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authorSven Gothel <[email protected]>2013-09-05 08:32:31 +0200
committerSven Gothel <[email protected]>2013-09-05 08:32:31 +0200
commit604434f8a1ea43f306e21fe81ac7471f27e3c9cf (patch)
tree97818c8a9d50dff97804be45531ad69c18763596 /doc/HowToBuild.html
parent58682d84c09462b1f2798b847ade6624b89d962f (diff)
TileRenderer*: Enhance API Doc; Cleanup OO; Remove PMVMatrixCallback, use GLEventListener reshape(..) or manual reshape after beginTile(..) method.
GLEventListener reshape(..) method should be aware of TileRenderer usage and get the missing tile position and image size from it (-> see Gears example). TestRandomTiledRendering3GL2AWT demos AWT GLCanvas onscreen being used for random tile rendering to produce a PNG file. TestTiledRendering1GL2 is now GLAutoDrawable/GLEventListener agnostic, hence demos plain GLDrawable tile rendering usage.
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