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authorSven Gothel <[email protected]>2011-03-05 04:15:30 +0100
committerSven Gothel <[email protected]>2011-03-05 04:15:30 +0100
commitb0c33118fdbeb8c7d26017b8cd4bc5f683369c8e (patch)
treeb210e43b994996886893e3ff40d06f9b780ec3b8
parent47bad30d1a3a96b962f651bf8baeee228387fcc5 (diff)
Revert Gears: Remove static main, since junit tries to load references (AWT); Remove static init as well
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/gears/Gears.java44
1 files changed, 0 insertions, 44 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/gears/Gears.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/gears/Gears.java
index 0e347e5ec..b7298ca44 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/gears/Gears.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/gears/Gears.java
@@ -25,9 +25,6 @@ import com.jogamp.newt.event.awt.AWTMouseAdapter;
*/
public class Gears implements GLEventListener {
- static {
- GLProfile.initSingleton(false);
- }
private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f;
private int gear1=0, gear2=0, gear3=0;
private float angle = 0.0f;
@@ -36,47 +33,6 @@ public class Gears implements GLEventListener {
private boolean mouseRButtonDown = false;
private int prevMouseX, prevMouseY;
- public static void main(String[] args) {
- // set argument 'NotFirstUIActionOnProcess' in the JNLP's application-desc tag for example
- // <application-desc main-class="demos.j2d.TextCube"/>
- // <argument>NotFirstUIActionOnProcess</argument>
- // </application-desc>
- // boolean firstUIActionOnProcess = 0==args.length || !args[0].equals("NotFirstUIActionOnProcess") ;
-
- java.awt.Frame frame = new java.awt.Frame("Gear Demo");
- frame.setSize(300, 300);
- frame.setLayout(new java.awt.BorderLayout());
-
- final Animator animator = new Animator();
- frame.addWindowListener(new java.awt.event.WindowAdapter() {
- public void windowClosing(java.awt.event.WindowEvent e) {
- // Run this on another thread than the AWT event queue to
- // make sure the call to Animator.stop() completes before
- // exiting
- new Thread(new Runnable() {
- public void run() {
- animator.stop();
- System.exit(0);
- }
- }).start();
- }
- });
-
- javax.media.opengl.awt.GLCanvas canvas = new javax.media.opengl.awt.GLCanvas();
- animator.add(canvas);
- // GLCapabilities caps = new GLCapabilities(GLProfile.getDefault());
- // GLCanvas canvas = new GLCanvas(caps);
-
- final Gears gears = new Gears();
- canvas.addGLEventListener(gears);
-
- frame.add(canvas, java.awt.BorderLayout.CENTER);
- frame.validate();
-
- frame.setVisible(true);
- animator.start();
- }
-
public Gears(int swapInterval) {
this.swapInterval = swapInterval;
}