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authorKenneth Russel <[email protected]>2007-04-21 02:12:03 +0000
committerKenneth Russel <[email protected]>2007-04-21 02:12:03 +0000
commit3827e79351d502be423eca5ee1ed23b45b1a0ab6 (patch)
tree8d659e8d407ca09ff9cf75ebac57e7f84615360b /doc/TODO.txt
parentd22ef032e84a79f86683db1e2f829f403c4bb3e2 (diff)
Fixed Issue 296: TextureIO cube map support broken
Fixed code paths supporting cube maps. As a positive side-effect, the VertexProgRefract demo's cube map is now rendered completely correctly; inversion of the positive and negative Y images, and the negative Y scale factor on the texture matrix, are no longer needed, and the seams around the top image are gone. Fixed code relating to automatic mipmap generation in the presence of only GL_ARB_texture_rectangle and not GL_ARB_texture_non_power_of_two. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1212 232f8b59-042b-4e1e-8c03-345bb8c30851
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