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author | Sven Gothel <[email protected]> | 2012-09-20 23:12:48 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-09-20 23:12:48 +0200 |
commit | 923d9dd7f1d40db72d35ca76a761ca14babf147f (patch) | |
tree | 754fdccc679898e9699cb76feeb54b97fcb2e605 /doc/Overview-OpenGL-Evolution-And-JOGL.html | |
parent | 0f531ec116245b10fcb41e7b0905f240b91aa93a (diff) |
Add GLRendererQuirks; Fix shared EGL/ES resources;
Add GLRendererQuirks:
- Contains centralized 'tagged' workarounds for GL renderer bugs (quirks)
- Accessible via GLContext and GLDrawableFactory
- Initialized in GLContext.setAvailability*
-
Simplify GLGraphicsConfigurationUtil.fixOffscreenGLCapabilities(..) & use Quirks
- use quirks
- instead of passing booleans for each config, pass factory & device
Fix shared EGL/ES resources:
- GLProfile needs to initialize EGLDrawableFactory's shared resources before desktop,
so EGLDrawableFactory can use the fallback defaultDisplay & defaultSharedResource
for host mapped sharedResources (hack).
- If using defaultSharedResources for host mapped ones,
do not go through initialization cycles - simply map (sharedResource + context).
- EGLDrawableFactory: Use device's unique-key instead of connection only,
since the latter causes a collision (EGL-connection == X11-connection).
Diffstat (limited to 'doc/Overview-OpenGL-Evolution-And-JOGL.html')
0 files changed, 0 insertions, 0 deletions