diff options
author | Sven Gothel <[email protected]> | 2013-10-03 00:02:20 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-10-03 00:02:20 +0200 |
commit | 51ea4e5d5d212dfef519cf824d6cbf69e41bebc7 (patch) | |
tree | d803e0c1a88242e86d8d31899e8778ee57c249b4 | |
parent | ab860381009c0716a99d33f0ce99f44617edf9ce (diff) |
Bug 818 (OSX 10.6.8 NVIDIA GeForce GT 330M): Add unit test (manual applet)
-rw-r--r-- | jnlp-files/jogl-test-applets.html | 4 | ||||
-rw-r--r-- | src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/awt/Bug818GLJPanelApplet.java | 308 |
2 files changed, 312 insertions, 0 deletions
diff --git a/jnlp-files/jogl-test-applets.html b/jnlp-files/jogl-test-applets.html index 25dfa416c..5f60076bf 100644 --- a/jnlp-files/jogl-test-applets.html +++ b/jnlp-files/jogl-test-applets.html @@ -207,6 +207,10 @@ Misc tests: <li><a href="jogl-applet-bug816_glcanvas01.html">01: Custom bounds within applet</a></li> <li><a href="jogl-applet-bug816_glcanvas02.html">02: Box layout within applet</a></li> </ul></li> + <li>Misc Issues + <ul> + <li><a href="jogl-applet-bug818_gljpanel01.html">Bug 818: OSX 10.6.8 NV GT 330M GLJPanel Crash</a></li> + </ul></li> </ul> </p> </div> diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/awt/Bug818GLJPanelApplet.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/awt/Bug818GLJPanelApplet.java new file mode 100644 index 000000000..eed2c7766 --- /dev/null +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/awt/Bug818GLJPanelApplet.java @@ -0,0 +1,308 @@ +/**
+ * Copyright 2013 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl.test.junit.jogl.demos.gl2.awt;
+
+import java.awt.Dimension;
+import java.awt.event.WindowAdapter;
+import java.awt.event.WindowEvent;
+import java.io.InputStream;
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.nio.FloatBuffer;
+
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2;
+import javax.media.opengl.GL2ES1;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.awt.GLCanvas;
+import javax.media.opengl.awt.GLJPanel;
+import javax.media.opengl.fixedfunc.GLLightingFunc;
+import javax.media.opengl.fixedfunc.GLMatrixFunc;
+import javax.swing.JApplet;
+import javax.swing.JPanel;
+import javax.swing.JFrame;
+
+import com.jogamp.common.GlueGenVersion;
+import com.jogamp.common.util.JogampVersion;
+import com.jogamp.common.util.VersionUtil;
+import com.jogamp.opengl.JoglVersion;
+import com.jogamp.opengl.util.Animator;
+import com.jogamp.opengl.util.texture.Texture;
+import com.jogamp.opengl.util.texture.TextureIO;
+
+/**
+ * Bug 818: OSX GLJPanel Crash
+ * <pre>
+ * - NVIDIA GeForce GT 330M
+ * - GL_VENDOR: "NVIDIA Corporation"
+ * - GL_RENDERER: "NVIDIA GeForce GT 330M OpenGL Engine"
+ * - GL_VERSION: "2.1 NVIDIA-8.12.47 310.40.00.05f01"
+ * - Mac OSX 10.6.8
+ * </pre>
+ */
+public class Bug818GLJPanelApplet extends JApplet {
+
+ private static final long serialVersionUID = 1L;
+
+ private Animator animatorCanvas;
+
+ private Animator animatorPanel;
+
+ public static JFrame frame;
+ public static JPanel appletHolder;
+ public static boolean isApplet = true;
+
+ static public void main(String args[]) {
+ isApplet = false;
+
+ final JApplet myApplet = new Bug818GLJPanelApplet();
+
+ appletHolder = new JPanel();
+
+ frame = new JFrame("Bug818GLJPanelApplet");
+ frame.getContentPane().add(myApplet);
+
+ frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
+ frame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ System.exit(0);
+ }
+ });
+
+ try {
+ javax.swing.SwingUtilities.invokeAndWait(new Runnable() {
+ public void run() {
+ myApplet.init();
+ frame.validate();
+ frame.pack();
+ frame.setVisible(true);
+ } } );
+ } catch( Throwable throwable ) {
+ throwable.printStackTrace();
+ }
+
+ myApplet.start();
+ }
+
+
+ @Override
+ public void init() {
+
+ final JPanel panel = new JPanel();
+ setContentPane(panel);
+
+ final GLCanvas glCanvas = new GLCanvas();
+ glCanvas.addGLEventListener(new JOGLQuad(true));
+ animatorCanvas = new Animator(glCanvas);
+ glCanvas.setPreferredSize(new Dimension(300, 300));
+ panel.add(glCanvas);
+
+ final GLJPanel gljPanel = new GLJPanel();
+ gljPanel.addGLEventListener(new JOGLQuad(false));
+ animatorPanel = new Animator(gljPanel);
+ gljPanel.setPreferredSize(new Dimension(300, 300));
+ panel.add(gljPanel);
+ }
+
+ @Override
+ public void start() {
+
+ animatorCanvas.start();
+ animatorCanvas.setUpdateFPSFrames(60, System.err);
+ animatorPanel.start();
+ animatorPanel.setUpdateFPSFrames(60, System.err);
+ }
+
+ @Override
+ public void stop() {
+
+ animatorCanvas.stop();
+ animatorPanel.stop();
+ }
+
+ @Override
+ public void destroy() {}
+
+ /**
+ * Self-contained example (within a single class only to keep it simple) displaying a rotating quad
+ */
+ static class JOGLQuad implements GLEventListener {
+
+ private static final float[] VERTEX_DATA = {
+ -1.0f, 1.0f, 0.0f, // Top Left
+ 1.0f, 1.0f, 0.0f, // Top Right
+ 1.0f, -1.0f, 0.0f, // Bottom Right
+ -1.0f, -1.0f, 0.0f // Bottom Left
+ };
+
+ private static final float[] TEXCOORD_DATA = {
+ 0.0f, 1.0f, // Top Left
+ 1.0f, 1.0f, // Top Right
+ 1.0f, 0.0f, // Bottom Right
+ 0.0f, 0.0f // Bottom Left
+ };
+
+ private FloatBuffer vertexBuf;
+
+ private FloatBuffer texCoordBuf;
+
+ private int vertexVBO;
+
+ private int texCoordVBO;
+
+ private float rotateT = 0.0f;
+
+ private boolean canvas;
+
+ private Texture texture;
+
+ JOGLQuad(boolean canvas) {
+
+ this.canvas = canvas;
+
+ ByteBuffer bb = ByteBuffer.allocateDirect(VERTEX_DATA.length * 4);
+ bb.order(ByteOrder.nativeOrder());
+ vertexBuf = bb.asFloatBuffer();
+ vertexBuf.put(VERTEX_DATA);
+ vertexBuf.rewind();
+
+ bb = ByteBuffer.allocateDirect(TEXCOORD_DATA.length * 4);
+ bb.order(ByteOrder.nativeOrder());
+ texCoordBuf = bb.asFloatBuffer();
+ texCoordBuf.put(TEXCOORD_DATA);
+ texCoordBuf.rewind();
+ }
+
+ @Override
+ public void init(GLAutoDrawable glDrawable) {
+
+ final GL2 gl = glDrawable.getGL().getGL2();
+
+ System.err.println(VersionUtil.getPlatformInfo());
+ System.err.println(JoglVersion.getGLInfo(gl, null, false /* withCapabilitiesAndExtensionInfo */).toString());
+
+ gl.glShadeModel(GLLightingFunc.GL_SMOOTH);
+ gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ gl.glClearDepth(1.0f);
+ gl.glEnable(GL.GL_DEPTH_TEST);
+ gl.glDepthFunc(GL.GL_LEQUAL);
+ gl.glHint(GL2ES1.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
+
+ int[] tmp = new int[2];
+ gl.glGenBuffers(tmp.length, tmp, 0);
+ vertexVBO = tmp[0];
+ texCoordVBO = tmp[1];
+
+ gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, vertexVBO);
+ gl.glBufferData(GL2.GL_ARRAY_BUFFER, VERTEX_DATA.length * 4, vertexBuf, GL2.GL_STATIC_DRAW);
+ gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, texCoordVBO);
+ gl.glBufferData(GL2.GL_ARRAY_BUFFER, TEXCOORD_DATA.length * 4, texCoordBuf, GL2.GL_STATIC_DRAW);
+ gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
+
+ try {
+ InputStream stream = getClass().getClassLoader().getResourceAsStream("com/jogamp/opengl/test/junit/jogl/util/texture/test-ntscN_3-01-160x90-90pct-yuv444-base.jpg");
+ texture = TextureIO.newTexture(stream, true, TextureIO.JPG);
+ } catch (Exception exc) {
+ exc.printStackTrace(System.err);
+ }
+ }
+
+ @Override
+ public void dispose(GLAutoDrawable drawable) {
+
+ final GL2 gl = drawable.getGL().getGL2();
+ int[] tmp = new int[] {vertexVBO, texCoordVBO};
+ gl.glGenBuffers(tmp.length, tmp, 0);
+ }
+
+ @Override
+ public void reshape(GLAutoDrawable gLDrawable, int x, int y, int width, int height) {
+
+ final GL2 gl = gLDrawable.getGL().getGL2();
+ final float aspect = (float) width / (float) height;
+ gl.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ gl.glLoadIdentity();
+ final float fh = 0.5f;
+ final float fw = fh * aspect;
+ gl.glFrustumf(-fw, fw, -fh, fh, 1.0f, 1000.0f);
+ gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
+ gl.glLoadIdentity();
+ }
+
+ @Override
+ public void display(GLAutoDrawable gLDrawable) {
+
+ final GL2 gl = gLDrawable.getGL().getGL2();
+
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ gl.glLoadIdentity();
+ gl.glTranslatef(0.0f, 0.0f, -5.0f);
+
+ // rotate about the three axes
+ gl.glRotatef(rotateT, 1.0f, 0.0f, 0.0f);
+ gl.glRotatef(rotateT, 0.0f, 1.0f, 0.0f);
+ gl.glRotatef(rotateT, 0.0f, 0.0f, 1.0f);
+
+ // set the color of the quad
+ if (canvas) {
+ gl.glColor3f(0.2f, 1.0f, 1.0f);
+ } else {
+ gl.glColor3f(1.0f, 0.2f, 0.2f);
+ }
+
+ if (texture != null) {
+ texture.bind(gl);
+ texture.enable(gl);
+ } else {
+ System.err.println("no texture");
+ }
+
+ // Draw A Quad
+ gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
+ gl.glEnableClientState(GL2.GL_TEXTURE_COORD_ARRAY);
+ gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, vertexVBO);
+ gl.glVertexPointer(3, GL2.GL_FLOAT, 0, 0);
+ gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, texCoordVBO);
+ gl.glTexCoordPointer(2, GL2.GL_FLOAT, 0, 0);
+ gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
+ gl.glDrawArrays(GL2.GL_QUADS, 0, 4);
+ gl.glDisableClientState(GL2.GL_TEXTURE_COORD_ARRAY);
+ gl.glDisableClientState(GL2.GL_VERTEX_ARRAY);
+
+ if (texture != null) {
+ texture.disable(gl);
+ }
+
+ // increasing rotation for the next iteration
+ rotateT += 0.2f;
+ }
+
+ }
+}
+
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