diff options
author | Sven Gothel <[email protected]> | 2023-03-19 06:25:39 +0100 |
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committer | Sven Gothel <[email protected]> | 2023-03-19 06:25:39 +0100 |
commit | c0fcaf04b042f8337c90116c98c833ff4a356e1c (patch) | |
tree | 8eb948a5284ec6b2350b2177d41d800406b76c2a | |
parent | b481b66e45579b3365a06d54912c15d6544b697f (diff) |
Graph : Misc API doc
-rw-r--r-- | src/jogl/classes/com/jogamp/graph/curve/Region.java | 5 | ||||
-rw-r--r-- | src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java | 2 |
2 files changed, 5 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/Region.java b/src/jogl/classes/com/jogamp/graph/curve/Region.java index 3ae5ef9d2..37ae9fc99 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/Region.java +++ b/src/jogl/classes/com/jogamp/graph/curve/Region.java @@ -680,9 +680,10 @@ public abstract class Region { return 0 != ( dirty & DIRTY_SHAPE ) ; } /** - * Mark this region's render-state dirty, i.e. enforce rendering the region into the FBO in 2-pass mode. + * Mark this region's render-state dirty, i.e. re-selecting a shader program regarding color-texture and -channel, + * and rendering the region into the FBO in 2-pass mode. * <p> - * In 1-pass mode, this state has no effect since the region is always rendered to the current write-drawable. + * In 1-pass mode, re-selection of the shader-program is based on color-texture and -channel only. * </p> */ public final void markStateDirty() { diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java index 0a8f4482e..e2674fbe0 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java @@ -328,6 +328,8 @@ public final class RegionRenderer { * In case enable and disable {@link GLCallback}s are setup via {@link #create(Vertex.Factory<? extends Vertex>, RenderState, GLCallback, GLCallback)}, * they will be called before toggling the shader program. * </p> + * @param gl current GL object + * @param enable if true enable the current {@link ShaderProgram}, otherwise disable. * @see #create(Vertex.Factory<? extends Vertex>, RenderState, GLCallback, GLCallback) * @see #useShaderProgram(GL2ES2, int, boolean, int, int, TextureSequence) * @see RenderState#setShaderProgram(GL2ES2, ShaderProgram) |