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authorKenneth Russel <[email protected]>2007-01-25 22:49:01 +0000
committerKenneth Russel <[email protected]>2007-01-25 22:49:01 +0000
commit5b12d2493af05305c7b4136d529ca633feb878dc (patch)
treee44d877d038e55bc5c2931e10dd513ce2fbdd9de
parente9c5a0788d567ad0107ee297a6b080bca0ba2934 (diff)
Removed incorrect comment about alpha bits pointed out by Chris Campbell
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1103 232f8b59-042b-4e1e-8c03-345bb8c30851
-rwxr-xr-xsrc/classes/com/sun/opengl/util/j2d/Overlay.java4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/classes/com/sun/opengl/util/j2d/Overlay.java b/src/classes/com/sun/opengl/util/j2d/Overlay.java
index d427ab176..822f0d74b 100755
--- a/src/classes/com/sun/opengl/util/j2d/Overlay.java
+++ b/src/classes/com/sun/opengl/util/j2d/Overlay.java
@@ -47,9 +47,7 @@ import com.sun.opengl.util.texture.*;
/** Provides a Java 2D overlay on top of an arbitrary GLDrawable,
making it easier to do things like draw text and images on top of
an OpenGL scene while still maintaining reasonably good
- efficiency. For correct operation, the drawable should be
- allocated with alpha bits enabled, as the Overlay uses alpha
- blending to make portions of itself transparent. */
+ efficiency. */
public class Overlay {
private GLDrawable drawable;