diff options
author | Sven Gothel <[email protected]> | 2023-03-19 08:55:47 +0100 |
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committer | Sven Gothel <[email protected]> | 2023-03-19 08:55:47 +0100 |
commit | 8eb70fb10a4f81c93dbc4ed12571a67ffbc1649a (patch) | |
tree | e75b339055d7be131db2b93d7ddf40b2e633713e | |
parent | 860c550033c46299460ae751e91ecc491abfe549 (diff) |
GraphUI UISceneDemo01: Fix disposal, use windowDestroyed() WindowListener to stop animator
-rw-r--r-- | src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java index a2b8f5061..ede9cd829 100644 --- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java +++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java @@ -63,7 +63,7 @@ import com.jogamp.opengl.util.av.GLMediaPlayer; import com.jogamp.opengl.util.av.GLMediaPlayerFactory; /** - * Basic UIScene demo using a single UIShape. + * Res independent Shape, in Scene attached to GLWindow showing simple linear Shape movement w/ listener attached. */ public class UISceneDemo01 { static final boolean DEBUG = false; @@ -233,7 +233,6 @@ public class UISceneDemo01 { } try { Thread.sleep(1000); } catch (final InterruptedException e1) { } System.err.println("The End .."); - animator.stop(); window.destroy(); } |