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authorSven Gothel <[email protected]>2023-04-10 06:12:37 +0200
committerSven Gothel <[email protected]>2023-04-10 06:12:37 +0200
commit3a0aadb747fe3a62799278fc97cf777662851a94 (patch)
tree0229908a09ce90c61dd51f09af6089397221e03b
parentc71cb787f99d2fe367aaa7eaa03c8d2ba9042ac1 (diff)
GraphUI UISceneDemo03: Use Group as a Container to hold all Glyphs and have them no more interacting when arrived. Play: Drag 'em ;-)
-rw-r--r--src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java
index d196b58c0..35f925f82 100644
--- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java
+++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo03.java
@@ -37,6 +37,7 @@ import com.jogamp.common.util.IOUtil;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.font.Font;
import com.jogamp.graph.font.FontFactory;
+import com.jogamp.graph.ui.Group;
import com.jogamp.graph.ui.Scene;
import com.jogamp.graph.ui.Scene.PMVMatrixSetup;
import com.jogamp.graph.ui.shapes.GlyphShape;
@@ -128,6 +129,12 @@ public class UISceneDemo03 {
scene.setPMVMatrixSetup(new MyPMVMatrixSetup());
scene.setDebugBox(options.debugBoxThickness);
+ final Group glyphGroup = new Group();
+ scene.addShape(glyphGroup);
+
+ // scene.setFrustumCullingEnabled(true);
+ glyphGroup.setFrustumCullingEnabled(true);
+
final Animator animator = new Animator();
animator.setUpdateFPSFrames(1 * 60, null); // System.err);
@@ -201,6 +208,7 @@ public class UISceneDemo03 {
final AABBox sceneBox = scene.getBounds();
System.err.println("SceneBox " + sceneBox);
System.err.println("Frustum " + scene.getMatrix().getFrustum());
+ System.err.println("GlyphGroup.0: "+glyphGroup);
final Label statusLabel;
{
@@ -246,7 +254,6 @@ public class UISceneDemo03 {
//
final List<GlyphShape> glyphShapes = new ArrayList<GlyphShape>();
- final List<GlyphShape> addedGlyphShapes = new ArrayList<GlyphShape>();
final float pixPerMM, dpiV;
{
@@ -268,8 +275,7 @@ public class UISceneDemo03 {
}
z_only = !z_only;
window.invoke(true, (drawable) -> {
- scene.removeShapes(drawable.getGL().getGL2ES2(), addedGlyphShapes);
- addedGlyphShapes.clear();
+ glyphGroup.removeAllShapes(drawable.getGL().getGL2ES2(), scene.getRenderer());
return true;
});
@@ -300,10 +306,9 @@ public class UISceneDemo03 {
}
// just add destText to scene to be cleaned up, invisible
testGlyph.setEnabled(false);
- scene.addShape(testGlyph);
+ glyphGroup.addShape(testGlyph);
}
- scene.addShapes(glyphShapes);
- addedGlyphShapes.addAll(glyphShapes);
+ glyphGroup.addShapes(glyphShapes);
final float pos_eps = FloatUtil.EPSILON * 5000; // ~= 0.0005960
final float rot_eps = FloatUtil.adegToRad(0.5f); // 1 adeg ~= 0.01745 rad
@@ -341,6 +346,7 @@ public class UISceneDemo03 {
}
}
glyph.moveTo(target.x(), target.y(), target.z());
+ glyph.setInteractive(false);
q.setIdentity();
glyphShapes.remove(idx);
continue;