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authorSven Gothel <[email protected]>2014-07-01 21:02:21 +0200
committerSven Gothel <[email protected]>2014-07-01 21:02:21 +0200
commit36327e24cf586b50bf18e87d7d13d53eb41cf1d9 (patch)
treeb34c88274eebce4839ee18b5958a2019de565b87 /doc/HowToBuild.html
parenta0498e240b9dfde345a704ec6de1d6abcee7b318 (diff)
Bug 1021: Add OculusVR distortion renderer (single FBO and dual FBO); Add GLEventListener2 (WIP); Refine FloatUtil
- GLEventListener2 extends GLEventListener adds refined control: - display w/ flags, i.e. repeat, don't clear - setProjectionModelview(..) - FloatUtil.* Add return value for chaining, where missing +++ - jogamp.opengl.oculusvr.OVRDistortion - Handles all OVR related data and maps it to shader + GL buffers - display method - com.jogamp.opengl.oculusvr.OVRSBSRendererSingleFBO implements GLEventListener - Simple OVRDistortion renderer using single FBO - Using upstream GLEventListener2 (the content) - com.jogamp.opengl.oculusvr.OVRSBSRendererDualFBO implements GLEventListener - Simple OVRDistortion renderer using two FBOs - Using upstream GLEventListener2 (the content) Manual Test: com.jogamp.opengl.test.junit.jogl.stereo.ovr.OVRDemo01
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