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author | Sven Gothel <[email protected]> | 2013-01-20 15:05:02 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-01-20 15:05:02 +0100 |
commit | 85d70b7d38885fa8ba6374aa790d5a296acc8ec1 (patch) | |
tree | 7aaf7d638fad47252695cc55894a6f3404d14b45 /doc/HowToBuild.html | |
parent | 0989484b89535d56e9f150cdf63e2a17bf36e32e (diff) |
Android: Allow selection of native window formats RGBA8888, RGBX8888 and RGB565; Fix HiSilicon/Vivante/Immersion.16 EGLConfig selection (zero depth buffer @ visualID)
- NEWT/Android Fix PixelFormat/NativeWindowFormat/VisualID Selection
- Fix allows proper selection of native window formats: RGBA8888, RGBX8888 and RGB565
- Selection is performed in 3 steps:
1) @ Construction (non native): SurfaceHolder.setFormat( getSurfaceHolderFormat( caps ) )
2) @ Native Surface Creation: getANativeWindowFormat( androidFormat) -> ANativeWindow_setBuffersGeometry(..)
Note: The set native format is revalidated, i.e. read out via ANativeWindow_getFormat(..).
3) @ EGL Creation: ANativeWindow_getFormat(..) -> fixCaps(..) - simply fixing the chosen caps.
- NEWT GLWindow.GLLifecycleHook.resetCounter:
- Also reset GLAnimatorControl's counter, if attached.
- NEWT WindowImpl -> GLLifecycleHook.resetCounter() calls issued _after_ operation before unlock().
- JOGL/EGLGraphicsConfigurationFactory
- Validate whether the visualID matching EGLConfig depth buffer is suitable.
On HiSilicon/Vivante/Immersion.16: Depth buffer w/ matching visualID is zero!
- NativeWindow/Capabilities.compareTo: Fix alpha comparison
Diffstat (limited to 'doc/HowToBuild.html')
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