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author | Sven Gothel <[email protected]> | 2010-10-14 18:39:42 +0200 |
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committer | Sven Gothel <[email protected]> | 2010-10-14 18:39:42 +0200 |
commit | 6ced17f0325d5719e992b246ffd156e5b39694b4 (patch) | |
tree | c8618ebe347466e26c5ac8feb818b6844761121e /doc/HowToBuild.html | |
parent | 29999cf3b7616c8ab58f4483c672e30076fbb3e4 (diff) |
Fix: Memory consumption
Observing memory consumption showed:
1 - 'traceLock' debug stack traces (GLContextLock)
2 - massive Iterator usage
(1) is fixed, ie only enabled in DEBUG mode, like we have done in RecursiveLock before
(2) Using an Iterator on ArrayLists with a low element count < 100,
as it is usual in our use cases, is observed not to be faster
than accessing the elements via an index (-> TestIteratorIndexCORE.java ).
On the contrary, the index implementation was a bit faster.
Further more, these Iterators were massively used on the fly during animation,
hence their memory managment even impacts fluent processing/animation.
Recoded all animation related (display, surfaceUpdated, ..) loops using an index.
Diffstat (limited to 'doc/HowToBuild.html')
0 files changed, 0 insertions, 0 deletions