diff options
author | Sven Gothel <[email protected]> | 2013-02-28 20:18:43 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-02-28 20:18:43 +0100 |
commit | 26b9b3f5dd2e6914dd6555dda61d04fac115a4b1 (patch) | |
tree | 40ad736a414df48b4048583fa73751c9c885b9be | |
parent | 9a5e03cc9e028422f8e7c85e875f6db4bedeaaff (diff) |
TestBug572AWT: Add test case w/ setting GLCanvas's size and frame.pack() on AWT-EDT and current thread.
-rwxr-xr-x | make/scripts/tests.sh | 4 | ||||
-rw-r--r-- | src/test/com/jogamp/opengl/test/junit/jogl/awt/TestBug572AWT.java | 111 |
2 files changed, 53 insertions, 62 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 7a43fd3da..d5b045c6b 100755 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -330,7 +330,7 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT $* -testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT $* +#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryOffscrnCapsNEWT $* #testawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT $* @@ -382,7 +382,7 @@ testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT #testawt com.jogamp.opengl.test.junit.jogl.acore.x11.TestGLXCallsOnAWT $* #testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT $* #testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT $* -#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT $* +testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT $* #testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT $* #testawt com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn $* #testawt com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/awt/TestBug572AWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/awt/TestBug572AWT.java index 80f0e93b6..ea8fe070d 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/awt/TestBug572AWT.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/awt/TestBug572AWT.java @@ -28,6 +28,7 @@ package com.jogamp.opengl.test.junit.jogl.awt; +import java.awt.Dimension; import java.awt.Window; import java.lang.reflect.InvocationTargetException; @@ -47,9 +48,11 @@ import com.jogamp.opengl.test.junit.util.AWTRobotUtil; import com.jogamp.opengl.test.junit.util.UITestCase; /** - * Tests context creation + display on various kinds of Window implementations. + * Test realize GLCanvas and setVisible(true) AWT-Frames on AWT-EDT and on current thread (non AWT-EDT) */ public class TestBug572AWT extends UITestCase { + static long durationPerTest = 150; // ms + static class Cleanup implements Runnable { Window window; @@ -69,9 +72,8 @@ public class TestBug572AWT extends UITestCase { window.dispose(); } } - - @Test - public void test01RealizeGLCanvasOnAWTEDT() throws InterruptedException, InvocationTargetException { + + private void testRealizeGLCanvas(final boolean onAWTEDT, final boolean setFrameSize) throws InterruptedException, InvocationTargetException { final Window window = new JFrame(this.getSimpleTestName(" - ")); final GLCapabilities caps = new GLCapabilities(GLProfile.getGL2ES2()); final GLCanvas glCanvas = new GLCanvas(caps); @@ -81,22 +83,37 @@ public class TestBug572AWT extends UITestCase { glCanvas.addGLEventListener(snapshooter); window.add(glCanvas); - // Revalidate size/layout. - // Always validate if component added/removed. - // Ensure 1st paint of GLCanvas will have a valid size, hence drawable gets created. - window.setSize(512, 512); - window.validate(); - - // trigger realization on AWT-EDT, otherwise it won't immediatly .. - SwingUtilities.invokeAndWait(new Runnable() { + final Runnable realizeAction = new Runnable() { @Override public void run() { + // Revalidate size/layout. + // Always validate if component added/removed. + // Ensure 1st paint of GLCanvas will have a valid size, hence drawable gets created. + if( setFrameSize ) { + window.setSize(512, 512); + window.validate(); + } else { + Dimension size = new Dimension(512, 512); + glCanvas.setPreferredSize(size); + glCanvas.setMinimumSize(size); + window.pack(); + } window.setVisible(true); - } - } ); + } }; + if( onAWTEDT ) { + // trigger realization on AWT-EDT, otherwise it won't immediatly .. + SwingUtilities.invokeAndWait( realizeAction ); + } else { + // trigger realization on non AWT-EDT, realization will happen at a later time .. + realizeAction.run(); + + // Wait until it's displayable after issuing initial setVisible(true) on current thread (non AWT-EDT)! + Assert.assertTrue("GLCanvas didn't become visible", AWTRobotUtil.waitForVisible(glCanvas, true)); + Assert.assertTrue("GLCanvas didn't become realized", AWTRobotUtil.waitForRealized(glCanvas, true)); // implies displayable + } + System.err.println("XXXX-0 "+glCanvas.getDelegatedDrawable().isRealized()+", "+glCanvas); - // Immediately displayable after issuing initial setVisible(true) on AWT-EDT! Assert.assertTrue("GLCanvas didn't become displayable", glCanvas.isDisplayable()); Assert.assertTrue("GLCanvas didn't become realized", glCanvas.isRealized()); @@ -116,59 +133,33 @@ public class TestBug572AWT extends UITestCase { Assert.assertTrue("GLCanvas didn't reshape", snapshooter.getReshapeCount()>0); Assert.assertTrue("GLCanvas didn't display", snapshooter.getDisplayCount()>0); + Thread.sleep(durationPerTest); + // After initial 'setVisible(true)' all AWT manipulation needs to be done // via the AWT EDT, according to the AWT spec. // AWT / Swing on EDT.. SwingUtilities.invokeAndWait(new Cleanup(window)); } + + @Test(timeout = 10000) // 10s timeout + public void test01RealizeGLCanvasOnAWTEDTUseFrameSize() throws InterruptedException, InvocationTargetException { + testRealizeGLCanvas(true, true); + } - @Test - public void test02RealizeGLCanvasOnCurrentThread() throws InterruptedException, InvocationTargetException { - final Window window = new JFrame(this.getSimpleTestName(" - ")); - final GLCapabilities caps = new GLCapabilities(GLProfile.getGL2ES2()); - final GLCanvas glCanvas = new GLCanvas(caps); - final SnapshotGLEventListener snapshooter = new SnapshotGLEventListener(); - snapshooter.setMakeSnapshotAlways(true); - glCanvas.addGLEventListener(new GearsES2()); - glCanvas.addGLEventListener(snapshooter); - window.add(glCanvas); - - // Revalidate size/layout. - // Always validate if component added/removed. - // Ensure 1st paint of GLCanvas will have a valid size, hence drawable gets created. - window.setSize(512, 512); - window.validate(); - - // trigger realization on non AWT-EDT, realization will happen at a later time .. - window.setVisible(true); - System.err.println("XXXX-0 "+glCanvas.getDelegatedDrawable().isRealized()+", "+glCanvas); - - // Wait until it's displayable after issuing initial setVisible(true) on current thread (non AWT-EDT)! - Assert.assertTrue("GLCanvas didn't become visible", AWTRobotUtil.waitForVisible(glCanvas, true)); - Assert.assertTrue("GLCanvas didn't become realized", AWTRobotUtil.waitForRealized(glCanvas, true)); // implies displayable - - // The AWT-EDT reshape/repaint events happen offthread later .. - System.err.println("XXXX-1 reshapeCount "+snapshooter.getReshapeCount()); - System.err.println("XXXX-1 displayCount "+snapshooter.getDisplayCount()); - - // Wait unitl AWT-EDT has issued reshape/repaint - for (int wait=0; wait<AWTRobotUtil.POLL_DIVIDER && - ( 0 == snapshooter.getReshapeCount() || 0 == snapshooter.getDisplayCount() ); - wait++) { - Thread.sleep(AWTRobotUtil.TIME_SLICE); - } - System.err.println("XXXX-2 reshapeCount "+snapshooter.getReshapeCount()); - System.err.println("XXXX-2 displayCount "+snapshooter.getDisplayCount()); - - Assert.assertTrue("GLCanvas didn't reshape", snapshooter.getReshapeCount()>0); - Assert.assertTrue("GLCanvas didn't display", snapshooter.getDisplayCount()>0); - - // After initial 'setVisible(true)' all AWT manipulation needs to be done - // via the AWT EDT, according to the AWT spec. + @Test(timeout = 10000) // 10s timeout + public void test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize() throws InterruptedException, InvocationTargetException { + testRealizeGLCanvas(true, false); + } + + @Test(timeout = 10000) // 10s timeout + public void test11RealizeGLCanvasOnMainTUseFrameSize() throws InterruptedException, InvocationTargetException { + testRealizeGLCanvas(false, true); + } - // AWT / Swing on EDT.. - SwingUtilities.invokeAndWait(new Cleanup(window)); + @Test(timeout = 10000) // 10s timeout + public void test12RealizeGLCanvasOnMainTUseGLCanvasSize() throws InterruptedException, InvocationTargetException { + testRealizeGLCanvas(false, false); } public static void main(String args[]) { |