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author | Sven Gothel <[email protected]> | 2014-02-13 01:04:47 +0100 |
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committer | Sven Gothel <[email protected]> | 2014-02-13 01:04:47 +0100 |
commit | 1d2515da352a79c239efecdfa3e0fade47779781 (patch) | |
tree | 74e9d8fccd407d0d8557dd4362d6cec2402f740a /LICENSE.txt | |
parent | 21b68a5e73a672da34b37b5641b779aa1e3fa41d (diff) |
Bug 962 - AWTGLReadBufferUtil should use aligned BufferedImage [for resized images]; Fix GLReadBufferUtil GL_PACK_ROW_LENGTH
AWTGLPixelBuffer is being reused when used via AWTGLPixelBufferProvider
even when resized.
AWTGLPixelBufferProvider uses GLPixelBufferProvider's requiresNewBuffer(..)
which returns true if
- allowRowStride==true and pixel-buffer size < required-size, or
- allowRowStride==false and pixel-buffer size < required _or_ width doesn't match
otherwise it returns true, i.e. the AWTGLPixelBuffer is reused.
Hence the used BufferedImage might need to be aligned,
i.e. using AWTGLPixelBuffer's getAlignedImage(..).
+++
GLReadBufferUtil shall use current texture-data width for GL_PACK_ROW_LENGTH,
not the static GLPixelBuffer's width, which may not reflect image dimension (resize)
+++
Diffstat (limited to 'LICENSE.txt')
0 files changed, 0 insertions, 0 deletions