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authorSven Gothel <[email protected]>2014-09-18 03:59:04 +0200
committerSven Gothel <[email protected]>2014-09-20 06:19:53 +0200
commit09f9e498b193e37ea4922054be58f7dd39d0d6ba (patch)
tree76109328506a7dc5db033fb85d4135d21a709965 /doc/Implementation/runtime-properties.txt
parent41af060fb1e60cd22bd34dc537574be2cb8c4e6a (diff)
GLFBODrawableImpl: Utilize common self-contained setupFBO(..) method for FBO creation incl. Bug 1020 glClear(..) ; Fixes missing fbo.unbind(gl)
Utilize common self-contained setupFBO(..) method for FBO creation incl. Bug 1020 glClear(..) initialize(..) and reset(..)'s fallback code contained duplicated FBO setup/creation code. The former was updated to suite the new FBO mode bits, where the latter left untouched, hence was buggy. Now setup and creation of a single FBO has been merged into setupFBO(..). Fixes missing fbo.unbind(gl): We did no issue unbind() on each fbo instance while adding the workaround for Bug 1020. Adding fbo.markUnbound() call to all fbos but the last. Note: This might not cause any issues, since fbo.bind(gl) tests the currently bound fbo.
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