diff options
author | Kenneth Russel <[email protected]> | 2004-04-13 23:55:04 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2004-04-13 23:55:04 +0000 |
commit | ef6a1983a48dd2c3f52987777862c3583ca24c57 (patch) | |
tree | b49fed675a1b3ee74d39747cce928b5e83bc0229 | |
parent | dc4d980ec184d2372b5bde0384ff17cda845c0b5 (diff) |
Initial support for multisample / full-scene antialiasing (FSAA);
currently on Windows, X11 and other ports to follow
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@108 232f8b59-042b-4e1e-8c03-345bb8c30851
-rw-r--r-- | make/gl-common.cfg | 3 | ||||
-rw-r--r-- | src/net/java/games/jogl/GLCapabilities.java | 30 | ||||
-rw-r--r-- | src/net/java/games/jogl/impl/FunctionAvailabilityCache.java | 17 | ||||
-rw-r--r-- | src/net/java/games/jogl/impl/GLContext.java | 8 | ||||
-rw-r--r-- | src/net/java/games/jogl/impl/windows/WindowsGLContext.java | 317 | ||||
-rw-r--r-- | src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java | 59 |
6 files changed, 382 insertions, 52 deletions
diff --git a/make/gl-common.cfg b/make/gl-common.cfg index 2bc4bbd6e..6d09f2388 100644 --- a/make/gl-common.cfg +++ b/make/gl-common.cfg @@ -90,8 +90,6 @@ Ignore wglCreateBufferRegionARB Ignore wglDeleteBufferRegionARB Ignore wglSaveBufferRegionARB Ignore wglRestoreBufferRegionARB -# WGL_ARB_extensions_string -Ignore wglGetExtensionsStringARB Ignore wglGetSyncValuesOML Ignore wglGetMscRateOML Ignore wglSwapBuffersMscOML @@ -333,6 +331,7 @@ CustomJavaCode GL public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, floa # Directives needed when processing wglext.h on Windows and other platforms # Opaque boolean BOOL +ReturnsString wglGetExtensionsStringARB ReturnsString wglGetExtensionsStringEXT Opaque long HANDLE Opaque long HBITMAP diff --git a/src/net/java/games/jogl/GLCapabilities.java b/src/net/java/games/jogl/GLCapabilities.java index 389617912..5095c802a 100644 --- a/src/net/java/games/jogl/GLCapabilities.java +++ b/src/net/java/games/jogl/GLCapabilities.java @@ -61,6 +61,10 @@ public class GLCapabilities implements Cloneable { // Shift bits from PIXELFORMATDESCRIPTOR not present because they // are unlikely to be supported on Windows anyway + // Support for full-scene antialiasing (FSAA) + private boolean sampleBuffers = false; + private int numSamples = 2; + // Bits for pbuffer creation private boolean offscreenFloatingPointBuffers; private boolean offscreenRenderToTexture; @@ -245,6 +249,32 @@ public class GLCapabilities implements Cloneable { this.accumAlphaBits = accumAlphaBits; } + /** Indicates whether sample buffers for full-scene antialiasing + (FSAA) should be allocated for this drawable. Defaults to + false. */ + public void setSampleBuffers(boolean onOrOff) { + sampleBuffers = onOrOff; + } + + /** Returns whether sample buffers for full-scene antialiasing + (FSAA) should be allocated for this drawable. Defaults to + false. */ + public boolean getSampleBuffers() { + return sampleBuffers; + } + + /** If sample buffers are enabled, indicates the number of buffers + to be allocated. Defaults to 2. */ + public void setNumSamples(int numSamples) { + this.numSamples = numSamples; + } + + /** Returns the number of sample buffers to be allocated if sample + buffers are enabled. Defaults to 2. */ + public int getNumSamples() { + return numSamples; + } + /** For offscreen surfaces only (pbuffers), indicates whether floating-point buffers should be used if available. Defaults to false. */ diff --git a/src/net/java/games/jogl/impl/FunctionAvailabilityCache.java b/src/net/java/games/jogl/impl/FunctionAvailabilityCache.java index 99fb36434..bceb66f9b 100644 --- a/src/net/java/games/jogl/impl/FunctionAvailabilityCache.java +++ b/src/net/java/games/jogl/impl/FunctionAvailabilityCache.java @@ -52,6 +52,7 @@ import java.lang.reflect.*; * and display. */ public final class FunctionAvailabilityCache { + private static final boolean DEBUG = false; FunctionAvailabilityCache(GLContext context) { @@ -70,7 +71,9 @@ public final class FunctionAvailabilityCache { public boolean isFunctionAvailable(String glFunctionName) { - //System.err.println("!!! CHECKING FOR AVAILABILITY OF: "+glFunctionName); + if (DEBUG) { + System.err.println("!!! CHECKING FOR AVAILABILITY OF: "+ glFunctionName); + } Boolean available = (Boolean)availabilityCache.get(glFunctionName); @@ -89,6 +92,10 @@ public final class FunctionAvailabilityCache { availabilityCache.put(glFunctionName, available); } + if (DEBUG) { + System.err.println("!!! AVAILABILITY OF "+ glFunctionName + ": " + available.booleanValue()); + } + return available.booleanValue(); } @@ -102,7 +109,9 @@ public final class FunctionAvailabilityCache { // of extensions that are in the GL_EXTENSIONS string if (availableExtensionCache.isEmpty()) { GL gl = context.getGL(); - //System.err.println("!!! Pre-caching extension availability"); + if (DEBUG) { + System.err.println("!!! Pre-caching extension availability"); + } String allAvailableExtensions = gl.glGetString(GL.GL_EXTENSIONS) + " " + context.getPlatformExtensionsString(); StringTokenizer tok = new StringTokenizer(allAvailableExtensions); @@ -110,7 +119,9 @@ public final class FunctionAvailabilityCache { String availableExt = tok.nextToken().trim(); availableExt = availableExt.intern(); availableExtensionCache.add(availableExt); - //System.err.println("!!! Available: " + availableExt); + if (DEBUG) { + System.err.println("!!! Available: " + availableExt); + } } // put a dummy var in here so that the cache is no longer empty even if diff --git a/src/net/java/games/jogl/impl/GLContext.java b/src/net/java/games/jogl/impl/GLContext.java index 98e56a314..dbb1194d9 100644 --- a/src/net/java/games/jogl/impl/GLContext.java +++ b/src/net/java/games/jogl/impl/GLContext.java @@ -195,7 +195,7 @@ public abstract class GLContext { if (mustDoMakeCurrent) { if (curContext != null) { if (DEBUG) { - System.err.println("Freeing context " + curContext + " due to recursive makeCurrent"); + // System.err.println("Freeing context " + curContext + " due to recursive makeCurrent"); } curContext.free(); } @@ -211,7 +211,7 @@ public abstract class GLContext { return; } if (DEBUG) { - System.err.println("Making context " + this + " current"); + // System.err.println("Making context " + this + " current"); } } ctxStack.push(this, initAction); @@ -265,14 +265,14 @@ public abstract class GLContext { } if (DEBUG) { - System.err.println("Freeing context " + this); + // System.err.println("Freeing context " + this); } free(); if (curContext != null && !mustFreeBecauseOfNoRenderingThread) { if (DEBUG) { - System.err.println("Making context " + curContext + " current again"); + // System.err.println("Making context " + curContext + " current again"); } curContext.makeCurrent(curInitAction); } diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java index f40d7d3d5..5f032f18e 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java @@ -40,6 +40,7 @@ package net.java.games.jogl.impl.windows; import java.awt.Component; +import java.awt.GraphicsDevice; import java.util.*; import net.java.games.gluegen.runtime.*; // for PROCADDRESS_VAR_PREFIX import net.java.games.jogl.*; @@ -59,6 +60,9 @@ public abstract class WindowsGLContext extends GLContext { // Handle to GLU32.dll private long hglu32; + private static final int MAX_PFORMATS = 256; + private static final int MAX_ATTRIBS = 256; + static { functionNameMap = new HashMap(); functionNameMap.put("glAllocateMemoryNV", "wglAllocateMemoryNV"); @@ -250,60 +254,198 @@ public abstract class WindowsGLContext extends GLContext { protected void choosePixelFormatAndCreateContext(boolean onscreen) { PIXELFORMATDESCRIPTOR pfd = null; int pixelFormat = 0; - if (chooser == null) { - // Note: this code path isn't taken any more now that the - // DefaultGLCapabilitiesChooser is present. However, it is being - // left in place for debugging purposes. - pfd = glCapabilities2PFD(capabilities, onscreen); - pixelFormat = WGL.ChoosePixelFormat(hdc, pfd); - if (pixelFormat == 0) { - throw new GLException("Unable to choose appropriate pixel format"); - } - if (DEBUG) { - System.err.println("Chosen pixel format from ChoosePixelFormat:"); - PIXELFORMATDESCRIPTOR tmpPFD = new PIXELFORMATDESCRIPTOR(); - WGL.DescribePixelFormat(hdc, pixelFormat, tmpPFD.size(), tmpPFD); - System.err.println(pfd2GLCapabilities(tmpPFD)); + if (onscreen) { + GLCapabilities[] availableCaps = null; + int numFormats = 0; + pfd = new PIXELFORMATDESCRIPTOR(); + GraphicsDevice device = component.getGraphicsConfiguration().getDevice(); + // Produce a recommended pixel format selection for the GLCapabilitiesChooser. + // Try to use wglChoosePixelFormatARB if we have it available + GL dummyGL = WindowsGLContextFactory.getDummyGLContext(device); + int recommendedPixelFormat = -1; + pfd = new PIXELFORMATDESCRIPTOR(); + boolean haveWGLChoosePixelFormatARB = false; + if (dummyGL != null) { + // It seems that at this point in initialization, + // glGetString(GL.GL_EXTENSIONS) is returning null, so we + // need to use wglGetExtensionsStringARB + String availableWGLExtensions = dummyGL.wglGetExtensionsStringARB(hdc); + if (availableWGLExtensions.indexOf("WGL_ARB_pixel_format") >= 0) { + haveWGLChoosePixelFormatARB = true; + } } - } else { - if (onscreen) { - int numFormats = WGL.DescribePixelFormat(hdc, 1, 0, null); + if (dummyGL != null && haveWGLChoosePixelFormatARB) { + int[] iattributes = new int [2 * MAX_ATTRIBS]; + int[] iresults = new int [2 * MAX_ATTRIBS]; + float[] fattributes = new float[2 * MAX_ATTRIBS]; + int niattribs = 0; + int nfattribs = 0; + iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB; + iattributes[niattribs++] = GL.GL_TRUE; + iattributes[niattribs++] = GL.WGL_DRAW_TO_WINDOW_ARB; + iattributes[niattribs++] = GL.GL_TRUE; + iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB; + iattributes[niattribs++] = GL.WGL_TYPE_RGBA_ARB; + iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB; + if (capabilities.getDoubleBuffered()) { + iattributes[niattribs++] = GL.GL_TRUE; + } else { + iattributes[niattribs++] = GL.GL_FALSE; + } + iattributes[niattribs++] = GL.WGL_STEREO_ARB; + if (capabilities.getStereo()) { + iattributes[niattribs++] = GL.GL_TRUE; + } else { + iattributes[niattribs++] = GL.GL_FALSE; + } + iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB; + iattributes[niattribs++] = capabilities.getDepthBits(); + iattributes[niattribs++] = GL.WGL_RED_BITS_ARB; + iattributes[niattribs++] = capabilities.getRedBits(); + iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB; + iattributes[niattribs++] = capabilities.getGreenBits(); + iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB; + iattributes[niattribs++] = capabilities.getBlueBits(); + iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB; + iattributes[niattribs++] = capabilities.getAlphaBits(); + iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB; + iattributes[niattribs++] = capabilities.getStencilBits(); + if (capabilities.getAccumRedBits() > 0 || + capabilities.getAccumGreenBits() > 0 || + capabilities.getAccumBlueBits() > 0 || + capabilities.getAccumAlphaBits() > 0) { + iattributes[niattribs++] = GL.WGL_ACCUM_BITS_ARB; + iattributes[niattribs++] = (capabilities.getAccumRedBits() + + capabilities.getAccumGreenBits() + + capabilities.getAccumBlueBits() + + capabilities.getAccumAlphaBits()); + iattributes[niattribs++] = GL.WGL_ACCUM_RED_BITS_ARB; + iattributes[niattribs++] = capabilities.getAccumRedBits(); + iattributes[niattribs++] = GL.WGL_ACCUM_GREEN_BITS_ARB; + iattributes[niattribs++] = capabilities.getAccumGreenBits(); + iattributes[niattribs++] = GL.WGL_ACCUM_BLUE_BITS_ARB; + iattributes[niattribs++] = capabilities.getAccumBlueBits(); + iattributes[niattribs++] = GL.WGL_ACCUM_ALPHA_BITS_ARB; + iattributes[niattribs++] = capabilities.getAccumAlphaBits(); + } + if (capabilities.getSampleBuffers()) { + iattributes[niattribs++] = GL.WGL_SAMPLE_BUFFERS_ARB; + iattributes[niattribs++] = GL.GL_TRUE; + iattributes[niattribs++] = GL.WGL_SAMPLES_ARB; + iattributes[niattribs++] = capabilities.getNumSamples(); + } + + int[] pformats = new int[MAX_PFORMATS]; + int[] numFormatsTmp = new int[1]; + if (dummyGL.wglChoosePixelFormatARB(hdc, + iattributes, + fattributes, + MAX_PFORMATS, + pformats, + numFormatsTmp)) { + numFormats = numFormatsTmp[0]; + if (numFormats > 0) { + recommendedPixelFormat = pformats[0]; + if (DEBUG) { + System.err.println("Used wglChoosePixelFormatARB to recommend pixel format " + recommendedPixelFormat); + } + } + } + if (DEBUG) { + if (recommendedPixelFormat < 0) { + System.err.print("wglChoosePixelFormatARB didn't recommend a pixel format"); + if (capabilities.getSampleBuffers()) { + System.err.print(" for multisampled GLCapabilities"); + } + System.err.println(); + } + } + + // Produce a list of GLCapabilities to give to the + // GLCapabilitiesChooser. + // Use wglGetPixelFormatAttribivARB instead of + // DescribePixelFormat to get higher-precision information + // about the pixel format (should make the GLCapabilities + // more precise as well...i.e., remove the + // "HardwareAccelerated" bit, which is basically + // meaningless, and put in whether it can render to a + // window, to a pbuffer, or to a pixmap) + niattribs = 0; + iattributes[0] = GL.WGL_NUMBER_PIXEL_FORMATS_ARB; + if (!dummyGL.wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, iattributes, iresults)) { + throw new GLException("Unable to enumerate pixel formats of window using wglGetPixelFormatAttribivARB"); + } + numFormats = iresults[0]; + // Should we be filtering out the pixel formats which aren't + // applicable, as we are doing here? + // We don't have enough information in the GLCapabilities to + // represent those that aren't... + iattributes[niattribs++] = GL.WGL_DRAW_TO_WINDOW_ARB; + iattributes[niattribs++] = GL.WGL_ACCELERATION_ARB; + iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB; + iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB; + iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB; + iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB; + iattributes[niattribs++] = GL.WGL_STEREO_ARB; + iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB; + iattributes[niattribs++] = GL.WGL_RED_BITS_ARB; + iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB; + iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB; + iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB; + iattributes[niattribs++] = GL.WGL_ACCUM_RED_BITS_ARB; + iattributes[niattribs++] = GL.WGL_ACCUM_GREEN_BITS_ARB; + iattributes[niattribs++] = GL.WGL_ACCUM_BLUE_BITS_ARB; + iattributes[niattribs++] = GL.WGL_ACCUM_ALPHA_BITS_ARB; + iattributes[niattribs++] = GL.WGL_SAMPLE_BUFFERS_ARB; + iattributes[niattribs++] = GL.WGL_SAMPLES_ARB; + + availableCaps = new GLCapabilities[numFormats]; + for (int i = 0; i < numFormats; i++) { + if (!dummyGL.wglGetPixelFormatAttribivARB(hdc, i+1, 0, niattribs, iattributes, iresults)) { + throw new GLException("Error getting pixel format attributes for pixel format " + (i + 1) + " of device context"); + } + availableCaps[i] = iattributes2GLCapabilities(iattributes, iresults, niattribs, true); + } + } else { + if (DEBUG) { + System.err.println("Using ChoosePixelFormat because no wglChoosePixelFormatARB: dummyGL = " + dummyGL); + } + pfd = glCapabilities2PFD(capabilities, onscreen); + recommendedPixelFormat = WGL.ChoosePixelFormat(hdc, pfd); + + numFormats = WGL.DescribePixelFormat(hdc, 1, 0, null); if (numFormats == 0) { throw new GLException("Unable to enumerate pixel formats of window for GLCapabilitiesChooser"); } - GLCapabilities[] availableCaps = new GLCapabilities[numFormats]; - pfd = new PIXELFORMATDESCRIPTOR(); + availableCaps = new GLCapabilities[numFormats]; for (int i = 0; i < numFormats; i++) { if (WGL.DescribePixelFormat(hdc, 1 + i, pfd.size(), pfd) == 0) { throw new GLException("Error describing pixel format " + (1 + i) + " of device context"); } availableCaps[i] = pfd2GLCapabilities(pfd); } - // Supply information to chooser - // FIXME: should provide a hint to the pixel format selection - // algorithm, and should be using wglChoosePixelFormatARB in - // order to do so - pixelFormat = chooser.chooseCapabilities(capabilities, availableCaps, -1); - if ((pixelFormat < 0) || (pixelFormat >= numFormats)) { - throw new GLException("Invalid result " + pixelFormat + - " from GLCapabilitiesChooser (should be between 0 and " + - (numFormats - 1) + ")"); - } - if (DEBUG) { - System.err.println("Chosen pixel format (" + pixelFormat + "):"); - System.err.println(availableCaps[pixelFormat]); - } - pixelFormat += 1; // one-base the index - if (WGL.DescribePixelFormat(hdc, pixelFormat, pfd.size(), pfd) == 0) { - throw new GLException("Error re-describing the chosen pixel format"); - } - } else { - // For now, use ChoosePixelFormat for offscreen surfaces until - // we figure out how to properly choose an offscreen- - // compatible pixel format - pfd = glCapabilities2PFD(capabilities, onscreen); - pixelFormat = WGL.ChoosePixelFormat(hdc, pfd); } + // Supply information to chooser + pixelFormat = chooser.chooseCapabilities(capabilities, availableCaps, recommendedPixelFormat); + if ((pixelFormat < 0) || (pixelFormat >= numFormats)) { + throw new GLException("Invalid result " + pixelFormat + + " from GLCapabilitiesChooser (should be between 0 and " + + (numFormats - 1) + ")"); + } + if (DEBUG) { + System.err.println("Chosen pixel format (" + pixelFormat + "):"); + System.err.println(availableCaps[pixelFormat]); + } + pixelFormat += 1; // one-base the index + if (WGL.DescribePixelFormat(hdc, pixelFormat, pfd.size(), pfd) == 0) { + throw new GLException("Error re-describing the chosen pixel format"); + } + } else { + // For now, use ChoosePixelFormat for offscreen surfaces until + // we figure out how to properly choose an offscreen- + // compatible pixel format + pfd = glCapabilities2PFD(capabilities, onscreen); + pixelFormat = WGL.ChoosePixelFormat(hdc, pfd); } if (!WGL.SetPixelFormat(hdc, pixelFormat, pfd)) { throw new GLException("Unable to set pixel format"); @@ -373,4 +515,93 @@ public abstract class WindowsGLContext extends GLContext { ((pfd.dwFlags() & WGL.PFD_GENERIC_ACCELERATED) != 0)); return res; } + + static GLCapabilities iattributes2GLCapabilities(int[] iattribs, + int[] iresults, + int niattribs, + boolean requireRenderToWindow) { + GLCapabilities res = new GLCapabilities(); + for (int i = 0; i < niattribs; i++) { + switch (iattribs[i]) { + case GL.WGL_DRAW_TO_WINDOW_ARB: + if (iresults[i] != GL.GL_TRUE) + return null; + break; + + case GL.WGL_ACCELERATION_ARB: + res.setHardwareAccelerated(iresults[i] == GL.WGL_FULL_ACCELERATION_ARB); + break; + + case GL.WGL_SUPPORT_OPENGL_ARB: + if (iresults[i] != GL.GL_TRUE) + return null; + break; + + case GL.WGL_DEPTH_BITS_ARB: + res.setDepthBits(iresults[i]); + break; + + case GL.WGL_STENCIL_BITS_ARB: + res.setStencilBits(iresults[i]); + break; + + case GL.WGL_DOUBLE_BUFFER_ARB: + res.setDoubleBuffered(iresults[i] == GL.GL_TRUE); + break; + + case GL.WGL_STEREO_ARB: + res.setStereo(iresults[i] == GL.GL_TRUE); + break; + + case GL.WGL_PIXEL_TYPE_ARB: + if (iresults[i] != GL.WGL_TYPE_RGBA_ARB) + return null; + break; + + case GL.WGL_RED_BITS_ARB: + res.setRedBits(iresults[i]); + break; + + case GL.WGL_GREEN_BITS_ARB: + res.setGreenBits(iresults[i]); + break; + + case GL.WGL_BLUE_BITS_ARB: + res.setBlueBits(iresults[i]); + break; + + case GL.WGL_ALPHA_BITS_ARB: + res.setAlphaBits(iresults[i]); + break; + + case GL.WGL_ACCUM_RED_BITS_ARB: + res.setAccumRedBits(iresults[i]); + break; + + case GL.WGL_ACCUM_GREEN_BITS_ARB: + res.setAccumGreenBits(iresults[i]); + break; + + case GL.WGL_ACCUM_BLUE_BITS_ARB: + res.setAccumBlueBits(iresults[i]); + break; + + case GL.WGL_ACCUM_ALPHA_BITS_ARB: + res.setAccumAlphaBits(iresults[i]); + break; + + case GL.WGL_SAMPLE_BUFFERS_ARB: + res.setSampleBuffers(iresults[i] == GL.GL_TRUE); + break; + + case GL.WGL_SAMPLES_ARB: + res.setNumSamples(iresults[i]); + break; + + default: + throw new GLException("Unknown pixel format attribute " + iattribs[i]); + } + } + return res; + } } diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java index 0c8d54431..57d4333be 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java +++ b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java @@ -40,12 +40,31 @@ package net.java.games.jogl.impl.windows; import java.awt.Component; +import java.awt.Frame; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; +import java.util.HashMap; +import java.util.HashSet; +import java.util.Map; +import java.util.Set; import net.java.games.jogl.*; import net.java.games.jogl.impl.*; public class WindowsGLContextFactory extends GLContextFactory { + // On Windows we want to be able to use some extension routines like + // wglChoosePixelFormatARB during the creation of the user's first + // GLContext. However, this and other routines' function pointers + // aren't loaded by the driver until the first OpenGL context is + // created. The standard way of working around this chicken-and-egg + // problem is to create a dummy window, show it, send it a paint + // message, create an OpenGL context, fetch the needed function + // pointers, and then destroy the dummy window and context. In JOGL + // since we closely associate the contexts with components we leave + // the dummy window around as it should not have a large footprint + // impact. + private static Map/*<GraphicsDevice, GL>*/ dummyContextMap = new HashMap(); + private static Set/*<GraphicsDevice >*/ pendingContextSet = new HashSet(); + public GraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GraphicsDevice device) { @@ -62,4 +81,44 @@ public class WindowsGLContextFactory extends GLContextFactory { return new WindowsOffscreenGLContext(capabilities, chooser, shareWith); } } + + public static GL getDummyGLContext(final GraphicsDevice device) { + GL gl = (GL) dummyContextMap.get(device); + if (gl != null) { + return gl; + } + + if (!pendingContextSet.contains(device)) { + pendingContextSet.add(device); + GraphicsConfiguration config = device.getDefaultConfiguration(); + Frame frame = new Frame(config); + frame.setUndecorated(true); + GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities(), + null, + null, + device); + canvas.addGLEventListener(new GLEventListener() { + public void init(GLDrawable drawable) { + pendingContextSet.remove(device); + dummyContextMap.put(device, drawable.getGL()); + } + + public void display(GLDrawable drawable) { + } + + public void reshape(GLDrawable drawable, int x, int y, int width, int height) { + } + + public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) { + } + }); + canvas.setSize(0, 0); + frame.add(canvas); + frame.pack(); + frame.show(); + canvas.display(); + } + + return (GL) dummyContextMap.get(device); + } } |