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author | Sven Gothel <[email protected]> | 2014-07-01 21:02:21 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-07-01 21:02:21 +0200 |
commit | 36327e24cf586b50bf18e87d7d13d53eb41cf1d9 (patch) | |
tree | b34c88274eebce4839ee18b5958a2019de565b87 /doc/HowToBuild.html | |
parent | a0498e240b9dfde345a704ec6de1d6abcee7b318 (diff) |
Bug 1021: Add OculusVR distortion renderer (single FBO and dual FBO); Add GLEventListener2 (WIP); Refine FloatUtil
- GLEventListener2 extends GLEventListener adds refined control:
- display w/ flags, i.e. repeat, don't clear
- setProjectionModelview(..)
- FloatUtil.* Add return value for chaining, where missing
+++
- jogamp.opengl.oculusvr.OVRDistortion
- Handles all OVR related data and maps it to shader + GL buffers
- display method
- com.jogamp.opengl.oculusvr.OVRSBSRendererSingleFBO implements GLEventListener
- Simple OVRDistortion renderer using single FBO
- Using upstream GLEventListener2 (the content)
- com.jogamp.opengl.oculusvr.OVRSBSRendererDualFBO implements GLEventListener
- Simple OVRDistortion renderer using two FBOs
- Using upstream GLEventListener2 (the content)
Manual Test: com.jogamp.opengl.test.junit.jogl.stereo.ovr.OVRDemo01
Diffstat (limited to 'doc/HowToBuild.html')
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