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authorSven Gothel <[email protected]>2013-03-20 17:23:17 +0100
committerSven Gothel <[email protected]>2013-03-20 17:23:17 +0100
commit9dcd8bba63cfbcd6e72c855065cf4dafdbcf037e (patch)
tree03aa6340a5568ef527c09f127abbb7e147f996ba /doc/Platforms.txt
parent23acd1f063cfd8519be57f867cbafe748094756d (diff)
OSX/NEWT: Fix visible -> false when closing and reparenting window. This lead to non functional recreational reparenting.
OSX recreational reparenting moves the saved GLEventListenerState at destroy to the new dawable/surface, which must be valid. The flaky visible state caused seemingly random reparenting failures. - WindowImpl.ReparentActionRecreate.run() set 'visible:=true', which circumvented OSX to wait for actual realization. - OSX WindowDriver.closeNative(): Issue visibleChanged(true, false); ASAP
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