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authorKenneth Russel <[email protected]>2007-11-03 02:23:32 +0000
committerKenneth Russel <[email protected]>2007-11-03 02:23:32 +0000
commite189a23e6a713f5fbb70e2e0a6231c71d42fa45a (patch)
tree9fa59a1b6cbbaf58e8a402a6e7c035f28833ec84
parentc0b8718464be2b46c9bfeb9f22bd081a82ad5587 (diff)
Added the Elflight Engine
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1425 232f8b59-042b-4e1e-8c03-345bb8c30851
-rwxr-xr-xwww/elflight.pngbin0 -> 33891 bytes
-rw-r--r--www/index.html68
2 files changed, 42 insertions, 26 deletions
diff --git a/www/elflight.png b/www/elflight.png
new file mode 100755
index 000000000..b81159873
--- /dev/null
+++ b/www/elflight.png
Binary files differ
diff --git a/www/index.html b/www/index.html
index 4b03164ee..670c9557b 100644
--- a/www/index.html
+++ b/www/index.html
@@ -291,6 +291,19 @@ time as the race goes on. RaceView uses JOGL for its 3D rendering.
<tr>
<td bgcolor="#F8F8F8" width="50%">
+
+<a href="http://www.codededge.com"><img src="elflight.png" width="160"
+height="160" align="left">The Elflight Engine</a> is a high
+performance 3D streaming game engine. It has been designed from the
+ground up for use over the World Wide Web. The streaming aspect of the
+engine allows a near "instant play" experience for the gamer. No
+massive downloads and no massive updates! The technology is
+particularly well suited to the development of MMOs and virtual
+worlds. The Elflight Engine uses JOGL to access the OpenGL API.
+
+ </td>
+ <td bgcolor="#F8F8F8">
+
<a href="http://www.fusion-laboratory.de/"><img
src="fusion-laboratory.jpg" width="160" height="160" align="left"
alt="Fusion Laboratory">The Fusion Framework</a> enables Swing
@@ -306,7 +319,10 @@ demonstrate the abilities of the framework; please fill out the web
form to help evaluate the components' usefulness.
</td>
- <td bgcolor="#F8F8F8">
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
<a href="http://netbeans-opengl-pack.dev.java.net/"><img
src="nb-opengl-pack.jpg" width="160" height="63" align="left">The
@@ -318,10 +334,7 @@ displaying hardware information. The pack ships ready to run JOGL (JSR
Guide (also known as the Red Book).
</td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
+ <td bgcolor="#F8F8F8">
<a href="http://www.shwup.com/"><img src="shwup.jpg" width="160"
height="160" align="left" alt="Shwup">Shwup</a> is a new P2P toy for
@@ -332,7 +345,10 @@ photos are slick 3D motion graphics that dance to the beats of the
music that you're playing. Welcome to Post-Modern P2P Broadcasting!
</td>
- <td bgcolor="#F8F8F8">
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
<a href="http://www.artofillusion.org/"><img src="artofillusion.jpg"
width="160" height="117" align="left" alt="Art Of Illusion">Art of
@@ -344,10 +360,7 @@ for designing procedural textures and materials. It uses JOGL for
real-time OpenGL rendering in its modeling views.
</td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
+ <td bgcolor="#F8F8F8">
<a href="http://www.avengina.org/"><img src="avengina.jpg"
alt="Avengina" align="left" height="99" width="160">Avengina</a> is a
@@ -361,7 +374,10 @@ per-pixel lighting and supports normal mapping, specular lighting and
stencil volume shadows. Avengina uses JOGL for realtime rendering.
</td>
- <td bgcolor="#F8F8F8">
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
<a href="http://chronotext.org/"><img src="chronotext.jpg" width="160"
height="120" align="left" alt="chronotext">chronotext</a> is a series
@@ -372,9 +388,6 @@ Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
experiments</a> of mapping text on to real 3D surfaces.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://jsolutions.se/DukeBeanEm/"><img src="dukebeanem.jpg"
@@ -389,6 +402,9 @@ patterns that are useful for 3-D application development on the Java
platform.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160"
@@ -400,9 +416,6 @@ build a complete GUI system. Since it is based on OpenGL, FengGUI fits
well in multimedia and game environments.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a
@@ -420,6 +433,9 @@ javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
OpenGL for rendering and GL Studio for Java uses the JOGL API.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://impact.sourceforge.net/"><img src="impact.jpg"
@@ -431,9 +447,6 @@ modelling, solving and viewing of simulation results, all in OpenGL
accelerated graphics through the use of JOGL.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.javapause.com/"><img src="jackflowers.jpg"
@@ -445,6 +458,9 @@ through the game is to help Jack pick up flowers to progress through
vegetal levels.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160"
@@ -464,9 +480,6 @@ href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart
demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://processing.org/"><img src="processing.jpg" width="160"
@@ -480,6 +493,9 @@ domain. It uses JOGL for its hardware accelerated 3D rendering
support.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg"
@@ -493,9 +509,6 @@ characteristics, placement and motion; visualisation rendering and
interaction and statistic generation.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://3d-alignment.eu"><img src="strap.jpg" width="160"
@@ -506,6 +519,9 @@ sequence and 3D-structure. STRAP simultaneously displays
It has powerful annotation features.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.vlsolutions.com/"><img src="vldocking.jpg"