diff options
author | Kenneth Russel <[email protected]> | 2005-01-31 08:57:26 +0000 |
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committer | Kenneth Russel <[email protected]> | 2005-01-31 08:57:26 +0000 |
commit | 58cb43c6e0140be2f89e99743fe28a021ada9074 (patch) | |
tree | 456abe1f7339c140fdf37d12a16d6c9d6fd246ca | |
parent | 14878b7669c08fcf6137b64d07f17bfe1f41a214 (diff) |
Fixed Issue 102: Fail to find cgShader environment with webstart
Incorporated suggestion from submitter to call System.loadLibrary() on
cg and cgGL before calling System.loadLibrary() on jogl_cg. Hopefully
this will help Java Web Started applications by allowing the person
doing the deployment to also deploy the Cg runtime environment if
desired.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@199 232f8b59-042b-4e1e-8c03-345bb8c30851
-rw-r--r-- | make/cg-common.cfg | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/make/cg-common.cfg b/make/cg-common.cfg index 043822838..315dda214 100644 --- a/make/cg-common.cfg +++ b/make/cg-common.cfg @@ -55,6 +55,8 @@ Ignore cgGetParameterValues # Need to import New IO for Buffer classes # Import java.nio.* +# and java.security.* to allow unsigned Cg applications +Import java.security.* # Raise CgException instead of RuntimeException in glue code RuntimeExceptionType CgException @@ -67,4 +69,17 @@ RuntimeExceptionType CgException CustomCCode #include <stdlib.h> CustomCCode #include <Cg/cgGL.h> -CustomJavaCode CgGL static { System.loadLibrary("jogl_cg");} +CustomJavaCode CgGL static { +CustomJavaCode CgGL AccessController.doPrivileged(new PrivilegedAction() { +CustomJavaCode CgGL public Object run() { +CustomJavaCode CgGL // Workaround so that these don't need to be in the system +CustomJavaCode CgGL // path but can be referenced from java.library.path +CustomJavaCode CgGL // (this is intended to help with Webstarted applications) +CustomJavaCode CgGL System.loadLibrary("cg"); +CustomJavaCode CgGL System.loadLibrary("cgGL"); +CustomJavaCode CgGL // Load the actual Cg binding +CustomJavaCode CgGL System.loadLibrary("jogl_cg"); +CustomJavaCode CgGL return null; +CustomJavaCode CgGL } +CustomJavaCode CgGL }); +CustomJavaCode CgGL } |