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authorSven Gothel <[email protected]>2014-07-10 15:32:37 +0200
committerSven Gothel <[email protected]>2014-07-10 15:32:37 +0200
commit808d95cd692ab666271a83c70e8509859586de72 (patch)
treed03d65865b66080d278d29117584cfda67b25c8e /LICENSE.txt
parent94f850ba9fdbec76b6c74eea5d4322352d3021a6 (diff)
Refine JOGL's LICENSE.txt: Distinguish between 'New BSD 2-Clause License' compatible and not-compatible materials! OculusVR RIFT SDK license is not compatible, but usable and optional!
.. also refine A.7) Oculus VR Rift SDK Software License
Diffstat (limited to 'LICENSE.txt')
-rw-r--r--LICENSE.txt63
1 files changed, 53 insertions, 10 deletions
diff --git a/LICENSE.txt b/LICENSE.txt
index 57a1fa3ac..cbf2a5e62 100644
--- a/LICENSE.txt
+++ b/LICENSE.txt
@@ -1,6 +1,14 @@
-The JOGL source code is mostly licensed under the New BSD 2-clause license,
+The JOGL source code is mostly licensed under the 'New BSD 2-Clause License',
however it contains other licensed material as well.
+Other licensed material is compatible with the 'New BSD 2-Clause License',
+if not stated otherwise.
+
+'New BSD 2-Clause License' incompatible materials are optional, they are:
+
+ A.7) The JOGL source tree _may_ contain code from Oculus VR, Inc.
+ which is covered by it's own permissive Oculus VR Rift SDK Software License.
+
Below you find a detailed list of licenses used in this project.
+++
@@ -363,19 +371,54 @@ A.6) The JOGL source tree contains code from Hernan J. Gonzalez and Shawn Hartso
src/jogl/classes/jogamp/opengl/util/pngj/**
-A.7) The JOGL source tree _may_ contain code Oculus VR, Inc.
+A.7) The JOGL source tree _may_ contain code from Oculus VR, Inc.
which is covered by it's own permissive Oculus VR Rift SDK Software License.
- This code can be included to produce a binding
- and hence feature support to the Oculus VR Rift.
+ This code _can_ be included to produce a binding
+ and hence support for the Oculus VR Rift.
+
+ The code is included _and_ it's build artifacts will be released,
+ if the git sub-module oculusvr-sdk is included in the jogl source repository
+ as true for current official JogAmp builds and releases!
- The code is included and it's build artifacts will be released,
- if the git sub-module oculusvr-sdk is included in the jogl source repo.
+ While the Oculus VR Rift SDK Software License is permissive,
+ it's differences to the New BSD license shall be mentioned, see below!
+
+ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Copyright © 2014 Oculus VR, Inc. All rights reserved.
- Oculus VR Rift SDK Software License
- http://www.oculusvr.com/licenses/LICENSE-3.1
- http://jogamp.org/git/?p=oculusvr-sdk.git;a=blob;f=LICENSE.txt;hb=HEAD
- Or within this repository: oculusvr-sdk/LICENSE.txt
+ Oculus VR, Inc. Software Development Kit License Agreement
+
+ Human-Readable Summary:
+
+ - You are Free to:
+
+ - Use, modify, and distribute the Oculus VR Rift SDK in source and binary
+ form with your applications/software.
+
+ - With the Following Restrictions:
+
+ - You can only distribute or re-distribute the source code to LibOVR in
+ whole, not in part.
+
+ - Modifications to the Oculus VR Rift SDK in source or binary form must
+ be shared with Oculus VR.
+
+ - If your applications cause health and safety issues, you may lose your
+ right to use the Oculus VR Rift SDK, including LibOVR.
+
+ - The Oculus VR Rift SDK may not be used to interface with unapproved commercial
+ virtual reality mobile or non-mobile products or hardware.
+
+ - This human-readable Summary is not a license. It is simply a convenient
+ reference for understanding the full Oculus VR Rift SDK License Agreement.
+ The Summary is written as a user-friendly interface to the full Oculus VR Rift
+ SDK License below. This Summary itself has no legal value, and its contents do
+ not appear in the actual license.
+
+ Full-length Legal Copy may be found at:
+ http://www.oculusvr.com/licenses/LICENSE-3.1
+ http://jogamp.org/git/?p=oculusvr-sdk.git;a=blob;f=LICENSE.txt;hb=HEAD
+ Or within this repository: oculusvr-sdk/LICENSE.txt