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author | Sven Gothel <[email protected]> | 2013-09-08 03:02:36 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-09-08 03:02:36 +0200 |
commit | 76048cd784ea6df32f19e97bb228e4ead880ea07 (patch) | |
tree | 38f86d539cfd27d8f784f767b00904342b9b42b3 /doc/NEWT-Overview.html | |
parent | 9b5cee85c299e72735bebbfea5c23d3c71bc704e (diff) |
Test: Don't resize frame, tweek print-matrix; AWTPrintLifecycle: Add scale and convenient AWT container traversal context; GLCanvas/GLJPanel properly handle existing MSAA and req. AA;
- Test: Don't resize frame, tweek print-matrix
- Use scaleComp72 to scale the frame to fit on page,
i.e. global print matrix
- Use scaleGLMatXY = 72.0 / glDPI
to locally scale on the GL drawable as being passed to AWTPrintLifecycle.setup(..)
- Hence frame stays untouched/stable, no need for 'offscreen' print test,
which is removed.
- AWTPrintLifecycle: Add scale and convenient AWT container traversal context
Use a simple decoration for all AWTPrintLifecycle impl. components within a container:
final AWTPrintLifecycle.Context ctx = AWTPrintLifecycle.Context.setupPrint(frame, g2d, scaleGLMatXY, scaleGLMatXY);
try {
} finally {
ctx.releasePrint();
}
- GLCanvas/GLJPanel properly handle existing MSAA and req. AA;
- GLCanvas: Workaround bug where onscreen MSAA cannot switch to offscreen FBO,
i.e. stay 'onscreen'
- GLJPanel: Use new offscreen FBO if MSAA is requested and not yet used.
- GLJPanel.Offscreen.postGL(): always swapBufer(), was missing for !GLSL swapping
Results GLCanvas / GLJPanel:
- Good scaling
- Stable behavior / visibility
- High DPI mode works
Diffstat (limited to 'doc/NEWT-Overview.html')
0 files changed, 0 insertions, 0 deletions