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authorSven Gothel <[email protected]>2011-05-17 13:03:07 +0200
committerSven Gothel <[email protected]>2011-05-17 13:03:07 +0200
commit526ea7a3fb579f88a0c0a1e597387aae29d5aa06 (patch)
tree7d2aed914d5ca448afea58859987f16ccf0117e6 /CHANGELOG.txt
parent88eabad2809d0132f919d655211ffdbfd2feea97 (diff)
Fix/Extend FBObject (API Change): plain init(GL), support multiple attachTexture2D(..) (MRT) w/ tex units
- plain initialization via init(GL) - dedicated texture2D color buffer attachement attachTexture2D(..) w/ tex units (<GL_MAX_TEXTURE_UNITS), which may happen up to max GL_MAX_COLOR_ATTACHMENTS to support MRT (multiple render targets) - more API doc - FBO/MRT/GLSL unit test w/ using 2 shader (decompose / compose)
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