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authorKenneth Russel <[email protected]>2006-11-13 12:19:50 +0000
committerKenneth Russel <[email protected]>2006-11-13 12:19:50 +0000
commit2f5f80170b4593f7209bfb83c971a689b4278938 (patch)
tree0cd06a1dc8fb966ffe8b4b5c585f2ca140347f8f
parent6153100e003f9beddf0e71a2e240649de3f41285 (diff)
Fixed Issue 245: glutSolidCylinder missing from com.sun.opengl.util.GLUT
Added profaronnax's contributions of glutWireCylinder, glutSolidCylinder, glutWireRhombicDodecahedron, and glutSolidRhombicDodecahedron. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@980 232f8b59-042b-4e1e-8c03-345bb8c30851
-rw-r--r--src/classes/com/sun/opengl/util/GLUT.java146
1 files changed, 146 insertions, 0 deletions
diff --git a/src/classes/com/sun/opengl/util/GLUT.java b/src/classes/com/sun/opengl/util/GLUT.java
index c81b31ccd..9ab90fb1e 100644
--- a/src/classes/com/sun/opengl/util/GLUT.java
+++ b/src/classes/com/sun/opengl/util/GLUT.java
@@ -150,6 +150,60 @@ public class GLUT {
glu.gluCylinder(quadObj, base, 0.0, height, slices, stacks);
}
+ public void glutWireCylinder(double radius, double height, int slices, int stacks) {
+ quadObjInit(glu);
+ glu.gluQuadricDrawStyle(quadObj, GLU.GLU_LINE);
+ glu.gluQuadricNormals(quadObj, GLU.GLU_SMOOTH);
+ /* If we ever changed/used the texture or orientation state
+ of quadObj, we'd need to change it to the defaults here
+ with gluQuadricTexture and/or gluQuadricOrientation. */
+ glu.gluCylinder(quadObj, radius, radius, height, slices, stacks);
+ }
+
+ public void glutSolidCylinder(double radius, double height, int slices, int stacks) {
+ GL gl = glu.getCurrentGL();
+
+ // Prepare table of points for drawing end caps
+ double [] x = new double[slices];
+ double [] y = new double[slices];
+ double angleDelta = Math.PI * 2 / slices;
+ double angle = 0;
+ for (int i = 0 ; i < slices ; i ++) {
+ angle = i * angleDelta;
+ x[i] = Math.cos(angle) * radius;
+ y[i] = Math.sin(angle) * radius;
+ }
+
+ // Draw bottom cap
+ gl.glBegin(GL.GL_TRIANGLE_FAN);
+ gl.glNormal3d(0,0,-1);
+ gl.glVertex3d(0,0,0);
+ for (int i = 0 ; i < slices ; i ++) {
+ gl.glVertex3d(x[i], y[i], 0);
+ }
+ gl.glVertex3d(x[0], y[0], 0);
+ gl.glEnd();
+
+ // Draw top cap
+ gl.glBegin(GL.GL_TRIANGLE_FAN);
+ gl.glNormal3d(0,0,1);
+ gl.glVertex3d(0,0,height);
+ for (int i = 0 ; i < slices ; i ++) {
+ gl.glVertex3d(x[i], y[i], height);
+ }
+ gl.glVertex3d(x[0], y[0], height);
+ gl.glEnd();
+
+ // Draw walls
+ quadObjInit(glu);
+ glu.gluQuadricDrawStyle(quadObj, GLU.GLU_FILL);
+ glu.gluQuadricNormals(quadObj, GLU.GLU_SMOOTH);
+ /* If we ever changed/used the texture or orientation state
+ of quadObj, we'd need to change it to the defaults here
+ with gluQuadricTexture and/or gluQuadricOrientation. */
+ glu.gluCylinder(quadObj, radius, radius, height, slices, stacks);
+ }
+
public void glutWireCube(float size) {
drawBox(GLU.getCurrentGL(), size, GL.GL_LINE_LOOP);
}
@@ -428,6 +482,46 @@ public class GLUT {
return length;
}
+ /**
+ This function draws a wireframe dodecahedron whose
+ facets are rhombic and
+ whose vertices are at unit radius.
+ No facet lies normal to any coordinate axes.
+ The polyhedron is centered at the origin.
+ */
+ public void glutWireRhombicDodecahedron() {
+ GL gl = glu.getCurrentGL();
+ for( int i = 0; i < 12; i++ ) {
+ gl.glBegin( GL.GL_LINE_LOOP );
+ gl.glNormal3dv( rdod_n[ i ],0 );
+ gl.glVertex3dv( rdod_r[ rdod_v[ i ][ 0 ] ],0 );
+ gl.glVertex3dv( rdod_r[ rdod_v[ i ][ 1 ] ],0 );
+ gl.glVertex3dv( rdod_r[ rdod_v[ i ][ 2 ] ],0 );
+ gl.glVertex3dv( rdod_r[ rdod_v[ i ][ 3 ] ],0 );
+ gl.glEnd( );
+ }
+ }
+
+ /**
+ This function draws a solid-shaded dodecahedron
+ whose facets are rhombic and
+ whose vertices are at unit radius.
+ No facet lies normal to any coordinate axes.
+ The polyhedron is centered at the origin.
+ */
+ public void glutSolidRhombicDodecahedron() {
+ GL gl = glu.getCurrentGL();
+ gl.glBegin( GL.GL_QUADS );
+ for( int i = 0; i < 12; i++ ) {
+ gl.glNormal3dv( rdod_n[ i ],0 );
+ gl.glVertex3dv( rdod_r[ rdod_v[ i ][ 0 ] ],0 );
+ gl.glVertex3dv( rdod_r[ rdod_v[ i ][ 1 ] ],0 );
+ gl.glVertex3dv( rdod_r[ rdod_v[ i ][ 2 ] ],0 );
+ gl.glVertex3dv( rdod_r[ rdod_v[ i ][ 3 ] ],0 );
+ }
+ gl.glEnd( );
+ }
+
//----------------------------------------------------------------------
// Internals only below this point
//
@@ -783,6 +877,58 @@ public class GLUT {
}
}
+ /* rhombic dodecahedron data: */
+
+ private static final double rdod_r[][] =
+ {
+ { 0.0, 0.0, 1.0 },
+ { 0.707106781187, 0.000000000000, 0.5 },
+ { 0.000000000000, 0.707106781187, 0.5 },
+ { -0.707106781187, 0.000000000000, 0.5 },
+ { 0.000000000000, -0.707106781187, 0.5 },
+ { 0.707106781187, 0.707106781187, 0.0 },
+ { -0.707106781187, 0.707106781187, 0.0 },
+ { -0.707106781187, -0.707106781187, 0.0 },
+ { 0.707106781187, -0.707106781187, 0.0 },
+ { 0.707106781187, 0.000000000000, -0.5 },
+ { 0.000000000000, 0.707106781187, -0.5 },
+ { -0.707106781187, 0.000000000000, -0.5 },
+ { 0.000000000000, -0.707106781187, -0.5 },
+ { 0.0, 0.0, -1.0 }
+ };
+
+ private static final int rdod_v[][] =
+ {
+ { 0, 1, 5, 2 },
+ { 0, 2, 6, 3 },
+ { 0, 3, 7, 4 },
+ { 0, 4, 8, 1 },
+ { 5, 10, 6, 2 },
+ { 6, 11, 7, 3 },
+ { 7, 12, 8, 4 },
+ { 8, 9, 5, 1 },
+ { 5, 9, 13, 10 },
+ { 6, 10, 13, 11 },
+ { 7, 11, 13, 12 },
+ { 8, 12, 13, 9 }
+ };
+
+ private static final double rdod_n[][] =
+ {
+ { 0.353553390594, 0.353553390594, 0.5 },
+ { -0.353553390594, 0.353553390594, 0.5 },
+ { -0.353553390594, -0.353553390594, 0.5 },
+ { 0.353553390594, -0.353553390594, 0.5 },
+ { 0.000000000000, 1.000000000000, 0.0 },
+ { -1.000000000000, 0.000000000000, 0.0 },
+ { 0.000000000000, -1.000000000000, 0.0 },
+ { 1.000000000000, 0.000000000000, 0.0 },
+ { 0.353553390594, 0.353553390594, -0.5 },
+ { -0.353553390594, 0.353553390594, -0.5 },
+ { -0.353553390594, -0.353553390594, -0.5 },
+ { 0.353553390594, -0.353553390594, -0.5 }
+ };
+
/* tetrahedron data: */
private static final float T = 1.73205080756887729f;