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authorSven Gothel <[email protected]>2023-03-20 06:19:42 +0100
committerSven Gothel <[email protected]>2023-03-20 06:19:42 +0100
commit89ccd3bec5eab5323f14b8b62a9f722ec65f702e (patch)
treecfe83abf64300c698999a8b650d8af53ad2ee31c
parent0b476231be5cf4a42e7030d7e0f88589811c1c88 (diff)
UISceneDemo01: Use GLButton shape w/ animating and rotating gears and set up an own Scene.PMVMatrixSetup with a plane dimension of 100
-rw-r--r--src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java330
1 files changed, 150 insertions, 180 deletions
diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java
index 221fb5f12..33f365185 100644
--- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java
+++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java
@@ -27,173 +27,87 @@
*/
package com.jogamp.opengl.demos.graph.ui;
-import java.io.File;
import java.io.IOException;
-import java.net.URISyntaxException;
-import com.jogamp.common.net.Uri;
-import com.jogamp.common.util.InterruptSource;
+import com.jogamp.common.os.Clock;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.font.Font;
import com.jogamp.graph.font.FontFactory;
import com.jogamp.graph.font.FontSet;
import com.jogamp.graph.geom.SVertex;
import com.jogamp.graph.ui.gl.Scene;
+import com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup;
import com.jogamp.graph.ui.gl.Shape;
-import com.jogamp.graph.ui.gl.shapes.Button;
-import com.jogamp.graph.ui.gl.shapes.CrossHair;
import com.jogamp.graph.ui.gl.shapes.GLButton;
-import com.jogamp.graph.ui.gl.shapes.MediaButton;
-import com.jogamp.newt.event.KeyAdapter;
-import com.jogamp.newt.event.KeyEvent;
import com.jogamp.newt.event.MouseEvent;
import com.jogamp.newt.event.WindowAdapter;
import com.jogamp.newt.event.WindowEvent;
import com.jogamp.newt.opengl.GLWindow;
import com.jogamp.opengl.GL;
+import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLCapabilities;
import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.GLProfile;
+import com.jogamp.opengl.GLRunnable;
import com.jogamp.opengl.demos.es2.GearsES2;
-import com.jogamp.opengl.demos.util.MiscUtils;
+import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
import com.jogamp.opengl.math.geom.AABBox;
import com.jogamp.opengl.util.Animator;
import com.jogamp.opengl.util.PMVMatrix;
-import com.jogamp.opengl.util.av.GLMediaPlayer;
-import com.jogamp.opengl.util.av.GLMediaPlayerFactory;
/**
- * Res independent Shape, in Scene attached to GLWindow w/ listener attached.
- *
- * User can test Shape drag-move and drag-resize w/ 1-pointer
+ * Res independent Shape, in Scene attached to GLWindow showing simple linear Shape movement.
+ * <p>
+ * This variation of {@link UISceneDemo00} uses a {@link GLButton} shape with animating and rotating gears
+ * and sets up an own {@link Scene.PMVMatrixSetup} with a plane dimension of 100.
+ * </p>
+ * <p>
+ * Pass '-keep' to main-function to keep running after animation,
+ * then user can test Shape drag-move and drag-resize w/ 1-pointer.
+ * </p>
*/
public class UISceneDemo01 {
- static final boolean DEBUG = false;
- static final boolean TRACE = false;
-
- static private final String defaultMediaPath = "http://archive.org/download/BigBuckBunny_328/BigBuckBunny_512kb.mp4";
- static private String filmPath = defaultMediaPath;
-
public static void main(final String[] args) throws IOException {
- int sceneMSAASamples = 0;
- boolean graphVBAAMode = true;
- boolean graphMSAAMode = false;
-
- Font font = null;
-
- final int width = 1280, height = 720;
+ final int surface_width = 1280, surface_height = 720;
+ final int renderModes = Region.VBAA_RENDERING_BIT;
+ final GLProfile glp = GLProfile.getGL2ES2();
+ boolean keepRunning = false;
if( 0 != args.length ) {
for(int i=0; i<args.length; i++) {
- if(args[i].equals("-gnone")) {
- sceneMSAASamples = 0;
- graphMSAAMode = false;
- graphVBAAMode = false;
- } else if(args[i].equals("-smsaa")) {
- i++;
- sceneMSAASamples = MiscUtils.atoi(args[i], sceneMSAASamples);
- graphMSAAMode = false;
- graphVBAAMode = false;
- } else if(args[i].equals("-gmsaa")) {
- sceneMSAASamples = 0;
- graphMSAAMode = true;
- graphVBAAMode = false;
- } else if(args[i].equals("-gvbaa")) {
- sceneMSAASamples = 0;
- graphMSAAMode = false;
- graphVBAAMode = true;
- } else if(args[i].equals("-font")) {
- i++;
- font = FontFactory.get(new File(args[i]));
- } else if(args[i].equals("-film")) {
- i++;
- filmPath = args[i];
+ if(args[i].equals("-keep")) {
+ keepRunning = true;
}
}
}
- final int renderModes;
- if( graphVBAAMode ) {
- renderModes = Region.VBAA_RENDERING_BIT;
- } else if( graphMSAAMode ) {
- renderModes = Region.MSAA_RENDERING_BIT;
- } else {
- renderModes = 0;
- }
- final GLProfile glp = GLProfile.getGL2ES2();
//
// Resolution independent, no screen size
//
- if( null == font ) {
- font = FontFactory.get(FontFactory.UBUNTU).get(FontSet.FAMILY_LIGHT, FontSet.STYLE_SERIF);
- }
+ final Font font = FontFactory.get(FontFactory.UBUNTU).get(FontSet.FAMILY_LIGHT, FontSet.STYLE_SERIF);
System.err.println("Font: "+font.getFullFamilyName());
+
final Shape shape = makeShape(font, renderModes);
- System.err.println("m0 shape bounds "+shape.getBounds(glp));
- System.err.println("m0 "+shape);
+ System.err.println("Shape bounds "+shape.getBounds(glp));
+ System.err.println("Shape "+shape);
- // Scene for Shape ...
final Scene scene = new Scene();
scene.setClearParams(new float[] { 1f, 1f, 1f, 1f}, GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
-
- shape.onMove(new Shape.Listener() {
- @Override
- public void run(final Shape shape) {
- final float[] p = shape.getPosition();
- System.err.println("Shape moved: "+p[0]+", "+p[1]+", "+p[2]);
- }
- });
- shape.addMouseListener(new Shape.MouseGestureAdapter() {
- @Override
- public void mouseMoved(final MouseEvent e) {
- final int[] viewport = scene.getViewport(new int[4]);
- // flip to GL window coordinates, origin bottom-left
- final int glWinX = e.getX();
- final int glWinY = viewport[3] - e.getY() - 1;
- testProject(scene, shape, glWinX, glWinY);
- }
- @Override
- public void mouseDragged(final MouseEvent e) {
- final int[] viewport = scene.getViewport(new int[4]);
- // flip to GL window coordinates, origin bottom-left
- final int glWinX = e.getX();
- final int glWinY = viewport[3] - e.getY() - 1;
- testProject(scene, shape, glWinX, glWinY);
- }
- } );
+ scene.setPMVMatrixSetup(new MyPMVMatrixSetup());
scene.addShape(shape);
+ final Animator animator = new Animator();
+ animator.setUpdateFPSFrames(1*60, null); // System.err);
+
final GLCapabilities caps = new GLCapabilities(glp);
caps.setAlphaBits(4);
- if( sceneMSAASamples > 0 ) {
- caps.setSampleBuffers(true);
- caps.setNumSamples(sceneMSAASamples);
- }
System.out.println("Requested: " + caps);
final GLWindow window = GLWindow.create(caps);
- window.setSize(width, height);
+ window.setSize(surface_width, surface_height);
window.setTitle(UISceneDemo01.class.getSimpleName()+": "+window.getSurfaceWidth()+" x "+window.getSurfaceHeight());
window.setVisible(true);
window.addGLEventListener(scene);
- scene.attachInputListenerTo(window);
-
- final Animator animator = new Animator();
- animator.setUpdateFPSFrames(5*60, null);
- animator.add(window);
-
- window.addKeyListener(new KeyAdapter() {
- @Override
- public void keyPressed(final KeyEvent arg0) {
- if(arg0.getKeyCode() == KeyEvent.VK_F4) {
- new InterruptSource.Thread() {
- @Override
- public void run() {
- window.destroy();
- } }.start();
- }
- }
- });
window.addWindowListener(new WindowAdapter() {
@Override
public void windowDestroyed(final WindowEvent e) {
@@ -201,88 +115,144 @@ public class UISceneDemo01 {
}
});
+ scene.attachInputListenerTo(window);
+
+ animator.add(window);
animator.start();
//
// After initial display we can use screen resolution post initial Scene.reshape(..)
// However, in this example we merely use the resolution to
- // - Scale the shape to the sceneBox, i.e. normalizing to screen-size 1x1
+ // - Compute the animation values with DPI
scene.waitUntilDisplayed();
final AABBox sceneBox = scene.getBounds();
- shape.scale(sceneBox.getWidth(), sceneBox.getWidth(), 1f); // scale shape to sceneBox
- System.err.println("m1.1 "+shape);
+ System.err.println("SceneBox "+sceneBox);
+ System.err.println("Shape "+shape);
try { Thread.sleep(1000); } catch (final InterruptedException e1) { }
- System.err.println("You may test moving the Shape by dragging the shape with 1-pointer.");
- System.err.println("You may test resizing the Shape by dragging the shape on 1/5th of the bottom-left or bottom-right corner with 1-pointer.");
- System.err.println("Press F4 or 'window close' to exit ..");
- }
+ //
+ // Compute the metric animation values -> shape obj-velocity
+ //
+ final float min_obj = sceneBox.getMinX();
+ final float max_obj = sceneBox.getMaxX() - shape.getScaledWidth();
+
+ final int[] shapeSizePx = shape.getSurfaceSize(scene, new PMVMatrix(), new int[2]); // [px]
+ final float[] pixPerShapeUnit = shape.getPixelPerShapeUnit(shapeSizePx, new float[2]); // [px]/[shapeUnit]
- static void testProject(final Scene scene, final Shape shape, final int glWinX, final int glWinY) {
- final PMVMatrix pmv = new PMVMatrix();
- final float[] objPos = shape.winToShapeCoord(scene.getPMVMatrixSetup(), scene.getViewport(), glWinX, glWinY, pmv, new float[3]);
- System.err.printf("MM1: winToObjCoord: obj [%25.20ff, %25.20ff, %25.20ff]%n", objPos[0], objPos[1], objPos[2]);
- final int[] glWinPos = shape.shapeToWinCoord(scene.getPMVMatrixSetup(), scene.getViewport(), objPos, pmv, new int[2]);
- final int windx = glWinPos[0]-glWinX;
- final int windy = glWinPos[1]-glWinY;
- System.err.printf("MM2: objToWinCoord: winCoords %d / %d, diff %d x %d%n", glWinPos[0], glWinPos[1], windx, windy);
+ final float pixPerMM = window.getPixelsPerMM(new float[2])[0]; // [px]/[mm]
+ final float dist_px = scene.getWidth() - shapeSizePx[0]; // [px]
+ final float dist_m = dist_px/pixPerMM/1e3f; // [m]
+ final float velocity = 50/1e3f; // [m]/[s]
+ final float velocity_px = velocity * 1e3f * pixPerMM; // [px]/[s]
+ final float velovity_obj = velocity_px / pixPerShapeUnit[0]; // [shapeUnit]/[s]
+ final float exp_dur_s = dist_m / velocity; // [s]
+
+ System.err.println();
+ System.err.printf("Shape: %d x %d [pixel], %.4f px/shape_unit%n", shapeSizePx[0], shapeSizePx[1], pixPerShapeUnit[0]);
+ System.err.printf("Shape: %s%n", shape);
+ System.err.println();
+ System.err.printf("Distance: %.0f pixel @ %.3f px/mm, %.3f mm%n", dist_px, pixPerMM, dist_m*1e3f);
+ System.err.printf("Velocity: %.3f mm/s, %.3f px/s, %.6f obj/s, expected travel-duration %.3f s%n",
+ velocity*1e3f, velocity_px, velovity_obj, exp_dur_s);
+
+ final long t0_us = Clock.currentNanos() / 1000; // [us]
+ long t1_us = t0_us;
+ shape.moveTo(min_obj, 0f, 0f); // move shape to min start position
+ while( shape.getPosition()[0] < max_obj ) {
+ final long t2_us = Clock.currentNanos() / 1000;
+ final float dt_s = ( t2_us - t1_us ) / 1e6f;
+ t1_us = t2_us;
+
+ final float dx = velovity_obj * dt_s; // [shapeUnit]
+ // System.err.println("move ")
+
+ // Move on GL thread to have vsync for free
+ // Otherwise we would need to employ a sleep(..) w/ manual vsync
+ window.invoke(true, new GLRunnable() {
+ @Override
+ public boolean run(final GLAutoDrawable drawable) {
+ shape.move(dx, 0f, 0f);
+ return true;
+ }
+ });
+ }
+ final float has_dur_s = ( ( Clock.currentNanos() / 1000 ) - t0_us ) / 1e6f; // [us]
+ System.err.printf("Actual travel-duration %.3f s, delay %.3f s%n", has_dur_s, has_dur_s-exp_dur_s);
+ try { Thread.sleep(1000); } catch (final InterruptedException e1) { }
+ if( !keepRunning ) {
+ window.destroy();
+ }
}
- @SuppressWarnings("unused")
+ static class MyPMVMatrixSetup implements PMVMatrixSetup {
+ @Override
+ public void set(final PMVMatrix pmv, final int x, final int y, final int width, final int height) {
+ final float ratio = (float)width/(float)height;
+ pmv.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ pmv.glLoadIdentity();
+ pmv.gluPerspective(Scene.DEFAULT_ANGLE, ratio, Scene.DEFAULT_ZNEAR, Scene.DEFAULT_ZFAR);
+ pmv.glTranslatef(0f, 0f, Scene.DEFAULT_SCENE_DIST);
+
+ // Scale (back) to have normalized plane dimensions, 100 for the greater of width and height.
+ final AABBox planeBox0 = new AABBox();
+ setPlaneBox(planeBox0, pmv, x, y, width, height);
+ final float sx = planeBox0.getWidth();
+ final float sy = planeBox0.getHeight();
+ final float sxy = sx > sy ? sx : sy;
+ pmv.glScalef(sxy / 100f, sxy / 100f, 1f);
+
+ pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
+ pmv.glLoadIdentity();
+ }
+
+ @Override
+ public void setPlaneBox(final AABBox planeBox, final PMVMatrix pmv, final int x, final int y, final int width, final int height) {
+ Scene.getDefaultPMVMatrixSetup().setPlaneBox(planeBox, pmv, x, y, width, height);
+ }
+ };
+
static Shape makeShape(final Font font, final int renderModes) {
- final float sw = 0.10f;
+ final float sw = 25;
final float sh = sw / 2.5f;
- if( false ) {
- Uri filmUri;
- try {
- filmUri = Uri.cast( filmPath );
- } catch (final URISyntaxException e1) {
- throw new RuntimeException(e1);
- }
- final GLMediaPlayer mPlayer = GLMediaPlayerFactory.createDefault();
- // mPlayer.setTextureUnit(texUnitMediaPlayer);
- final MediaButton b = new MediaButton(SVertex.factory(), renderModes, sw, sh, mPlayer);
- b.setVerbose(false);
- b.addDefaultEventListener();
- b.setToggleable(true);
- b.setToggle(true);
- b.setToggleOffColorMod(0f, 1f, 0f, 1.0f);
- b.addMouseListener(new Shape.MouseGestureAdapter() {
- @Override
- public void mouseClicked(final MouseEvent e) {
- mPlayer.setAudioVolume( b.isToggleOn() ? 1f : 0f );
- } } );
- mPlayer.playStream(filmUri, GLMediaPlayer.STREAM_ID_AUTO, GLMediaPlayer.STREAM_ID_AUTO, GLMediaPlayer.TEXTURE_COUNT_DEFAULT);
- return b;
- } else if( false ) {
- final GLEventListener glel;
- {
- final GearsES2 gears = new GearsES2(0);
- gears.setVerbose(false);
- gears.setClearColor(new float[] { 0.9f, 0.9f, 0.9f, 1f } );
- glel = gears;
- }
- final int texUnit = 1;
- final GLButton b = new GLButton(SVertex.factory(), renderModes,
- sw, sh, texUnit, glel, false /* useAlpha */);
- b.setToggleable(true);
- b.setToggle(true); // toggle == true -> animation
- b.setAnimate(true);
- b.addMouseListener(new Shape.MouseGestureAdapter() {
+ final GLEventListener glel;
+ {
+ final GearsES2 gears = new GearsES2(0);
+ gears.setVerbose(false);
+ gears.setClearColor(new float[] { 0.9f, 0.9f, 0.9f, 1f } );
+ new Thread(new Runnable() {
@Override
- public void mouseClicked(final MouseEvent e) {
- b.setAnimate( b.isToggleOn() );
- } } );
- return b;
- } else if( true ){
- final Button b = new Button(SVertex.factory(), renderModes, font, "+", sw, sh);
- b.setCorner(0.0f);
- return b;
- } else {
- final CrossHair b = new CrossHair(SVertex.factory(), renderModes, sw, sw, 1f/100f);
- return b;
+ public void run() {
+ System.err.println("Gears Anim: Waiting");
+ try {
+ gears.waitForInit(true);
+ } catch (final InterruptedException e) { }
+ System.err.println("Gears Anim: Started");
+ while( gears.isInit() ) {
+ final float ry = ( gears.getRotY() + 1 ) % 360;
+ gears.setRotY(ry);
+ try {
+ Thread.sleep(15);
+ } catch (final InterruptedException e) { }
+ }
+ System.err.println("Gears Anim: End");
+ }
+ }).start();
+ glel = gears;
}
+ final int texUnit = 1;
+ final GLButton b = new GLButton(SVertex.factory(), renderModes,
+ sw, sh, texUnit, glel, false /* useAlpha */);
+ b.setToggleable(true);
+ b.setToggle(true); // toggle == true -> animation
+ b.setAnimate(true);
+ b.addMouseListener(new Shape.MouseGestureAdapter() {
+ @Override
+ public void mouseClicked(final MouseEvent e) {
+ b.setAnimate( b.isToggleOn() );
+ } } );
+ return b;
}
+
}