diff options
author | Michael Bien <[email protected]> | 2010-06-10 14:28:03 +0200 |
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committer | Michael Bien <[email protected]> | 2010-06-10 14:28:03 +0200 |
commit | 2522d4f1ebffec030d7e8c3688e5f952c574c3d0 (patch) | |
tree | 81d631cb11dadc483a4615996dedf773eed083da /doc/Implementation/MultiThreading.txt | |
parent | 57d3d3f9f9475ae167cd9d33c9450eea66439fd2 (diff) | |
parent | 1d333a771ce0bc7c8594e21d031703f698f06a46 (diff) |
Merge branch 'master' of github.com:sgothel/jogl
Diffstat (limited to 'doc/Implementation/MultiThreading.txt')
-rw-r--r-- | doc/Implementation/MultiThreading.txt | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/doc/Implementation/MultiThreading.txt b/doc/Implementation/MultiThreading.txt new file mode 100644 index 000000000..fb586e1ec --- /dev/null +++ b/doc/Implementation/MultiThreading.txt @@ -0,0 +1,94 @@ + +Locking +========= + +Interface AbstractGraphicsDevice: lock() / unlock() + + - Used to exclusively lock the device + - Current implementations: + - X11GraphicsDevice: XLockDisplay/XUnlockDisplay + + - Shall only be used, where race conditions may happen with + device toolkit calls in regards to windowing resources, + ie create/destroy .. etc + + - We call XInitThreads ASAP and a global X11 lock + is not necessary. + + - To ensure XInitThreads can be issued at first, + GLProfile.initSingleton() shall be called + in the static initializer block of the main class. + + TODO: + However, we have to investigate how to incooperate this + with Applet loading. + If such call ain't possible, a workaround could be to not + call XInitThreads() and utilize AWT locks. + +Interface NativeWindow: lockSurface() / unlockSurface() + + - Used to exclusively lock the surface + + - Implementations: + + - JAWTWindow: + - Recursive Lock + - JAWT SurfaceLock + + - NEWT Window: + - Recursive Lock + - May have platform specific surface lock, currently: None + + +GLContext/GLDrawable Locking: + + - MakeCurrent: NativeWindow:lockSurface() + - Release: NativeWindow:unlockSurface() + + - Create/Destroy/Realize/Swap: + - NativeWindow:lockSurface() + - CreateImpl/DestroyImpl/Realize/Swap + - NativeWindow:unlockSurface() + + - The Window impl. class shall lock the window recursive lock + for all modifying operations. + This should be the same lock as surfaceHandle! + + +Summary: + + Locking is implemented in the platform agnostic code layer. + + Locks and Order: + 1: - NativeWindow Surface/Window Lock + - Locked: + - [makeCurrent .. release] + - create/destroy + + GLContextImpl: + - makeCurrent + - Surface i - out only in error + + - release + - Surface o - makeCurrentImpl + + - create + - Surface i/o + + - destroy + - Surface i/o + + - copy + - Surface i/o + + - setSwapIntervalImpl + - Surface i/o + + + GLDrawableImpl + - setRealizedImpl + - Surface i/o + + - swapBuffersImpl + - [Surface i/o] - if not locked already + |