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authorSven Gothel <[email protected]>2013-01-12 09:04:31 +0100
committerSven Gothel <[email protected]>2013-01-12 09:04:31 +0100
commit62c8fcc30dd5f9558df9ca907a6936c7bc252527 (patch)
tree304acfb4d3628c809d49f06a894c5ba1b3081831
parenta1bc317c24d55da1199450fe4c9c85d1105844b5 (diff)
Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER unit tests. ; Simplified GLContext version number
- Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER unit tests Chuck Ritola reported in December 2012 that we lack support of GEOMETRY_SHADER and he provided a test case. The latter is cleaned up to use GL3 core profile features only tesing a pass-through and the flip-XYZ geometry shader. ShaderUtil is fixed. - Simplified GLContext version number The OpenGL major/minor version is now hold in a VersionNumber instance to simplify usage. Also expose it via getGLVersionNumber() while marking getGLVersionMajor() and getGLVersionMinor() deprecated.
-rwxr-xr-xmake/scripts/tests.sh4
-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLExtensions.java5
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java33
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java8
-rw-r--r--src/jogl/classes/javax/media/opengl/GLContext.java57
-rw-r--r--src/jogl/classes/jogamp/opengl/GLContextImpl.java35
-rw-r--r--src/jogl/classes/jogamp/opengl/egl/EGLContext.java2
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/GeomShader01TextureGL3.java293
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/newt/TestGeomShader01TextureGL3NEWT.java126
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/shader/flipXYZ01_xxx.gp32
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/shader/passthrough01_xxx.gp31
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/shader/texture01_xxx.fp20
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/shader/texture01_xxx.vp20
13 files changed, 613 insertions, 53 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 395546ab9..b9c5302a9 100755
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -260,8 +260,10 @@ function testawtswt() {
#testnoawt com.jogamp.newt.opengl.GLWindow $*
#testnoawt com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT $*
+testnoawt com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestFloatUtil01MatrixMatrixMultNOUI $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix02NEWT $*
@@ -287,7 +289,7 @@ function testawtswt() {
#testawt com.jogamp.opengl.test.junit.jogl.acore.TestExclusiveContext01VSyncAnimAWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestExclusiveContext02FPSAnimNEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.acore.TestExclusiveContext02FPSAnimAWT $*
-testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestExclusiveContext11VSyncAnimNEWT $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestExclusiveContext11VSyncAnimNEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestExclusiveContext12FPSAnimNEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
diff --git a/src/jogl/classes/com/jogamp/opengl/GLExtensions.java b/src/jogl/classes/com/jogamp/opengl/GLExtensions.java
index cf81b85ee..c0666d153 100644
--- a/src/jogl/classes/com/jogamp/opengl/GLExtensions.java
+++ b/src/jogl/classes/com/jogamp/opengl/GLExtensions.java
@@ -73,8 +73,9 @@ public class GLExtensions {
public static final String OES_EGL_image_external = "GL_OES_EGL_image_external";
public static final String ARB_gpu_shader_fp64 = "GL_ARB_gpu_shader_fp64";
- public static final String ARB_shader_objects = "GL_ARB_shader_objects";
-
+ public static final String ARB_shader_objects = "GL_ARB_shader_objects";
+ public static final String ARB_geometry_shader4 = "GL_ARB_geometry_shader4";
+
//
// Aliased GLX/WGL/.. extensions
//
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
index e6dde3237..1e552c17f 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
@@ -45,6 +45,7 @@ import java.util.Set;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GL3;
import javax.media.opengl.GLES2;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLException;
@@ -72,6 +73,12 @@ public class ShaderCode {
/** Unique resource suffix for {@link GL2ES2#GL_VERTEX_SHADER} in binary: <code>bvp</code> */
public static final String SUFFIX_VERTEX_BINARY = "bvp" ;
+ /** Unique resource suffix for {@link GL3#GL_GEOMETRY_SHADER} in source code: <code>gp</code> */
+ public static final String SUFFIX_GEOMETRY_SOURCE = "gp" ;
+
+ /** Unique resource suffix for {@link GL3#GL_GEOMETRY_SHADER} in binary: <code>bgp</code> */
+ public static final String SUFFIX_GEOMETRY_BINARY = "bgp" ;
+
/** Unique resource suffix for {@link GL2ES2#GL_FRAGMENT_SHADER} in source code: <code>fp</code> */
public static final String SUFFIX_FRAGMENT_SOURCE = "fp" ;
@@ -82,7 +89,7 @@ public class ShaderCode {
public static final String SUB_PATH_NVIDIA = "nvidia" ;
/**
- * @param type either {@link GL2ES2#GL_VERTEX_SHADER} or {@link GL2ES2#GL_FRAGMENT_SHADER}
+ * @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER} or {@link GL3#GL_GEOMETRY_SHADER}
* @param count number of shaders
* @param source CharSequence array containing the shader sources, organized as <code>source[count][strings-per-shader]</code>.
* May be either an immutable <code>String</code> - or mutable <code>StringBuilder</code> array.
@@ -96,6 +103,7 @@ public class ShaderCode {
switch (type) {
case GL2ES2.GL_VERTEX_SHADER:
case GL2ES2.GL_FRAGMENT_SHADER:
+ case GL3.GL_GEOMETRY_SHADER:
break;
default:
throw new GLException("Unknown shader type: "+type);
@@ -114,7 +122,7 @@ public class ShaderCode {
}
/**
- * @param type either {@link GL2ES2#GL_VERTEX_SHADER} or {@link GL2ES2#GL_FRAGMENT_SHADER}
+ * @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER} or {@link GL3#GL_GEOMETRY_SHADER}
* @param count number of shaders
* @param binary binary buffer containing the shader binaries,
*/
@@ -122,6 +130,7 @@ public class ShaderCode {
switch (type) {
case GL2ES2.GL_VERTEX_SHADER:
case GL2ES2.GL_FRAGMENT_SHADER:
+ case GL3.GL_GEOMETRY_SHADER:
break;
default:
throw new GLException("Unknown shader type: "+type);
@@ -139,7 +148,7 @@ public class ShaderCode {
* which location is resolved using the <code>context</code> class, see {@link #readShaderSource(Class, String)}.
*
* @param gl current GL object to determine whether a shader compiler is available. If null, no validation is performed.
- * @param type either {@link GL2ES2#GL_VERTEX_SHADER} or {@link GL2ES2#GL_FRAGMENT_SHADER}
+ * @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER} or {@link GL3#GL_GEOMETRY_SHADER}
* @param count number of shaders
* @param context class used to help resolving the source location
* @param sourceFiles array of source locations, organized as <code>sourceFiles[count]</code>
@@ -183,7 +192,7 @@ public class ShaderCode {
* Creates a complete {@link ShaderCode} object while reading the shader binary of <code>binaryFile</code>,
* which location is resolved using the <code>context</code> class, see {@link #readShaderBinary(Class, String)}.
*
- * @param type either {@link GL2ES2#GL_VERTEX_SHADER} or {@link GL2ES2#GL_FRAGMENT_SHADER}
+ * @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER} or {@link GL3#GL_GEOMETRY_SHADER}
* @param count number of shaders
* @param context class used to help resolving the source location
* @param binFormat a valid native binary format as they can be queried by {@link ShaderUtil#getShaderBinaryFormats(GL)}.
@@ -215,13 +224,15 @@ public class ShaderCode {
* <ul>
* <li>Source<ul>
* <li>{@link GL2ES2#GL_VERTEX_SHADER vertex}: {@link #SUFFIX_VERTEX_SOURCE}</li>
- * <li>{@link GL2ES2#GL_FRAGMENT_SHADER fragment}: {@link #SUFFIX_FRAGMENT_SOURCE}</li></ul></li>
+ * <li>{@link GL2ES2#GL_FRAGMENT_SHADER fragment}: {@link #SUFFIX_FRAGMENT_SOURCE}</li>
+ * <li>{@link GL3#GL_GEOMETRY_SHADER geometry}: {@link #SUFFIX_GEOMETRY_SOURCE}</li></ul></li>
* <li>Binary<ul>
* <li>{@link GL2ES2#GL_VERTEX_SHADER vertex}: {@link #SUFFIX_VERTEX_BINARY}</li>
- * <li>{@link GL2ES2#GL_FRAGMENT_SHADER fragment}: {@link #SUFFIX_FRAGMENT_BINARY}</li></ul></li>
+ * <li>{@link GL2ES2#GL_FRAGMENT_SHADER fragment}: {@link #SUFFIX_FRAGMENT_BINARY}</li>
+ * <li>{@link GL3#GL_GEOMETRY_SHADER geometry}: {@link #SUFFIX_GEOMETRY_BINARY}</li></ul></li>
* </ul>
* @param binary true for a binary resource, false for a source resource
- * @param type either {@link GL2ES2#GL_VERTEX_SHADER} or {@link GL2ES2#GL_FRAGMENT_SHADER}
+ * @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER} or {@link GL3#GL_GEOMETRY_SHADER}
*
* @throws GLException if <code>type</code> is not supported
*
@@ -233,6 +244,8 @@ public class ShaderCode {
return binary?SUFFIX_VERTEX_BINARY:SUFFIX_VERTEX_SOURCE;
case GL2ES2.GL_FRAGMENT_SHADER:
return binary?SUFFIX_FRAGMENT_BINARY:SUFFIX_FRAGMENT_SOURCE;
+ case GL3.GL_GEOMETRY_SHADER:
+ return binary?SUFFIX_GEOMETRY_BINARY:SUFFIX_GEOMETRY_SOURCE;
default:
throw new GLException("illegal shader type: "+type);
}
@@ -311,7 +324,7 @@ public class ShaderCode {
*
* @param gl current GL object to determine whether a shader compiler is available (if <code>source</code> is used),
* or to determine the shader binary format (if <code>binary</code> is used).
- * @param type either {@link GL2ES2#GL_VERTEX_SHADER} or {@link GL2ES2#GL_FRAGMENT_SHADER}
+ * @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER} or {@link GL3#GL_GEOMETRY_SHADER}
* @param count number of shaders
* @param context class used to help resolving the source and binary location
* @param srcRoot relative <i>root</i> path for <code>srcBasenames</code>
@@ -411,7 +424,7 @@ public class ShaderCode {
*
* @param gl current GL object to determine whether a shader compiler is available (if <code>source</code> is used),
* or to determine the shader binary format (if <code>binary</code> is used).
- * @param type either {@link GL2ES2#GL_VERTEX_SHADER} or {@link GL2ES2#GL_FRAGMENT_SHADER}
+ * @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER} or {@link GL3#GL_GEOMETRY_SHADER}
* @param context class used to help resolving the source and binary location
* @param srcRoot relative <i>root</i> path for <code>basename</code>
* @param binRoot relative <i>root</i> path for <code>basename</code>
@@ -447,6 +460,8 @@ public class ShaderCode {
return "VERTEX_SHADER";
case GL2ES2.GL_FRAGMENT_SHADER:
return "FRAGMENT_SHADER";
+ case GL3.GL_GEOMETRY_SHADER:
+ return "GEOMETRY_SHADER";
}
return "UNKNOWN_SHADER";
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java
index 5afc5e38c..eceeea6db 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java
@@ -40,6 +40,7 @@ import java.util.*;
import javax.media.opengl.*;
import com.jogamp.common.nio.Buffers;
+import com.jogamp.opengl.GLExtensions;
public class ShaderUtil {
public static String getShaderInfoLog(GL _gl, int shaderObj) {
@@ -210,6 +211,13 @@ public class ShaderUtil {
}
return info.shaderCompilerAvailable.booleanValue();
}
+
+ /** Returns true if GeometryShader is supported, i.e. whether GLContext is &ge; 3.2 or ARB_geometry_shader4 extension is available. */
+ public static boolean isGeometryShaderSupported(GL _gl) {
+ final GLContext ctx = _gl.getContext();
+ return ctx.getGLVersionNumber().compareTo(GLContext.Version32) >= 0 ||
+ ctx.isExtensionAvailable(GLExtensions.ARB_geometry_shader4);
+ }
public static void shaderSource(GL _gl, int shader, CharSequence[] source)
{
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java
index 461d481a8..8cc29f1f2 100644
--- a/src/jogl/classes/javax/media/opengl/GLContext.java
+++ b/src/jogl/classes/javax/media/opengl/GLContext.java
@@ -116,6 +116,15 @@ public abstract class GLContext {
/** Indicates that a newly-created context was made current during the last call to {@link #makeCurrent makeCurrent}. */
public static final int CONTEXT_CURRENT_NEW = 2;
+ /** Version 3.2. As an OpenGL version, it qualifies for geometry shader */
+ public static final VersionNumber Version32 = new VersionNumber(3, 2, 0);
+
+ /** Version 3.1. As an OpenGL version, it qualifies for {@link #isGL3core()}, {@link #isGL3bc()} and {@link #isGL3()} */
+ public static final VersionNumber Version31 = new VersionNumber(3, 1, 0);
+
+ /** Version 3.0. As an OpenGL version, it qualifies for {@link #isGL2()} only */
+ public static final VersionNumber Version30 = new VersionNumber(3, 0, 0);
+
/** <code>ARB_create_context</code> related: created via ARB_create_context. Cache key value. See {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
protected static final int CTX_IS_ARB_CREATED = 1 << 0;
/** <code>ARB_create_context</code> related: desktop compatibility profile. Cache key value. See {@link #isGLCompatibilityProfile()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
@@ -156,8 +165,7 @@ public abstract class GLContext {
resetStates();
}
- protected int ctxMajorVersion;
- protected int ctxMinorVersion;
+ protected VersionNumber ctxVersion;
protected int ctxOptions;
protected String ctxVersionString;
protected VersionNumber ctxGLSLVersion;
@@ -172,8 +180,7 @@ public abstract class GLContext {
System.err.println(getThreadName() + ": GLContext.resetStates()");
// Thread.dumpStack();
}
- ctxMajorVersion=-1;
- ctxMinorVersion=-1;
+ ctxVersion = new VersionNumber(-1, -1, -1);
ctxOptions=0;
ctxVersionString=null;
ctxGLSLVersion=null;
@@ -629,8 +636,15 @@ public abstract class GLContext {
return ctxVersionString;
}
- public final int getGLVersionMajor() { return ctxMajorVersion; }
- public final int getGLVersionMinor() { return ctxMinorVersion; }
+ /** @deprecated Use {@link #getGLVersionNumber()} */
+ public final int getGLVersionMajor() { return ctxVersion.getMajor(); }
+ /** @deprecated Use {@link #getGLVersionNumber()} */
+ public final int getGLVersionMinor() { return ctxVersion.getMinor(); }
+ /**
+ * Returns this context OpenGL version.
+ * @see #getGLSLVersionNumber()
+ **/
+ public final VersionNumber getGLVersionNumber() { return ctxVersion; }
public final boolean isGLCompatibilityProfile() { return ( 0 != ( CTX_PROFILE_COMPAT & ctxOptions ) ); }
public final boolean isGLCoreProfile() { return ( 0 != ( CTX_PROFILE_CORE & ctxOptions ) ); }
public final boolean isGLForwardCompatible() { return ( 0 != ( CTX_OPTION_FORWARD & ctxOptions ) ); }
@@ -659,8 +673,7 @@ public abstract class GLContext {
*
* @param GLSL version number if context has been made current at least once, otherwise <code>null</code>.
*
- * @see #getGLVersionMajor()
- * @see #getGLVersionMinor()
+ * @see #getGLVersionNumber()
*/
public final VersionNumber getGLSLVersionNumber() {
return ctxGLSLVersion;
@@ -733,7 +746,7 @@ public abstract class GLContext {
public final boolean hasGLSL() {
return isGLES2() ||
isGL3() ||
- isGL2() && ctxMajorVersion>1 ;
+ isGL2() && ctxVersion.getMajor()>1 ;
}
/**
@@ -810,46 +823,46 @@ public abstract class GLContext {
/** @see GLProfile#isGL4bc() */
public final boolean isGL4bc() {
- return ctxMajorVersion>=4 && 0 != (ctxOptions & CTX_IS_ARB_CREATED)
- && 0 != (ctxOptions & CTX_PROFILE_COMPAT);
+ return ctxVersion.getMajor() >= 4 && 0 != (ctxOptions & CTX_IS_ARB_CREATED)
+ && 0 != (ctxOptions & CTX_PROFILE_COMPAT);
}
/** @see GLProfile#isGL4() */
public final boolean isGL4() {
- return ctxMajorVersion>=4 && 0 != (ctxOptions & CTX_IS_ARB_CREATED)
- && 0 != (ctxOptions & (CTX_PROFILE_COMPAT|CTX_PROFILE_CORE));
+ return ctxVersion.getMajor() >= 4 && 0 != (ctxOptions & CTX_IS_ARB_CREATED)
+ && 0 != (ctxOptions & (CTX_PROFILE_COMPAT|CTX_PROFILE_CORE));
}
/** Indicates whether this profile is capable of GL4 (core only). <p>Includes [ GL4 ].</p> */
public final boolean isGL4core() {
- return ctxMajorVersion>=4 && 0 != (ctxOptions & CTX_IS_ARB_CREATED)
- && 0 != (ctxOptions & CTX_PROFILE_CORE);
+ return ctxVersion.getMajor() >= 4 && 0 != (ctxOptions & CTX_IS_ARB_CREATED)
+ && 0 != (ctxOptions & CTX_PROFILE_CORE);
}
/** @see GLProfile#isGL3bc() */
public final boolean isGL3bc() {
- return ( ctxMajorVersion>3 || ctxMajorVersion==3 && ctxMinorVersion>=1 )
+ return ctxVersion.compareTo(Version31) >= 0
&& 0 != (ctxOptions & CTX_IS_ARB_CREATED)
&& 0 != (ctxOptions & CTX_PROFILE_COMPAT);
}
/** @see GLProfile#isGL3() */
public final boolean isGL3() {
- return ( ctxMajorVersion>3 || ctxMajorVersion==3 && ctxMinorVersion>=1 )
+ return ctxVersion.compareTo(Version31) >= 0
&& 0 != (ctxOptions & CTX_IS_ARB_CREATED)
&& 0 != (ctxOptions & (CTX_PROFILE_COMPAT|CTX_PROFILE_CORE));
}
- /** Indicates whether this profile is capable of GL3 (core only). <p>Includes [ GL4, GL3 ].</p> */
+ /** Indicates whether this profile is capable of GL3 (core only). GL3 starts w/ OpenGL 3.1 <p>Includes [ GL4, GL3 ].</p> */
public final boolean isGL3core() {
- return ( ctxMajorVersion>3 || ctxMajorVersion==3 && ctxMinorVersion>=1 )
+ return ctxVersion.compareTo(Version31) >= 0
&& 0 != (ctxOptions & CTX_IS_ARB_CREATED)
&& 0 != (ctxOptions & CTX_PROFILE_CORE);
}
/** @see GLProfile#isGL2() */
public final boolean isGL2() {
- return ctxMajorVersion>=1 && 0!=(ctxOptions & CTX_PROFILE_COMPAT);
+ return ctxVersion.getMajor()>=1 && 0!=(ctxOptions & CTX_PROFILE_COMPAT);
}
/** @see GLProfile#isGL2GL3() */
@@ -859,12 +872,12 @@ public abstract class GLContext {
/** @see GLProfile#isGLES1() */
public final boolean isGLES1() {
- return ctxMajorVersion==1 && 0 != ( ctxOptions & CTX_PROFILE_ES ) ;
+ return ctxVersion.getMajor() == 1 && 0 != ( ctxOptions & CTX_PROFILE_ES ) ;
}
/** @see GLProfile#isGLES2() */
public final boolean isGLES2() {
- return ctxMajorVersion==2 && 0 != ( ctxOptions & CTX_PROFILE_ES ) ;
+ return ctxVersion.getMajor() == 2 && 0 != ( ctxOptions & CTX_PROFILE_ES ) ;
}
/** @see GLProfile#isGLES() */
diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
index 36aaeb597..d960883d5 100644
--- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
@@ -568,7 +568,7 @@ public abstract class GLContextImpl extends GLContext {
final boolean created;
try {
created = createImpl(shareWith); // may throws exception if fails!
- if( created && isGL3core() && ( ctxMajorVersion>3 || ctxMajorVersion==3 && ctxMinorVersion>=1 ) ) {
+ if( created && isGL3core() ) {
// Due to GL 3.1 core spec: E.1. DEPRECATED AND REMOVED FEATURES (p 296),
// GL 3.2 core spec: E.2. DEPRECATED AND REMOVED FEATURES (p 331)
// there is no more default VAO buffer 0 bound, hence generating and binding one
@@ -606,10 +606,10 @@ public abstract class GLContextImpl extends GLContext {
if( 0 == ( ctxOptions & GLContext.CTX_PROFILE_ES) ) { // not ES profile
final int reqMajor;
final int reqProfile;
- if(ctxMajorVersion<3 || ctxMajorVersion==3 && ctxMinorVersion==0) {
+ if( ctxVersion.compareTo(Version30) <= 0 ) {
reqMajor = 2;
} else {
- reqMajor = ctxMajorVersion;
+ reqMajor = ctxVersion.getMajor();
}
if( 0 != ( ctxOptions & GLContext.CTX_PROFILE_CORE) ) {
reqProfile = GLContext.CTX_PROFILE_CORE;
@@ -617,7 +617,7 @@ public abstract class GLContextImpl extends GLContext {
reqProfile = GLContext.CTX_PROFILE_COMPAT;
}
GLContext.mapAvailableGLVersion(device, reqMajor, reqProfile,
- ctxMajorVersion, ctxMinorVersion, ctxOptions);
+ ctxVersion.getMajor(), ctxVersion.getMinor(), ctxOptions);
GLContext.setAvailableGLVersionsSet(device);
if (DEBUG) {
@@ -780,7 +780,7 @@ public abstract class GLContextImpl extends GLContext {
success |= hasGL4;
if(hasGL4) {
// Map all lower compatible profiles: GL3
- GLContext.mapAvailableGLVersion(device, 3, CTX_PROFILE_CORE, ctxMajorVersion, ctxMinorVersion, ctxOptions);
+ GLContext.mapAvailableGLVersion(device, 3, CTX_PROFILE_CORE, ctxVersion.getMajor(), ctxVersion.getMinor(), ctxOptions);
if(PROFILE_ALIASING) {
hasGL3 = true;
}
@@ -799,13 +799,13 @@ public abstract class GLContextImpl extends GLContext {
success |= hasGL4bc;
if(hasGL4bc) {
// Map all lower compatible profiles: GL3bc, GL2, GL4, GL3
- GLContext.mapAvailableGLVersion(device, 3, CTX_PROFILE_COMPAT, ctxMajorVersion, ctxMinorVersion, ctxOptions);
- GLContext.mapAvailableGLVersion(device, 2, CTX_PROFILE_COMPAT, ctxMajorVersion, ctxMinorVersion, ctxOptions);
+ GLContext.mapAvailableGLVersion(device, 3, CTX_PROFILE_COMPAT, ctxVersion.getMajor(), ctxVersion.getMinor(), ctxOptions);
+ GLContext.mapAvailableGLVersion(device, 2, CTX_PROFILE_COMPAT, ctxVersion.getMajor(), ctxVersion.getMinor(), ctxOptions);
if(!hasGL4) {
- GLContext.mapAvailableGLVersion(device, 4, CTX_PROFILE_CORE, ctxMajorVersion, ctxMinorVersion, ctxOptions);
+ GLContext.mapAvailableGLVersion(device, 4, CTX_PROFILE_CORE, ctxVersion.getMajor(), ctxVersion.getMinor(), ctxOptions);
}
if(!hasGL3) {
- GLContext.mapAvailableGLVersion(device, 3, CTX_PROFILE_CORE, ctxMajorVersion, ctxMinorVersion, ctxOptions);
+ GLContext.mapAvailableGLVersion(device, 3, CTX_PROFILE_CORE, ctxVersion.getMajor(), ctxVersion.getMinor(), ctxOptions);
}
if(PROFILE_ALIASING) {
hasGL3bc = true;
@@ -821,9 +821,9 @@ public abstract class GLContextImpl extends GLContext {
success |= hasGL3bc;
if(hasGL3bc) {
// Map all lower compatible profiles: GL2 and GL3
- GLContext.mapAvailableGLVersion(device, 2, CTX_PROFILE_COMPAT, ctxMajorVersion, ctxMinorVersion, ctxOptions);
+ GLContext.mapAvailableGLVersion(device, 2, CTX_PROFILE_COMPAT, ctxVersion.getMajor(), ctxVersion.getMinor(), ctxOptions);
if(!hasGL3) {
- GLContext.mapAvailableGLVersion(device, 3, CTX_PROFILE_CORE, ctxMajorVersion, ctxMinorVersion, ctxOptions);
+ GLContext.mapAvailableGLVersion(device, 3, CTX_PROFILE_CORE, ctxVersion.getMajor(), ctxVersion.getMinor(), ctxOptions);
}
if(PROFILE_ALIASING) {
hasGL2 = true;
@@ -915,7 +915,7 @@ public abstract class GLContextImpl extends GLContext {
AbstractGraphicsDevice device = drawable.getNativeSurface().getGraphicsConfiguration().getScreen().getDevice();
// ctxMajorVersion, ctxMinorVersion, ctxOptions is being set by
// createContextARBVersions(..) -> setGLFunctionAvailbility(..) -> setContextVersion(..)
- GLContext.mapAvailableGLVersion(device, reqMajor, reqProfile, ctxMajorVersion, ctxMinorVersion, ctxOptions);
+ GLContext.mapAvailableGLVersion(device, reqMajor, reqProfile, ctxVersion.getMajor(), ctxVersion.getMinor(), ctxOptions);
destroyContextARBImpl(_context);
if (DEBUG) {
System.err.println(getThreadName() + ": createContextARB-MapVersionsAvailable HAVE: " +reqMajor+"."+reqProfile+ " -> "+getGLVersion());
@@ -978,13 +978,12 @@ public abstract class GLContextImpl extends GLContext {
if (!GLContext.isValidGLVersion(major, minor)) {
throw new GLException("Invalid GL Version "+major+"."+minor+", ctp "+toHexString(ctp));
}
- ctxMajorVersion = major;
- ctxMinorVersion = minor;
+ ctxVersion = new VersionNumber(major, minor, 0);
ctxOptions = ctp;
if(setVersionString) {
- ctxVersionString = getGLVersion(ctxMajorVersion, ctxMinorVersion, ctxOptions, gl.glGetString(GL.GL_VERSION));
+ ctxVersionString = getGLVersion(major, minor, ctxOptions, gl.glGetString(GL.GL_VERSION));
ctxGLSLVersion = null;
- if(ctxMajorVersion >= 2) { // >= ES2 || GL2.0
+ if(major >= 2) { // >= ES2 || GL2.0
final String glslVersion = gl.glGetString(GL2ES2.GL_SHADING_LANGUAGE_VERSION);
if( null != glslVersion ) {
ctxGLSLVersion = new VersionNumber(glslVersion, ".");
@@ -995,7 +994,7 @@ public abstract class GLContextImpl extends GLContext {
}
if( null == ctxGLSLVersion ){
final int[] sver = new int[2];
- getStaticGLSLVersionNumber(ctxMajorVersion, ctxMinorVersion, ctxOptions, sver);
+ getStaticGLSLVersionNumber(major, minor, ctxOptions, sver);
ctxGLSLVersion = new VersionNumber(sver[0], sver[1], 0);
}
}
@@ -1424,7 +1423,7 @@ public abstract class GLContextImpl extends GLContext {
final int glErrX = gl.glGetError(); // clear GL error, maybe caused by above operations
if(DEBUG) {
- System.err.println(getThreadName() + ": GLContext.setGLFuncAvail.X: OK "+contextFQN+" - "+GLContext.getGLVersion(ctxMajorVersion, ctxMinorVersion, ctxOptions, null)+" - glErr "+toHexString(glErrX));
+ System.err.println(getThreadName() + ": GLContext.setGLFuncAvail.X: OK "+contextFQN+" - "+GLContext.getGLVersion(ctxVersion.getMajor(), ctxVersion.getMinor(), ctxOptions, null)+" - glErr "+toHexString(glErrX));
}
return true;
}
diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLContext.java b/src/jogl/classes/jogamp/opengl/egl/EGLContext.java
index bd8e7dee9..572888bae 100644
--- a/src/jogl/classes/jogamp/opengl/egl/EGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/egl/EGLContext.java
@@ -281,7 +281,7 @@ public abstract class EGLContext extends GLContextImpl {
//
/* pp */ void mapCurrentAvailableGLVersion(AbstractGraphicsDevice device) {
- mapStaticGLVersion(device, ctxMajorVersion, ctxMinorVersion, ctxOptions);
+ mapStaticGLVersion(device, ctxVersion.getMajor(), ctxVersion.getMinor(), ctxOptions);
}
/* pp */ int getContextOptions() { return ctxOptions; }
/* pp */ static void mapStaticGLESVersion(AbstractGraphicsDevice device, GLCapabilitiesImmutable caps) {
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/GeomShader01TextureGL3.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/GeomShader01TextureGL3.java
new file mode 100644
index 000000000..929491187
--- /dev/null
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/GeomShader01TextureGL3.java
@@ -0,0 +1,293 @@
+/**
+ * Copyright 2013 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl.test.junit.jogl.demos.gl3;
+
+import java.io.IOException;
+import java.io.InputStream;
+import java.net.URLConnection;
+import java.nio.FloatBuffer;
+
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GL3;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.GLException;
+import javax.media.opengl.GLUniformData;
+import javax.media.opengl.fixedfunc.GLMatrixFunc;
+
+import com.jogamp.common.util.IOUtil;
+import com.jogamp.opengl.util.GLArrayDataServer;
+import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.glsl.ShaderCode;
+import com.jogamp.opengl.util.glsl.ShaderProgram;
+import com.jogamp.opengl.util.glsl.ShaderState;
+import com.jogamp.opengl.util.glsl.ShaderUtil;
+import com.jogamp.opengl.util.texture.Texture;
+import com.jogamp.opengl.util.texture.TextureCoords;
+import com.jogamp.opengl.util.texture.TextureData;
+import com.jogamp.opengl.util.texture.TextureIO;
+
+/**
+ * JOGL Geometry ShaderCode test case using OpenGL 3.2 core profile features only.
+ * <p>
+ * Demonstrates <code>pass through</code> and <code>XYZ flipping</code>
+ * geometry shader.
+ * </p>
+ * <p>
+ * If the <code>XYZ flipping</code> geometry shader functions properly,
+ * the texture will be flipped horizontally and vertically.
+ * </p>
+ *
+ * @author Chuck Ritola December 2012
+ * @author Sven Gothel (GL3 core, pass-though, core geometry shader)
+ */
+public class GeomShader01TextureGL3 implements GLEventListener {
+ private final int geomShader;
+ private Texture texture;
+ private ShaderState st;
+ private PMVMatrix pmvMatrix;
+ private GLUniformData pmvMatrixUniform;
+ private GLArrayDataServer interleavedVBO;
+
+ static final String shaderBasename = "texture01_xxx";
+ static final String[] geomShaderBaseNames = new String[] { "passthrough01_xxx", "flipXYZ01_xxx" };
+
+ public GeomShader01TextureGL3(int geomShader) {
+ this.geomShader = geomShader;
+ }
+
+ @Override
+ public void init(GLAutoDrawable drawable) {
+ {
+ final GL gl = drawable.getGL();
+ System.err.println("Init - START - useGeomShader "+geomShader+" -> "+geomShaderBaseNames[geomShader]);
+ System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR));
+ System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER));
+ System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION));
+ System.err.println("GL GLSL: "+gl.hasGLSL()+", has-compiler: "+gl.isFunctionAvailable("glCompileShader")+", version "+(gl.hasGLSL() ? gl.glGetString(GL2ES2.GL_SHADING_LANGUAGE_VERSION) : "none"));
+ System.err.println("GL Profile: "+gl.getGLProfile());
+ System.err.println("GL Renderer Quirks:" + gl.getContext().getRendererQuirks().toString());
+ System.err.println("GL:" + gl + ", " + gl.getContext().getGLVersion());
+ if( !gl.isGL3() ) {
+ throw new RuntimeException("GL object not a GL3 core compatible profile: "+gl);
+ }
+ if( !ShaderUtil.isGeometryShaderSupported(gl) ) {
+ throw new RuntimeException("GL object not >= 3.2, i.e. no geometry shader support.: "+gl);
+ }
+ }
+ final GL3 gl = drawable.getGL().getGL3();
+
+ final ShaderProgram sp;
+ {
+ final ShaderCode vs, gs, fs;
+ vs = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(),
+ "shader", "shader/bin", shaderBasename, true);
+ gs = ShaderCode.create(gl, GL3.GL_GEOMETRY_SHADER, this.getClass(),
+ "shader", "shader/bin", geomShaderBaseNames[geomShader], true);
+ fs = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(),
+ "shader", "shader/bin", shaderBasename, true);
+ vs.defaultShaderCustomization(gl, true, null);
+ gs.defaultShaderCustomization(gl, true, null);
+ fs.defaultShaderCustomization(gl, true, null);
+
+ sp = new ShaderProgram();
+ sp.add(gl, vs, System.err);
+ sp.add(gl, gs, System.err);
+ sp.add(gl, fs, System.err);
+ if(!sp.link(gl, System.err)) {
+ throw new GLException("Couldn't link program: "+sp);
+ }
+ }
+
+ st=new ShaderState();
+ st.attachShaderProgram(gl, sp, true);
+
+ // setup mgl_PMVMatrix
+ pmvMatrix = new PMVMatrix();
+ pmvMatrix.glMatrixMode(PMVMatrix.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glMatrixMode(PMVMatrix.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); // P, Mv
+ st.ownUniform(pmvMatrixUniform);
+ st.uniform(gl, pmvMatrixUniform);
+
+ st.ownUniform(pmvMatrixUniform);
+ if(!st.uniform(gl, pmvMatrixUniform)) {
+ throw new GLException("Error setting PMVMatrix in shader: "+st);
+ }
+ if(!st.uniform(gl, new GLUniformData("mgl_ActiveTexture", 0))) {
+ throw new GLException("Error setting mgl_ActiveTexture in shader: "+st);
+ }
+
+ try {
+ texture = createTestTexture(gl);
+ } catch (IOException e) {
+ throw new RuntimeException(e);
+ }
+ if(null == texture) {
+ throw new RuntimeException("Could not load test texture");
+ }
+
+ // Tri order:
+ // TL, BL, BR
+ // TL, TR, BR
+ {
+ int i=0;
+ TextureCoords tc = texture.getImageTexCoords();
+ s_triTexCoords[i++] = tc.left(); s_triTexCoords[i++] = tc.top();
+ s_triTexCoords[i++] = tc.left(); s_triTexCoords[i++] = tc.bottom();
+ s_triTexCoords[i++] = tc.right(); s_triTexCoords[i++] = tc.bottom();
+ s_triTexCoords[i++] = tc.left(); s_triTexCoords[i++] = tc.top();
+ s_triTexCoords[i++] = tc.right(); s_triTexCoords[i++] = tc.top();
+ s_triTexCoords[i++] = tc.right(); s_triTexCoords[i++] = tc.bottom();
+ }
+
+ interleavedVBO = GLArrayDataServer.createGLSLInterleaved(2+4+2, GL.GL_FLOAT, false, 3*6, GL.GL_STATIC_DRAW);
+ {
+ interleavedVBO.addGLSLSubArray("mgl_Vertex", 2, GL.GL_ARRAY_BUFFER);
+ interleavedVBO.addGLSLSubArray("mgl_Color", 4, GL.GL_ARRAY_BUFFER);
+ interleavedVBO.addGLSLSubArray("mgl_MultiTexCoord", 2, GL.GL_ARRAY_BUFFER);
+
+ FloatBuffer ib = (FloatBuffer)interleavedVBO.getBuffer();
+
+ for(int i=0; i<6; i++) {
+ ib.put(s_triVertices, i*2, 2);
+ ib.put(s_triColors, i*4, 4);
+ ib.put(s_triTexCoords, i*2, 2);
+ }
+ }
+ interleavedVBO.seal(gl, true);
+ interleavedVBO.enableBuffer(gl, false);
+ st.ownAttribute(interleavedVBO, true);
+
+ gl.glClearColor(0f, 0f, 0f, 0f);
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ st.useProgram(gl, false);
+ }
+
+ private Texture createTestTexture(GL3 gl) throws IOException {
+ final URLConnection urlConn = IOUtil.getResource(this.getClass(), "../../util/texture/test-ntscI01-160x90.png");
+ if(null == urlConn) { return null; }
+ final InputStream istream = urlConn.getInputStream();
+ if(null == istream) { return null; }
+ final TextureData texData = TextureIO.newTextureData(gl.getGLProfile(), istream, false /* mipmap */, TextureIO.PNG);
+ final Texture res = TextureIO.newTexture(gl, texData);
+ texData.destroy();
+ return res;
+ }
+
+ @Override
+ public void dispose(GLAutoDrawable drawable) {
+ final GL3 gl = drawable.getGL().getGL3();
+ if(null!=texture) {
+ texture.disable(gl);
+ texture.destroy(gl);
+ }
+
+ if(null != st) {
+ pmvMatrixUniform = null;
+ pmvMatrix.destroy();
+ pmvMatrix=null;
+ st.destroy(gl);
+ st=null;
+ }
+ }
+
+ @Override
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ GL3 gl = drawable.getGL().getGL3();
+
+ gl.setSwapInterval(1);
+
+ // Clear background to white
+ gl.glClearColor(1.0f, 1.0f, 1.0f, 0.4f);
+
+ if(null != st) {
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glOrthof(-1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 10.0f);
+
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+
+ st.useProgram(gl, true);
+ st.uniform(gl, pmvMatrixUniform);
+ st.useProgram(gl, false);
+ }
+ }
+
+ @Override
+ public void display(GLAutoDrawable drawable) {
+ final GL3 gl = drawable.getGL().getGL3();
+
+ gl.glClear(GL.GL_DEPTH_BUFFER_BIT | GL.GL_COLOR_BUFFER_BIT);
+
+ if(null != st) {
+ //Draw the image as a pseudo-quad using two triangles
+ st.useProgram(gl, true);
+ interleavedVBO.enableBuffer(gl, true);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
+ texture.enable(gl);
+ texture.bind(gl);
+
+ gl.glDrawArrays(GL.GL_TRIANGLES, 0, 6);
+
+ texture.disable(gl);
+ interleavedVBO.enableBuffer(gl, false);
+ st.useProgram(gl, false);
+ }
+ }//end display()
+
+ private static final float[] s_triVertices = {
+ -1f, 1f, // TL
+ -1f, -1f, // BL
+ 1f, -1f, // BR
+ -1f, 1f, // TL
+ 1f, 1f, // TR
+ 1f, -1f // BR
+ };
+ private static final float[] s_triColors = {
+ 1f, 1f, 1f, 1f,
+ 1f, 1f, 1f, 1f,
+ 1f, 1f, 1f, 1f,
+ 1f, 1f, 1f, 1f,
+ 1f, 1f, 1f, 1f,
+ 1f, 1f, 1f, 1f
+ };
+ private static final float[] s_triTexCoords = {
+ 0f, 1f, // TL
+ 0f, 0f, // BL
+ 1f, 0f, // BR
+ 0f, 1f, // TL
+ 1f, 1f, // TR
+ 1f, 0f // BR
+ };
+
+}//end Test
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/newt/TestGeomShader01TextureGL3NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/newt/TestGeomShader01TextureGL3NEWT.java
new file mode 100644
index 000000000..71c0ae7ac
--- /dev/null
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/newt/TestGeomShader01TextureGL3NEWT.java
@@ -0,0 +1,126 @@
+/**
+ * Copyright 2013 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl.test.junit.jogl.demos.gl3.newt;
+
+import java.io.IOException;
+
+import javax.media.opengl.GLCapabilities;
+import javax.media.opengl.GLProfile;
+
+import org.junit.Assert;
+import org.junit.Test;
+
+import com.jogamp.newt.opengl.GLWindow;
+import com.jogamp.opengl.test.junit.jogl.demos.gl3.GeomShader01TextureGL3;
+import com.jogamp.opengl.test.junit.util.MiscUtils;
+import com.jogamp.opengl.test.junit.util.QuitAdapter;
+import com.jogamp.opengl.test.junit.util.UITestCase;
+import com.jogamp.opengl.util.Animator;
+
+/**
+ * Test Geometry shader demo GeomShader01TextureGL3
+ */
+public class TestGeomShader01TextureGL3NEWT extends UITestCase {
+ static long duration = 500; // ms
+
+ static GLCapabilities getCaps(String profile) {
+ if( !GLProfile.isAvailable(profile) ) {
+ System.err.println("Profile "+profile+" n/a");
+ return null;
+ }
+ return new GLCapabilities(GLProfile.get(profile));
+ }
+
+ @Test
+ public void test01_GL3Core_Passthrough() throws InterruptedException {
+ GLCapabilities caps = getCaps(GLProfile.GL3);
+ if( null == caps ) { return; }
+ testImpl(caps, 0);
+ }
+
+ @Test
+ public void test02_GL3Core_FlipXYZ() throws InterruptedException {
+ GLCapabilities caps = getCaps(GLProfile.GL3);
+ if( null == caps ) { return; }
+ testImpl(caps, 1);
+ }
+
+ @Test
+ public void test11_GL3Compat_Passthrough() throws InterruptedException {
+ GLCapabilities caps = getCaps(GLProfile.GL3bc);
+ if( null == caps ) { return; }
+ testImpl(caps, 0);
+ }
+
+ @Test
+ public void test12_GL3Compat_FlipXYZ() throws InterruptedException {
+ GLCapabilities caps = getCaps(GLProfile.GL3bc);
+ if( null == caps ) { return; }
+ testImpl(caps, 1);
+ }
+
+ private void testImpl(GLCapabilities caps, int geomShader) throws InterruptedException {
+ GLWindow glWindow = GLWindow.create(caps);
+ Assert.assertNotNull(glWindow);
+ glWindow.setSize(800, 600);
+ glWindow.setVisible(true);
+ glWindow.setTitle("JOGL Geometry Shader Banana Test");
+ Assert.assertTrue(glWindow.isNativeValid());
+
+ QuitAdapter quitAdapter = new QuitAdapter();
+ glWindow.addKeyListener(quitAdapter);
+ glWindow.addWindowListener(quitAdapter);
+ glWindow.addGLEventListener( new GeomShader01TextureGL3(geomShader) );
+
+ final SnapshotGLEventListener snapshotGLEventListener = new SnapshotGLEventListener();
+ glWindow.addGLEventListener(snapshotGLEventListener);
+
+ final Animator animator = new Animator(glWindow);
+ animator.start();
+
+ animator.setUpdateFPSFrames(60, System.err);
+ snapshotGLEventListener.setMakeSnapshot();
+
+ while(!quitAdapter.shouldQuit() && animator.isAnimating() && animator.getTotalFPSDuration()<duration) {
+ Thread.sleep(100);
+ }
+
+ animator.stop();
+ glWindow.destroy();
+ }
+
+ public static void main(String args[]) throws IOException {
+ for(int i=0; i<args.length; i++) {
+ if(args[i].equals("-time")) {
+ i++;
+ duration = MiscUtils.atol(args[i], duration);
+ }
+ }
+ org.junit.runner.JUnitCore.main(TestGeomShader01TextureGL3NEWT.class.getName());
+ }
+}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/shader/flipXYZ01_xxx.gp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/shader/flipXYZ01_xxx.gp
new file mode 100644
index 000000000..f65ffacdb
--- /dev/null
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/shader/flipXYZ01_xxx.gp
@@ -0,0 +1,32 @@
+// Copyright 2012 JogAmp Community. All rights reserved.
+// Requires version >= 150
+
+layout (triangles) in;
+layout (triangle_strip, max_vertices=3) out;
+
+in VertexData {
+ vec4 frontColor;
+ vec2 texCoord;
+} vp_data[3];
+
+out VertexData {
+ vec4 frontColor;
+ vec2 texCoord;
+} gp_data;
+
+void main()
+{
+ for(int i = 0; i < gl_in.length(); i++)
+ {
+ // copy attributes
+ gl_Position = vec4(gl_in[i].gl_Position.xyz*-1,1); // This line flips the coordinates.
+ gp_data.frontColor = vp_data[i].frontColor;
+ gp_data.texCoord = vp_data[i].texCoord;
+
+ // done with the vertex
+ EmitVertex();
+ }
+}
+
+
+
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/shader/passthrough01_xxx.gp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/shader/passthrough01_xxx.gp
new file mode 100644
index 000000000..588b72426
--- /dev/null
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/shader/passthrough01_xxx.gp
@@ -0,0 +1,31 @@
+// Copyright 2012 JogAmp Community. All rights reserved.
+// Requires version >= 150
+
+layout (triangles) in;
+layout (triangle_strip, max_vertices=3) out;
+
+in VertexData {
+ vec4 frontColor;
+ vec2 texCoord;
+} vp_data[3];
+
+out VertexData {
+ vec4 frontColor;
+ vec2 texCoord;
+} gp_data;
+
+void main()
+{
+ for(int i = 0; i < gl_in.length(); i++)
+ {
+ // copy attributes
+ gl_Position = gl_in[i].gl_Position;
+ gp_data.frontColor = vp_data[i].frontColor;
+ gp_data.texCoord = vp_data[i].texCoord;
+
+ // done with the vertex
+ EmitVertex();
+ }
+}
+
+
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/shader/texture01_xxx.fp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/shader/texture01_xxx.fp
new file mode 100644
index 000000000..61f4529ac
--- /dev/null
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/shader/texture01_xxx.fp
@@ -0,0 +1,20 @@
+// Copyright 2012 JogAmp Community. All rights reserved.
+// Requires version >= 130
+
+in VertexData {
+ vec4 frontColor;
+ vec2 texCoord;
+} gp_data;
+
+out vec4 mgl_FragColor;
+
+uniform sampler2D mgl_ActiveTexture;
+
+void main (void)
+{
+ vec4 texColor = texture(mgl_ActiveTexture, gp_data.texCoord);
+
+ // mix frontColor with texture ..
+ mgl_FragColor = vec4(gp_data.frontColor*texColor);
+}
+
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/shader/texture01_xxx.vp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/shader/texture01_xxx.vp
new file mode 100644
index 000000000..b220c83f1
--- /dev/null
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/shader/texture01_xxx.vp
@@ -0,0 +1,20 @@
+// Copyright 2012 JogAmp Community. All rights reserved.
+// Requires version >= 130
+
+uniform mat4 mgl_PMVMatrix[2];
+
+in vec4 mgl_Vertex;
+in vec4 mgl_Color;
+in vec4 mgl_MultiTexCoord;
+
+out VertexData {
+ vec4 frontColor;
+ vec2 texCoord;
+} vp_data;
+
+void main(void)
+{
+ vp_data.frontColor = mgl_Color;
+ vp_data.texCoord = mgl_MultiTexCoord.st;
+ gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;
+}