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author | Sven Gothel <[email protected]> | 2012-02-25 13:57:48 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-02-25 13:57:48 +0100 |
commit | 1c8f158c57a13274e3776d3ecb24cbd1c9765741 (patch) | |
tree | f9688983c920aef64827fb5b0346329b1d8f3cf6 /doc/HowToBuild.html | |
parent | 49114a63102c745b3db204315ad9525d61767d57 (diff) |
Min. Graph Parameter type change: texSize/width/.. for multipass-renderer: int -> int[]
"texWidth desired texture width for multipass-rendering.
The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched."
This allows the 'backend' to correct the texSize, ie in regards to GL_MAX_TEXTURE_SIZE .. etc.
Without this write-back, it would re-create the FBO for every frame.
Diffstat (limited to 'doc/HowToBuild.html')
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