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authorKenneth Russel <[email protected]>2007-04-19 07:05:41 +0000
committerKenneth Russel <[email protected]>2007-04-19 07:05:41 +0000
commite20867a62dc508ebb82d724b89b44ee8672e054e (patch)
tree44d89623c4f3fa203fd0cfc2d4367f1a5f54c680 /CHANGELOG.txt
parent8004a3383325a7c66a4191fcee0dd78fa5400c15 (diff)
Updated changelog for final differences between 1.0.0 and 1.1.0
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1204 232f8b59-042b-4e1e-8c03-345bb8c30851
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diff --git a/CHANGELOG.txt b/CHANGELOG.txt
index abb6a65f3..598885efc 100755
--- a/CHANGELOG.txt
+++ b/CHANGELOG.txt
@@ -21,6 +21,10 @@ Changes between JOGL 1.0.0 and 1.1.0:
- The native code for the "DRI hack" (to support the open-source DRI
drivers on Linux and other X11 platforms) has been removed; JOGL
now uses the GlueGen NativeLibrary class for this purpose.
+ Reliability improvements have been made to the implementation of
+ this class; it has been confirmed as working again with ATI's
+ proprietary drivers on Linux and should also work better with
+ NVidia's drivers.
- The GlueGen runtime classes have been removed from jogl.jar. These
have been factored out into gluegen-rt.jar and are referenced by
@@ -45,8 +49,29 @@ Changes between JOGL 1.0.0 and 1.1.0:
codebase. The documentation and on-line examples have been updated
as well.
+ - The TextureIO implementation has been changed to no longer copy the
+ data associated with BufferedImage TextureData objects. Instead,
+ the necessary vertical flip is now implemented by flipping the
+ texture coordinates vertically.
+
+ - An API for updating a sub-image of a Texture object from a
+ sub-portion of a TextureData object has been added.
+
+ - A GLContext.copy() operation has been added based on community
+ feedback.
+
+ - Three helper classes have been added to the com.sun.opengl.util.j2d
+ package to improve interoperability between JOGL and Java 2D:
+ TextureRenderer, Overlay and TextRenderer. The TextureRenderer
+ supports drawing into an OpenGL texture using Java 2D. The Overlay
+ class provides a convenient Java 2D-based overlay on top of an
+ arbitrary GLDrawable. The TextRenderer class supports drawing of
+ Java 2D text into an OpenGL context. Thanks to Chris Campbell of
+ the Java 2D team for collaboration and to the JOGL community for
+ feedback on the functionality of these new classes.
+
- Various bug fixes and robustness improvements were made to the
- GlueGen runtime and JOGL implementation.
+ GlueGen runtime, JOGL and GLU implementations.
- Windows/AMD64 binaries, including the JOGL Cg binding, are now
supplied.