclusive, have been included,
as described in the header files <code>GL3/gl3.h</code>.</li>
<li>Reason for starting a new profile beginning with 3.1 are:
<ul>