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authorSven Gothel <[email protected]>2014-09-18 03:59:04 +0200
committerSven Gothel <[email protected]>2014-09-18 03:59:04 +0200
commit91508fb026746c8b659e29bd7e62678e6aff892a (patch)
tree71ce3cc1ae9e642053b909d94c8beeb03e3009e1 /README.txt
parentaee2343620d0426fb7275a75a95c24eb4a4ccd83 (diff)
GLFBODrawableImpl: Utilize common self-contained setupFBO(..) method for FBO creation incl. Bug 1020 glClear(..) ; Fixes missing fbo.unbind(gl)
Utilize common self-contained setupFBO(..) method for FBO creation incl. Bug 1020 glClear(..) initialize(..) and reset(..)'s fallback code contained duplicated FBO setup/creation code. The former was updated to suite the new FBO mode bits, where the latter left untouched, hence was buggy. Now setup and creation of a single FBO has been merged into setupFBO(..). Fixes missing fbo.unbind(gl): We did no issue unbind() on each fbo instance while adding the workaround for Bug 1020. Adding fbo.markUnbound() call to all fbos but the last. Note: This might not cause any issues, since fbo.bind(gl) tests the currently bound fbo.
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