diff options
author | Kenneth Russel <[email protected]> | 2007-11-03 02:23:32 +0000 |
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committer | Kenneth Russel <[email protected]> | 2007-11-03 02:23:32 +0000 |
commit | e189a23e6a713f5fbb70e2e0a6231c71d42fa45a (patch) | |
tree | 9fa59a1b6cbbaf58e8a402a6e7c035f28833ec84 | |
parent | c0b8718464be2b46c9bfeb9f22bd081a82ad5587 (diff) |
Added the Elflight Engine
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1425 232f8b59-042b-4e1e-8c03-345bb8c30851
-rwxr-xr-x | www/elflight.png | bin | 0 -> 33891 bytes | |||
-rw-r--r-- | www/index.html | 68 |
2 files changed, 42 insertions, 26 deletions
diff --git a/www/elflight.png b/www/elflight.png Binary files differnew file mode 100755 index 000000000..b81159873 --- /dev/null +++ b/www/elflight.png diff --git a/www/index.html b/www/index.html index 4b03164ee..670c9557b 100644 --- a/www/index.html +++ b/www/index.html @@ -291,6 +291,19 @@ time as the race goes on. RaceView uses JOGL for its 3D rendering. <tr> <td bgcolor="#F8F8F8" width="50%"> + +<a href="http://www.codededge.com"><img src="elflight.png" width="160" +height="160" align="left">The Elflight Engine</a> is a high +performance 3D streaming game engine. It has been designed from the +ground up for use over the World Wide Web. The streaming aspect of the +engine allows a near "instant play" experience for the gamer. No +massive downloads and no massive updates! The technology is +particularly well suited to the development of MMOs and virtual +worlds. The Elflight Engine uses JOGL to access the OpenGL API. + + </td> + <td bgcolor="#F8F8F8"> + <a href="http://www.fusion-laboratory.de/"><img src="fusion-laboratory.jpg" width="160" height="160" align="left" alt="Fusion Laboratory">The Fusion Framework</a> enables Swing @@ -306,7 +319,10 @@ demonstrate the abilities of the framework; please fill out the web form to help evaluate the components' usefulness. </td> - <td bgcolor="#F8F8F8"> + </tr> + + <tr> + <td bgcolor="#F8F8F8" width="50%"> <a href="http://netbeans-opengl-pack.dev.java.net/"><img src="nb-opengl-pack.jpg" width="160" height="63" align="left">The @@ -318,10 +334,7 @@ displaying hardware information. The pack ships ready to run JOGL (JSR Guide (also known as the Red Book). </td> - </tr> - - <tr> - <td bgcolor="#F8F8F8" width="50%"> + <td bgcolor="#F8F8F8"> <a href="http://www.shwup.com/"><img src="shwup.jpg" width="160" height="160" align="left" alt="Shwup">Shwup</a> is a new P2P toy for @@ -332,7 +345,10 @@ photos are slick 3D motion graphics that dance to the beats of the music that you're playing. Welcome to Post-Modern P2P Broadcasting! </td> - <td bgcolor="#F8F8F8"> + </tr> + + <tr> + <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.artofillusion.org/"><img src="artofillusion.jpg" width="160" height="117" align="left" alt="Art Of Illusion">Art of @@ -344,10 +360,7 @@ for designing procedural textures and materials. It uses JOGL for real-time OpenGL rendering in its modeling views. </td> - </tr> - - <tr> - <td bgcolor="#F8F8F8" width="50%"> + <td bgcolor="#F8F8F8"> <a href="http://www.avengina.org/"><img src="avengina.jpg" alt="Avengina" align="left" height="99" width="160">Avengina</a> is a @@ -361,7 +374,10 @@ per-pixel lighting and supports normal mapping, specular lighting and stencil volume shadows. Avengina uses JOGL for realtime rendering. </td> - <td bgcolor="#F8F8F8"> + </tr> + + <tr> + <td bgcolor="#F8F8F8" width="50%"> <a href="http://chronotext.org/"><img src="chronotext.jpg" width="160" height="120" align="left" alt="chronotext">chronotext</a> is a series @@ -372,9 +388,6 @@ Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest experiments</a> of mapping text on to real 3D surfaces. </td> - </tr> - - <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://jsolutions.se/DukeBeanEm/"><img src="dukebeanem.jpg" @@ -389,6 +402,9 @@ patterns that are useful for 3-D application development on the Java platform. </td> + </tr> + + <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160" @@ -400,9 +416,6 @@ build a complete GUI system. Since it is based on OpenGL, FengGUI fits well in multimedia and game environments. </td> - </tr> - - <tr> <td bgcolor="#F8F8F8" width="50%"> <a @@ -420,6 +433,9 @@ javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses OpenGL for rendering and GL Studio for Java uses the JOGL API. </td> + </tr> + + <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://impact.sourceforge.net/"><img src="impact.jpg" @@ -431,9 +447,6 @@ modelling, solving and viewing of simulation results, all in OpenGL accelerated graphics through the use of JOGL. </td> - </tr> - - <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.javapause.com/"><img src="jackflowers.jpg" @@ -445,6 +458,9 @@ through the game is to help Jack pick up flowers to progress through vegetal levels. </td> + </tr> + + <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160" @@ -464,9 +480,6 @@ href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>. </td> - </tr> - - <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://processing.org/"><img src="processing.jpg" width="160" @@ -480,6 +493,9 @@ domain. It uses JOGL for its hardware accelerated 3D rendering support. </td> + </tr> + + <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg" @@ -493,9 +509,6 @@ characteristics, placement and motion; visualisation rendering and interaction and statistic generation. </td> - </tr> - - <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://3d-alignment.eu"><img src="strap.jpg" width="160" @@ -506,6 +519,9 @@ sequence and 3D-structure. STRAP simultaneously displays It has powerful annotation features. </td> + </tr> + + <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.vlsolutions.com/"><img src="vldocking.jpg" |