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authorXerxes Rånby <[email protected]>2013-07-01 22:32:08 +0200
committerXerxes Rånby <[email protected]>2013-07-01 22:32:08 +0200
commit79aba3b9c1778c018c5281c6582d24fa5f2cd5ed (patch)
tree42316dc324e2d3ca474a43cd19a5f1640552221b
parent7ed12d91ade9af406d1cec7772bc4c9f0f988fa7 (diff)
www/index.html: Featured Projects -> Utilities, Libraries, Building blocks -> libGDX
Signed-off-by: Xerxes Rånby <[email protected]>
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based on JOGL enabling multiplatform compatibility.
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+ <a href="http://libgdx.badlogicgames.com/"><img src="media/libgdx.png"
+ width="160" height="55" align="left" alt="libGDX"></img>libGDX</a>
+ is a Java framework that provides a cross-platform API for game and real-time application development. libGDX aims to be a framework rather than an engine, acknowledging that there is no one-size-fits-all solution. Instead we give you powerful abstractions that let you chose how you want to write your game or application. The JogAmp JOGL libGDX backend got manifested by <a href="http://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-td4027689.html">a team effort inside the JogAmp community forum</a>. The JOGL backend allow libGDX applications to be deployed on the many platforms JogAmp support. Source code for the JOGL backend is available in this <a href="https://github.com/gouessej/libgdx">git repository</a>.
+ LibGDX is open source, released under the Apache 2.0 license.
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