diff options
author | Sven Gothel <[email protected]> | 2015-02-02 02:36:39 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-02-02 02:36:39 +0100 |
commit | 1ec82447e464d5308442581f14d32f9775928454 (patch) | |
tree | a43a08ee632ac0e57d866b8509189656a2f016e3 /doc/Overview-OpenGL-Evolution-And-JOGL.html | |
parent | 2174059ed395ccb45c4a33a8bc7619abbf15f19e (diff) |
Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)
sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src`
sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc`
Manually edited all occurences within make/**
Diffstat (limited to 'doc/Overview-OpenGL-Evolution-And-JOGL.html')
-rw-r--r-- | doc/Overview-OpenGL-Evolution-And-JOGL.html | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/doc/Overview-OpenGL-Evolution-And-JOGL.html b/doc/Overview-OpenGL-Evolution-And-JOGL.html index c191b5272..c3268c9f7 100644 --- a/doc/Overview-OpenGL-Evolution-And-JOGL.html +++ b/doc/Overview-OpenGL-Evolution-And-JOGL.html @@ -135,27 +135,27 @@ by <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#o This is essential since creating an OpenGL context for each class of OpenGL profiles requires it's <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#GLAPIInclusionCriteria">specific initialisation</a>.<br/> Some OpenGL profiles like - <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES2.html">GLES2</a> + <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES2.html">GLES2</a> for embedded may not be available on desktop machines.</p> Fixed Function (FFP) Only Profiles: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES1.html">GLES1</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES1.html">GLES1</a></li> </ul><br/> Programmable Shader (PSP) Only Profiles: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES2.html">GLES2</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES3.html">GLES3</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL3.html">GL3</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL4.html">GL4</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES2.html">GLES2</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES3.html">GLES3</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL3.html">GL3</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL4.html">GL4</a></li> </ul><br/> FFP & PSP Profiles: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2.html">GL2</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL3bc.html">GL3bc</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL4bc.html">GL4bc</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2.html">GL2</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL3bc.html">GL3bc</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL4bc.html">GL4bc</a></li> </ul><br/> <p> @@ -164,25 +164,25 @@ to allow easy development of multiple target profiles.</p> Common OpenGL Profile Subsets: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL.html">GL</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL.html">GL</a></li> <li>Fixed Function (FFP) Only: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2ES1.html">GL2ES1</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2GL3.html">GL2GL3</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2ES1.html">GL2ES1</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2GL3.html">GL2GL3</a></li> </ul></li> <li>Programmable Shader (PSP) Only: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2ES2.html">GL2ES2</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL3ES3.html">GL3ES3</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL4ES3.html">GL4ES3</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2ES2.html">GL2ES2</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL3ES3.html">GL3ES3</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL4ES3.html">GL4ES3</a></li> </ul></li> </ul><br/> <br/> For example using the common interface -<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2ES2.html">GL2ES2</a> -of <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2.html">GL2</a> -and <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES2.html">GLES2</a>, +<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2ES2.html">GL2ES2</a> +of <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2.html">GL2</a> +and <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES2.html">GLES2</a>, ensures the code complies with the GL2 and GLES2 profile and an implementation may use both:<br/> <pre> void renderSomethingForGL2(GL2 gl, int program) { |