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authorKenneth Russel <[email protected]>2007-05-26 22:10:24 +0000
committerKenneth Russel <[email protected]>2007-05-26 22:10:24 +0000
commitb374711a7c633c0a7b412ee643a471e34da49162 (patch)
tree484b8582ad6fb83bdff5557a61f5b59a7678f838
parent394f98bc7c8e6c5ddb45d097947f60865c763bc5 (diff)
Edit for better text balancing on page
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1259 232f8b59-042b-4e1e-8c03-345bb8c30851
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@@ -332,11 +332,11 @@ width="160" height="120" align="left" alt="Duke Bean'Em">Duke
Bean'Em</a> is the demonstration program from Erik Hellman's <a
href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3073&yr=2007&track=2">JavaOne
2007 technical session</a>. This presentation demonstrates how you can
-write a simple 3-D game by using the Java programming language, Java
-Bindings for OpenGL (JOGL), and free tools and 3-D models. It also
-covers the basics of OpenGL and 3-D graphics as well as various
-technologies, libraries, tools, and patterns that are useful for 3-D
-application development on the Java platform.
+write a simple 3-D game by using the Java programming language, JOGL,
+and free tools and 3-D models. It also covers the basics of OpenGL and
+3-D graphics as well as various technologies, libraries, tools, and
+patterns that are useful for 3-D application development on the Java
+platform.
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